Latest art previews are up!
http://www.talismanisland.com/
Thought I'd better get them in before people start posting pics! 
Latest art previews are up!
http://www.talismanisland.com/
Thought I'd better get them in before people start posting pics! 
Obliterate is AWESOME ! 
I have seen the other one already on the backside of the Frostmarch box
Msrushing said:
I just got my order placed 
Me too.
Now i hope that i will get it soon 
Bah, in case someone didn't noticed, we got new news about Frostmarch: www.fantasyflightgames.com/edge_news.asp
Nemomon said:
Bah, in case someone didn't noticed, we got new news about Frostmarch: www.fantasyflightgames.com/edge_news.asp
About Frostmarch?
Bah, that's a only joke
I really thought that frostmarch arives at the shops, but it's only about the wortless upgrade pack
Why are people still buy it.. ( you don't get everything with it..
You can better keep your money, and buy the Talisman Revised Edition 
People buy to put overlays on cards to make home made cards. Its one method for doing so, and the Upgrade pack is the best buy per card for such.
Yeah, especially if you could have got to Essen and bought some from Heidelberger for €5 a piece.... <sigh>
Hmmm... even in USD that's a really good price! (Double sigh) But I'm finding the two side print and sleeve method is working out pretty good... with extra backs to go behind commercial cards, as recommended by Dth.
It seems that someone has already the frostmarch expansion in his hands.
You can see his impressions about it here:
boardgame.geekdo.com/article/4132946
From what he says, it looks like that the Crown and Sceptre is the same ending as the Crown
He also said that you can exchanged warlock cards for other cards at the Warlock Cave.
I am not sure about it, how it will play, maybe it does not matter, because you must still level up get past the Mines or Crypt..
Not everyone can go to the middle Region so fast, so i think it is oke..
Another interesting this what i already suspected is that you cannot use the Warlock ending for random drawing at the end. ( you need to do it at the beginning of the game)
I have no problems with it..
He also said that there is a spell that can changed you into a toad.. NICE ! 
Will have to see how the "Crown and Sceptre" non-rolling Command Spell plays out, initially starting to lean toward not happy after thinking about it. Sure, it shortens the end game, but also removes much of the "desperate, hoping against hope" catch-up, which is a part I like, there is tension, especially when someone stronger/craftier than you is getting closer and closer as the dice fail you for your Command Spell rolls.
Dam said:
Will have to see how the "Crown and Sceptre" non-rolling Command Spell plays out, initially starting to lean toward not happy after thinking about it. Sure, it shortens the end game, but also removes much of the "desperate, hoping against hope" catch-up, which is a part I like, there is tension, especially when someone stronger/craftier than you is getting closer and closer as the dice fail you for your Command Spell rolls.
Why non-rolling?
I expect it is the same as the normal crown, so you must still roll, to hit your opponents 
Unless you get a 100% hit with Sceptre
Edit:
You are right
With the Sceptre, you have a 100% hit on your opponents.
No player gets to be bored anymore..
Sceptre generally as for now is the best Ending card. I mean, one, who reveal it, will win the game. However, my fave one among them is still Warlock Quests, if we will increase number of Quest Cards at the beginning from 4 to 5 or 6.
As for other cards, I really like Spells. But not Tead one, 50% of failure is a big risk. Unless we have nothing, so even if we will turn into toad, we won't notice differences between it and normal Character. So this is a good Spell only at the beginning of the game or when we died and we are taking new Character. Else it is useless.
For Metamorph I wish, we can cast it at ourselves too. Having possibility to kill hardest enemy so far and getting it as a trophy instead of fighting a boar is a great possibility. Mark didn't saw true idea of this Spell IMO. Unless we cannot cast iy at ourselves.
In case someone did not notice
The Rules
www.fantasyflightgames.com/edge_minisite_sec.asp
I will not choose for the variants except the revealed variant for the ending cards
I don't like the Treasure variant or the replacing quests or starting quests variants..
No cheating
Agreed, V. Those are ridiculous. Sometimes it seems like this push for more speed options on top of old ones is becoming an obsession. Just reduce the trophy amount to exchange for a Strength or Craft and go back to playing the real game. Speed can be accomplished - when desirabile - while still playing the actual game without resorting to shortcuts, crutches, and all shorts of free toys that make the adventure of building up a character more and more pointless.
Yeah, reducing the Trophy limit is already good enough to play the game faster..( if you don't have too much time)
It's no fun for me, if you can get easily the best objects( treasure) by completing warlock cards ( there is a chance that you draw very easy ones)
And if you play with the replacing quests variant, then it is pointless to add the difficult quests to the game, because if you draw them, then you can replace it , if you can draw another one later in the game, or if you have already a quest, then you can replace it immediately for another one...
Then you can better put them out of the game, and don't use that variant, if it is a problem for them...
Anyway.. it's for the people who like those variants, but i am not one of them.. ( at least, not those three..)
Another nasty thing is..
If you have some completed Warlock cards, and you draw the False Grail, then you must also discard your completed quests !
