Frostmarch - New expansion for Talisman

By Nemomon, in Talisman

Velhart said:

Nemomon said:

They called it as chillbane, so probably that is its name.

Ah, i have seen the name, when i save the picture on my pc..

So that's why you said that name... ( or are you famous with this creature?

Nope. Anyway, did You noticed that FFG changed middle image in last minute? Previously it was 3 Warlock Quest cards, then they changed it to Frostmarch box. Anyone has that pic on his/her HDD?

Nemomon said:

Last time due to Dungeon, it was released exactly two or three months since first announcement. From what I recall, with Reaper was something similar.

I believe the dungeon news is started in beginning of march and i have buy it at the end of april ( 25 ste)

That would mean that it will be available at the end of october or beginning november.

Additionally Jon made a news about news adding known cards, and fully revealing first Alternative Ending - Warlock Quest.

www.talismanisland.com/

gencon_warlockquests.jpg

Not bad, i will like this ending gran_risa.gif

At least, it's better than killing each other at the crown..

You get four warlock cards at the beginning of the game, and the first character who lands on the crown with four completed warlock quest cards wins the game !

Luckily, we still must level up to get past the crypts or mines demonio.gif

Velhart said:

Not bad, i will like this ending gran_risa.gif

At least, it's better than killing each other at the crown..

Agreed. I always wanted more quest-type gameplay in the game. Better more advanced quests would have been nice, but having to complete 4 quests should help make up for their simplicity. So, you have to complete the 4 quests to gain your talisman, then you automatically win on the CoC when you get there. Sounds great, and should help add variety to the game.

You know, we could use these rules now with the Reaper quest cards. Anyone wanna try and see how it plays out?

Just noticed something on the Talisman Island post- he states the Warlock character is "the Warlock himself" meaning the one from the Warlock space. Yet, if you look at the Warlock card underneath, the two characters look nothing alike. So perhaps they are two different warlocks. Then again the character does start on that space. Maybe they are best buddies. If they are the same character, the least FFG could have done was made sure he looked the same in each picture.

wastedyuthe said:

Velhart said:

Not bad, i will like this ending gran_risa.gif

At least, it's better than killing each other at the crown..

Agreed. I always wanted more quest-type gameplay in the game. Better more advanced quests would have been nice, but having to complete 4 quests should help make up for their simplicity. So, you have to complete the 4 quests to gain your talisman, then you automatically win on the CoC when you get there. Sounds great, and should help add variety to the game.

You know, we could use these rules now with the Reaper quest cards. Anyone wanna try and see how it plays out?

Just noticed something on the Talisman Island post- he states the Warlock character is "the Warlock himself" meaning the one from the Warlock space. Yet, if you look at the Warlock card underneath, the two characters look nothing alike. So perhaps they are two different warlocks.

It looks like that the new 24 warlocks cards are more difficult to complete than the old ones.

One card says that you need to discard 2 objects..

This can be very dangerous, ( if there is also a card that you lose 2 magic objects...then you have bad luck..

You cannot choose or wait until you found more.

As soon you have the stuff that the warlock card ask, you are directly teleported to the warlock and lose those stuff...

I see myself already losing solomon's crown or a magic belt or something else..

Velhart said:

It looks like that the new 24 warlocks cards are more difficult to complete than the old ones.

One card says that you need to discard 2 objects..

This can be very dangerous, ( if there is also a card that you lose 2 magic objects...then you have bad luck..

You cannot choose or wait until you found more.

As soon you have the stuff that the warlock card ask, you are directly teleported to the warlock and lose those stuff...

I see myself already losing solomon's crown or a magic belt or something else..

Actually, if you are on another space when you give up your items (for example) then you are not teleported to his space, according to the rules on that card. "Characters do not receive any rewards (ie being teleported to the warlocks cave and gaining a talisman) for completing their first 3 warlock quests".

Does anyone else think it odd that if you play the Warlock and play the warlock quest ending, then you are basically playing the game so you can complete quests you have essentially asked yourself to do, so you can reward yourself with a talisman when you complete them? Why wouldn't he just give himself the talisman in the first place if he has it?

