What I want from WFRP 3

By lordsneek, in Warhammer Fantasy Roleplay

This is a list of features that I hope that WFRP 3 will have. It doesn't need to have all of them to get me to buy the game but I hope it will have at least one or two.

1. More Spell Variety (They have a whole book to detail wizards so why not?)

2. Cooler/More useful divine magic (The priests should get just as many spells as the wizard and at the same career)

3. A more balanced armor system (no more invincible plate armored dwarf)

4. It should have more detailed setting information then all of it's predecessors

5. A larger antagonist chapter/section

6. A larger/better mutation table right out of the corebook

7. Interesting Career Choices (There don't have to a lot of careers just ones my players like to play)

8. A revised and interesting combat system that is more fun to use and doesn't take hours to run a combat

9. More options at character creation (or better/larger tables)

Most of these I think 2nd edition somewhat lacked (like a large antagonist section). Some of them (like interseting career choices) were already in 2nd edition but could be made even better in 3rd edition.

lordsneek said:

This is a list of features that I hope that WFRP 3 will have. It doesn't need to have all of them to get me to buy the game but I hope it will have at least one or two.

1. More Spell Variety (They have a whole book to detail wizards so why not?)

2. Cooler/More useful divine magic (The priests should get just as many spells as the wizard and at the same career)

3. A more balanced armor system (no more invincible plate armored dwarf)

4. It should have more detailed setting information then all of it's predecessors

5. A larger antagonist chapter/section

6. A larger/better mutation table right out of the corebook

7. Interesting Career Choices (There don't have to a lot of careers just ones my players like to play)

8. A revised and interesting combat system that is more fun to use and doesn't take hours to run a combat

9. More options at character creation (or better/larger tables)

Most of these I think 2nd edition somewhat lacked (like a large antagonist section). Some of them (like interseting career choices) were already in 2nd edition but could be made even better in 3rd edition.

At first glance WFRPv3 contains none of your wish list.

As for number 3 try using an opponent that is not a Goblin or weaker, you'll find that even a fully advanced dwarf champion in plate armour is vulnerable.

Silent Star said:

At first glance WFRPv3 contains none of your wish list.

As for number 3 try using an opponent that is not a Goblin or weaker, you'll find that even a fully advanced dwarf champion in plate armour is vulnerable.

Can I have your secret full pre-release set of rulebooks? ;)

Atendarius said:

Can I have your secret full pre-release set of rulebooks? ;)

If I shared them with any random ******* they wouldn't be secret would they.

Silent Star said:

At first glance WFRPv3 contains none of your wish list.

As for number 3 try using an opponent that is not a Goblin or weaker, you'll find that even a fully advanced dwarf champion in plate armour is vulnerable.

If a dwarf in plate is so vunerable why was everyone complaining about how powerful they were on the 2nd edition forum.

GreyLord said:

If everything else he's stated seems to be showing up as accurate thus far, why would his other statement of being a hybrid be wrong?

We've been assured -- at least three times by three credible sources -- that WFRP3 is very much a roleplaying game, and that we can run old WFRP adventures with it.

What does hybrid mean to you, and why is it the focus of this thread? We can see that the game uses cards and funky dice. That's not unique among RPGs. So what's left to make it a hybrid with a board game? Where's the game board? Where's the grid?

There are board games that use cards, but they're still board games. Why couldn't WFRP3 be a roleplaying game that uses cards, and is still a roleplaying game?

Check out the snapshots of the character sheets taken at GenCon. Listen to what Jay Little has to say on the FFG GenCon video. I don't think the word hybrid can overrule the other descriptions we've received. Did you notice that Graham says it's a roleplaying game three times, and says hybrid once? And he actually says "It felt like a strange hybrid of board game and roleplaying game at first, but".

But! he said. That's an important but.

Later in the blog entry, Graham reaffirmed that it is, indeed, a roleplaying game. And something about a holy grail. I can't write it without hearing John Cleese.

My previous post is in the wrong thread. Sorry. But everything I wrote is still awesome.

DagobahDave said:

GreyLord said:

We've been assured -- at least three times by three credible sources -- that WFRP3 is very much a roleplaying game, and that we can run old WFRP adventures with it.

I don't remember being assured that we can run old adventures with it. Where are these sources of yours? Just curious.

Captin' said:

I don't remember being assured that we can run old adventures with it. Where are these sources of yours? Just curious.

jadrax said:

Captin' said:

I don't remember being assured that we can run old adventures with it. Where are these sources of yours? Just curious.

A play-tester over at Strike to Stun has said something along the lines of that it would be possable to run The Enemy Within under this ruleset.

Assuring...

Yeah, more than anything else I've seen or read, RuneFang's possibly-NDA-violating posts have been the most encouraging and revealing. cool.gif

DagobahDave said:

Yeah, more than anything else I've seen or read, RuneFang's possibly-NDA-violating posts have been the most encouraging and revealing. cool.gif

Don't say that.

For the record I don't believe I violated anything. As a playtester I can't really say anything about the game.

As a writer I believe I am able to confirm what is already announced officially by FFG. They announced a roleplaying game that you could roleplay with. I simply confirmed (or clarified) that indeed this is a roleplaying game you can roleplay with, with a system that encourages roleplaying. It's only necessary to even state that because of weird interpretations people are making with the info they have and the inevitable internet chinese whispers.

