Hey all. I'm looking for some thought provoking ideas of a Beast of Solomon story. I'm not so interested in making it a ravening alien/demonic horror, as the Calixis sector is stocked full of those already. I like Solomon a lot, little though we know about it. I've envisioned Solomon in my game as a hellish, 10'000 meter-tall version of victorian London, complete with black eveningwear, tall hats, serpent-headed canes,imposing victorian architecture stained black with soot and polution and a massive underprivilaged class. I would classify it as a dark steam-punk setting, complete with creaking airships, and redolent with decadence and architectural decay. I imagine it as an endless hive painted with Tim Burton's color palatte from Sweeny Todd, with a steady stream of grey ash-snow rendering everything in an eternal coal-age Dickensian london winter of black wrought-iron and ages-old sector secrets...
I'm thinking about turning the beast of Solomon into a kind of a Jack the Ripper Tale, or Sherlock Holmes for that matter.
The beast, if its ever unveiled, (or even exists) needs to be far more frightening than any mere monster. There must be a very human element.
Any ideas? Has anyone here used the beast as a story-hook?