This goes back to my previous post- perhaps they are two different warlocks after all.

wastedyuthe said:

Velhart said:

It looks like that the new 24 warlocks cards are more difficult to complete than the old ones.

One card says that you need to discard 2 objects..

This can be very dangerous, ( if there is also a card that you lose 2 magic objects...then you have bad luck..

You cannot choose or wait until you found more.

As soon you have the stuff that the warlock card ask, you are directly teleported to the warlock and lose those stuff...

I see myself already losing solomon's crown or a magic belt or something else..

Actually, if you are on another space when you give up your items (for example) then you are not teleported to his space, according to the rules on that card. "Characters do not receive any rewards (ie being teleported to the warlocks cave and gaining a talisman) for completing their first 3 warlock quests".

Does anyone else think it odd that if you play the Warlock and play the warlock quest ending, then you are basically playing the game so you can complete quests you have essentially asked yourself to do, so you can reward yourself with a talisman when you complete them? Why wouldn't he just give himself the talisman in the first place if he has it?

This goes back to my previous post- perhaps they are two different warlocks after all.

That's right, ( with the warlock ending card) only if you complete the 4th warlock card then you are teleported back to the warlock cave and you get a talisman card..

This is good, i was already afraid that you could get a talisman for each warlock card, then all the talismans in the adventure deck are wortless, but luckily, this is not the case..

Yeah, it's a bit weird that the warlock character can earn himself a talisman..

Velhart said:

Yeah, it's a bit weird that the warlock character can earn himself a talisman..

Yes, in fact, it will be the case even in a normal game of Talisman. The Warlock can land on his own space, and give himself a quest to complete, in order for him to reward himself with a talisman he already owns preocupado.gif

Well done FFG, you have topped the Assassin fiasco partido_risa.gif

Maybe FFG should provide a sticker to put over the warlock's cave and make it into something else (might be include in the Frostmarch box).

I suggest a "devil's marquet" where you can buy: Imp for 1 gold, phantasm for 2 gold, black void for 5 golddemonio.gif

Of course you can bug your favorite opponents with imp, phantasm or sent them into the black void.....

Cheers

wastedyuthe said:

Velhart said:

Yeah, it's a bit weird that the warlock character can earn himself a talisman..

Yes, in fact, it will be the case even in a normal game of Talisman. The Warlock can land on his own space, and give himself a quest to complete, in order for him to reward himself with a talisman he already owns preocupado.gif

Well done FFG, you have topped the Assassin fiasco partido_risa.gif

Well, at least he need only one talisman..

If he complete more warlock cards, then he can choose to take purchase cards for it..( if you are not playing with the warlock ending card, then it looks like that his ability don't work if you do not get a talisman for your reward) that's bad..)

The funny thing is, that he can take mules too !! :)

I see myself already doing warlock quests to steal all the mules in the game..

a Warlock with 4 mules, all packing with stuff, that you have grab from the ground haha demonio.gif

I think i will love this guy !!

I think that the Warlock will become one of my favorites !

At the start of your turn, you get your full complement of spells..

If you have each time at least 1 spell at the start of your turn, you can can cast everytime 1 spell in your turn, by choosing 1 of the 2 spells you have !

Very good, unless you also use a spell in your opponent turn..

But this will increase if he reach 6 craft by allowing 3 spells each turn..demonio.gif

Cool ! i want to try him out..gran_risa.gif

Velhart said:

I think that the Warlock will become one of my favorites !

At the start of your turn, you get your full complement of spells..

If you have each time at least 1 spell at the start of your turn, you can can cast everytime 1 spell in your turn, by choosing 1 of the 2 spells you have !

Very good, unless you also use a spell in your opponent turn..

But this will increase if he reach 6 craft by allowing 3 spells each turn..demonio.gif

Cool ! i want to try him out..gran_risa.gif

Yes, and he begins with a Craft value of 5, so he will always have 2 spells (gaining the full compliment every turn). Now that's power! Hopefully he will be balanced with the other characters though- I wouldn't want him to be TOO powerful.