I take my NDAs very seriously and have acted exactly as instructed, afaict.

lordsneek said:

If a dwarf in plate is so vunerable why was everyone complaining about how powerful they were on the 2nd edition forum.

For "Everyone" see a couple of idiots that are not up to running a game and then notice that almost all the replies tell them how easy it is to beat ANY character no matter how advanced.

Silent Star said:

lordsneek said:

If a dwarf in plate is so vunerable why was everyone complaining about how powerful they were on the 2nd edition forum.

For "Everyone" see a couple of idiots that are not up to running a game and then notice that almost all the replies tell them how easy it is to beat ANY character no matter how advanced.

Why must we reduce this wonderful forum to a point where we are just calling each other names over a game. It's alright to ask for advice about a game and people shouldn't be insulted for it.

monkeylite said:

I take my NDAs very seriously and have acted exactly as instructed, afaict.

You're Runefang? I never guessed. gran_risa.gif

/M

monkeylite said:

For the record I don't believe I violated anything. As a playtester I can't really say anything about the game...

I take my NDAs very seriously and have acted exactly as instructed, afaict.

I'm sure you do, and I believe that you've been careful about sticking to it.

Cool-guy-smiley is not as effective as I would like in conveying the playful mood I wrote that in.

DagobahDave said:

My previous post is in the wrong thread. Sorry. But everything I wrote is still awesome.

I want more beautiful cards, cardboard sheets, maps, many tokens and less rulebooks. That's why I think the new edition is the best for me.

I too am looking forward to this new set. I think the rulebooks may become redundant quickly with the special dice in play. Hopefully the books still retain a lot of value as fluff and rules after the initial learning curve is complete. Really, with the nice and cards, this seems like a very easy game to pick up, but still one where can take the previously published adventures of v1 and v2 and apply the story without having to worry much about the old stats. Here's to hoping it works out that way, but so far I'm sold.

E

i want more involevent from ffg... but they created wfrp v3 with no consultaion from the community... they are slack in getting involed in the forums.. i feel like the sold the rights to wizards of the coast... well done.. please ffg prove me wrong... not THAT ANYBODY HAS GOT A REPSONSE FROM FFG FOR OVE 12 MONTHS... irt proves that ffg are a board and card game company..not a rpg company.... pls ffg the comunity could buy the rights to wfrp to get it done right.. :D

How were they slack from getting the community involved? We know at least one group that playtested v3. Is it out of the realm of possability that more groups playtested it and have chosen to sit back, smile at the chaos going on, and wait for the final product to be released, knowing full well what it will bring?

What community do you feel could get it right? The one where everyone gets a say in what happens next before anything is decided? I can see that community moving along at a reverse pace as every decision breaks down into arguments, accusations, and name-calling. I think the current system of one group making the decisions and letting the rest of us decide with our wallets is best. You really think that FFG has planned, designed, and intends to sell a game that won't bring them a profit? I think not. And how will it bring a profit? By being what people want. Sure, there is the group that will make up their minds before the facts are out. There are the people who are content to play v1 or v2 without change. So be it. But, there are also more people out there that are willing to take a look, and play a game based in the world they love to die in.

E

ejacobs said:

We know at least one group that playtested v3.

Wow as many as that!!!!!

Oh and in that one group, the Playtester Runefang/Monkeylite hated WFRPv2, his opinion of the existing game has been convieniently forgotten by the pro-WFRPv3 fans.

YEAH! As many as that you... I will refrain from calling you a tool. Seriously, you think that only one group playtested v3? And the moon landing was faked, and Hoffa's really alive with Elvis and Jimmy.

E

I'm keeping an open mind about the new edition, I can understand that it makes financial sense for FFG. What I would like to see in the new version is:-

1) mechanics which tie in to roleplaying, like Traits from Burning Wheel. So you might decide "my character is paranoid" and the GM decides ok, so whenever combat starts, you're going to get a +1 initiative, but on the other hand, you take a -1 penalty in some social situations where your constant looking around puts people off.

2) game options not limited to official "moves", e.g. So my character has daily power called "Fireball", but he can't light a torch because he doesn't have an at-will called "Cantrip"? Great.

One thing I've noticed about people's attitudes when they have lots of cards and prescribed powers is that sometimes this subtly encourages a mindset where those cards and prescribed powers are the only things your character can do. Hopefully this won't be the case if the Skills engine drives the game.

3) Player input to the plot, and not just in describing how their character reacts to the GM designed situation, e.g. GM: You made your spot check, and see Bernard talking to a shadowy figure in a grey cloak. Player: Oh, I want to spend a drama point! The cloaked guy is the priest of Morr that buried my sister!

4) Something a little more accurate than "Slaughter Margin" when it comes to figuring out how many cultists your party can handle!

I suspect that the majority of the rules are finalised by now, but I would certainly buy the game if any of the above points were included.

Y.

P.S. Wardancers!

Silent Star said:

lordsneek said:

If a dwarf in plate is so vunerable why was everyone complaining about how powerful they were on the 2nd edition forum.

For "Everyone" see a couple of idiots that are not up to running a game and then notice that almost all the replies tell them how easy it is to beat ANY character no matter how advanced.

Also note that hardly any of the responses in that thread were "add bigger monsters" perhaps you should up your game. But mostly just add a little personal class instead of trolling forums needlessly.