The Warlock Quest card says you win the game if you reach the Crown of Command with 4 quests completed, what happens if there is a Character already on the Crown. ls this one of the only ways of completing the game now if you one choose before you start the game.

alboy said:

The Warlock Quest card says you win the game if you reach the Crown of Command with 4 quests completed, what happens if there is a Character already on the Crown. ls this one of the only ways of completing the game now if you one choose before you start the game.

I think if you choose to play the game this way, then reaching the CoC with all 4 quests won is the ONLY way to win, rather than using the option of the CoC spell. So no-one would attempt the inner region until they have completed all 4 quests, then when they do and are successful in reaching the CoC, they win. That's what I think anyway.

alboy said:

The Warlock Quest card says you win the game if you reach the Crown of Command with 4 quests completed, what happens if there is a Character already on the Crown. ls this one of the only ways of completing the game now if you one choose before you start the game.

Hi Alboy,

I have speak with Jon, and he says, that if you are on the Crown, and you have not completed your warlock quests then you are stuck foreverdemonio.gif

So it would be wise, that you only go to the crown with 4 completed warlock quests !

I am a bit worried that the characters are going to above the norm when compared to the current ones. Looking at the Warlock, I see no hindrances on him, plus auto-refill to 2 (or 3) Spells each turn. Early days still, but already the Dungeon characters seem a cut above the base + Reaper ones (for the most part, there are a few powerful ones). I'd hate to see a trend of ever more powerful characters as new expansions come out.

Dam said:

I am a bit worried that the characters are going to above the norm when compared to the current ones. Looking at the Warlock, I see no hindrances on him, plus auto-refill to 2 (or 3) Spells each turn. Early days still, but already the Dungeon characters seem a cut above the base + Reaper ones (for the most part, there are a few powerful ones). I'd hate to see a trend of ever more powerful characters as new expansions come out.

I think that the warlock is not overpowered..

He has indeed the ability to receive spells to his max craft every turn, but that's the best ability he has.

Oke, the warlock cards ability is also handy, but the negative point is..,( if we want to compare him to the wizard , then he has no psychic battle ability..

He also have only 1 fate..

conclusion: i think he is not overpowered but has a good balance..

It reminds me of the druid who has a auto-refill for spells when he lands on the woodsgui%C3%B1o.gif

Velhart said:

He has indeed the ability to receive spells to his max craft every turn, but that's the best ability he has.

Oke, the warlock cards ability is also handy, but the negative point is..,( if we want to compare him to the wizard , then he has no psychic battle ability..

He also have only 1 fate..

conclusion: i think he is not overpowered but has a good balance..

It reminds me of the druid who has a auto-refill for spells when he lands on the woodsgui%C3%B1o.gif

Warlock is Neutral, ability to psyche people is something Evil chars have I believe. Druid has only 3 spaces on the Outer Region that he must land on to get them (and no Elf ability to jump between Woods either), Warlock gets them every turn. Also, he starts in the Middle Region! That gives him access to Temple right away, as well as multi-draw spaces. Middle Region start ain't right.

The Ogre Chieftain has an ability saying "Monsters will not attack him" (and another ability I can't read), squinting at the pics 5/2, 6 Life? Necromancer looks 2/4, 2 Spells, Psychic Combat, same deal with Spirits as Minstrel has with Animals.

Dam said:

Warlock is Neutral, ability to psyche people is something Evil chars have I believe. Druid has only 3 spaces on the Outer Region that he must land on to get them (and no Elf ability to jump between Woods either), Warlock gets them every turn. Also, he starts in the Middle Region! That gives him access to Temple right away, as well as multi-draw spaces. Middle Region start ain't right.

The Ogre Chieftain has an ability saying "Monsters will not attack him" (and another ability I can't read), squinting at the pics 5/2, 6 Life? Necromancer looks 2/4, 2 Spells, Psychic Combat, same deal with Spirits as Minstrel has with Animals.

it can also be dangerous for the warlock.

Because the black knight and the desert spaces are there too !.

Warlock don't begins with a water bottle, but can gain one, by completing a warlock quest soon enough if you are not playing with the warlock endings cards..

If you are playing with the warlock ending cards, then you can try how long you hold it out in the middle region..

Don't forget that the druid has also allignment change.. ( even if his spell refilling is not so active as the warlock.., the druid has still that other ability

Druid has also more fate etc..( enough chances to land on the woods gran_risa.gif

empty fate? then make yourself evil and replenish your fate at graveyardgui%C3%B1o.gif

Both are good i think..

I also want to play with the druid someday..

Velhart said:

it can also be dangerous for the warlock.

Because the black knight and the desert spaces are there too !.

Warlock don't begins with a water bottle, but can gain one, by completing a warlock quest soon enough if you are not playing with the warlock endings cards..

Lol at Black Knight and Deserts. Ditto for Water Bottle (aka the most useless Object ever, always the first to be ditched or Alchemied). Unless he gets stuck with 2 Spells that he can't use (could happen, but rather long odds I think), he should be able to still cycle at least 1 Spell a turn. If I had the chance to start from the Middle Region with all characters, I would take the option in a heartbeat. Heck, Dwarf would rush the Crown even faster I think. You can always drop down for free if things get too hot, but going up there isn't as easy, especially early to mid-game.

Velhart said:

Don't forget that the druid has also allignment change.. ( even if his spell refilling is not so active as the warlock.., the druid has still that other ability

Druid has also more fate etc..( enough chances to land on the woods gran_risa.gif

empty fate? then make yourself evil and replenish your fate at graveyardgui%C3%B1o.gif

Replenish fate? What are you talking about gran_risa.gif ? Align change helps a bit, but not hugely.

Dam said:

Replenish fate? What are you talking about gran_risa.gif

haha

You know..( but you don't use itlengua.gif

Hate to be cynical, but this expansion isn't exciting me. I personally don't need any more adventure cards after the Reaper expansion.

Here's what I'm looking for from an expansion:

  • I want an overlay board that replaces the inner region and ideally, the middle region as well
  • I want more uses for gold.
  • more player interaction
  • interesting event cards

What I don't want:

  • monsters and events that overcomplicate (the beauty of Talisman is its simplicity, play Runebound if you want crunch)
  • more rules that supercede/ alter the rules printed on board (it's just kind of annoying)
  • more spells (the Reaper spells were statisfactory)

Frostmarch seems like the perfect theme to produce a new board overlay. I'm saddened that they haven't done it. The middle region could have been reimagined as frigid mountain peaks and the inner region could have been a frost giant's layer or something.

Velhart said:

Hi Alboy,

I have speak with Jon, and he says, that if you are on the Crown, and you have not completed your warlock quests then you are stuck foreverdemonio.gif

So it would be wise, that you only go to the crown with 4 completed warlock quests !

So that's what I said then, that you must complete your 4 quests before reaching the CoC, so there is no CoC spell at all with this way of playing.

Lars Gnomish said:

Hate to be cynical, but this expansion isn't exciting me. I personally don't need any more adventure cards after the Reaper expansion.

Here's what I'm looking for from an expansion:

  • I want an overlay board that replaces the inner region and ideally, the middle region as well
  • I want more uses for gold.
  • more player interaction
  • interesting event cards

What I don't want:

  • monsters and events that overcomplicate (the beauty of Talisman is its simplicity, play Runebound if you want crunch)
  • more rules that supercede/ alter the rules printed on board (it's just kind of annoying)
  • more spells (the Reaper spells were statisfactory)

Frostmarch seems like the perfect theme to produce a new board overlay. I'm saddened that they haven't done it. The middle region could have been reimagined as frigid mountain peaks and the inner region could have been a frost giant's layer or something.

I am looking forward to more characters, quest cards, and different endings. But other than that, I agree with you. I would have loved a new inner realm overlay (as I have said previously too) to really add variety to the game. Maybe next time, but then again, that will probably be another corner one.