Bad luck for you
And if you play with the Warlock ending card, then you still get rewards from the Warlock in his cave, for completing 5th and 6th or more quests.
And normally, you can only accept 1 Warlock quest, but the adventure cards ( like Glory Seeker) overides the rules, and you can draw another Warlock card, if you have one already(or more)
-
Luckily, if you get stuck with some Warlock cards, but you have already 4 completed warlock quests, then you can always try to kill the LOD to land on the (Warlock Ending card)(
So.. there is still a chance to win, if you get very difficult quests, even if the Warlock has close the Portal of Power for you
I think, I'll be plaing with starting Quest, if I won't play with Warlock Quests ending card. As for the rest, I was playing that we are forced to complete two Quests in order of getting random Treasure, and I doubt, if I'll reduce it to just 1 quest. About changing Quests to other - I have no idea now. First I must check them, then I'll say what I think about this. But among that whole Rules sheet, I'm happy from just a one thing:
When playing with the Warlock Quest Cards, players must draw the top card from the deck of available Warlock Quests instead of rolling a die to determine which quest he is assigned.
Nemomon said:
When playing with the Warlock Quest Cards, players must draw the top card from the deck of available Warlock Quests instead of rolling a die to determine which quest he is assigned.
Yeah, and that's the way how it must be played
No picking easy quests.
Velhart said:
Another nasty thing is..
If you have some completed Warlock cards, and you draw the False Grail, then you must also discard your completed quests !
Bad luck for you
And if you play with the Warlock ending card, then you still get rewards from the Warlock in his cave, for completing 5th and 6th or more quests.
And normally, you can only accept 1 Warlock quest, but the adventure cards ( like Glory Seeker) overides the rules, and you can draw another Warlock card, if you have one already(or more)
-
Luckily, if you get stuck with some Warlock cards, but you have already 4 completed warlock quests, then you can always try to kill the LOD to land on the (Warlock Ending card)(
So.. there is still a chance to win, if you get very difficult quests, even if the Warlock has close the Portal of Power for you
Hmm... technically yes. While playing Warlock Quests Ending card, we only start the game with 4 Quests, if we will lose them (by Grail), we must collect new 4 one by one. We cannot take 2 Quests at once. More, while having all 4 Quest cards, we cannot accept new ones, until we will complete all of them (or we will lose all of them).
Also, because all drawn Quest cards are not back to its pile, some Characters migh lose the game in their first round, if there is not enough quest cards for them.
Nemomon said:
Velhart said:
Another nasty thing is..
If you have some completed Warlock cards, and you draw the False Grail, then you must also discard your completed quests !
Bad luck for you
And if you play with the Warlock ending card, then you still get rewards from the Warlock in his cave, for completing 5th and 6th or more quests.
And normally, you can only accept 1 Warlock quest, but the adventure cards ( like Glory Seeker) overides the rules, and you can draw another Warlock card, if you have one already(or more)
-
Luckily, if you get stuck with some Warlock cards, but you have already 4 completed warlock quests, then you can always try to kill the LOD to land on the (Warlock Ending card)(
So.. there is still a chance to win, if you get very difficult quests, even if the Warlock has close the Portal of Power for you
Hmm... technically yes. While playing Warlock Quests Ending card, we only start the game with 4 Quests, if we will lose them (by Grail), we must collect new 4 one by one. We cannot take 2 Quests at once. More, while having all 4 Quest cards, we cannot accept new ones, until we will complete all of them (or we will lose all of them).
Also, because all drawn Quest cards are not back to its pile, some Characters migh lose the game in their first round, if there is not enough quest cards for them.
Nope,
If you lose all your quests, because of the False Grail, and you get one Warlock quest at the warlock cave,then you can still get another warlock card by drawing the Glory Seeker and kill him.
So you can still have 2 quests at once or more, because of the adventure cards
Only quests that are not completed are returning back to the available warlock deck if they are discarded or if they are killed. ( with a exception of the warlock ending card) Warlock ending card says that if you are killed, then you must still keep the uncompleted quests.
I saw some new names of the spells, and it's function on boardgamegeek.
Hydra spell : Duplicate spells.
Very handy, if you can duplicate a random spell on someone, and cast it twice !
But i don't know if i can duplicate a spell that has been cast by the opponent. ( i don't want to duplicate negative effects on myself
haha
Metamorph. nice spell. change a running boar into a dragon ( if possible) and surprise your opponent 
Time Steal. Very handy. Giving yourself a extra turn.
Black Ice. If it is possible to cast it in the inner region, then you can slip through the mines and crypt, and can win the game easily with the Crown of Command ending, or Warlock ending..
Black Ice cannot be cast in the Inner Region (it forms part of its text).
talismanisland said:
Black Ice cannot be cast in the Inner Region (it forms part of its text).
Thanks Jon 
Anyone have nice ideas for using that spell?
( if you don't know where you land, why should you use that spell then..) ( maybe only so that a other player can't land on that space, for that turn..but then you must really know if he can land there..
Velhart said:
talismanisland said:
Black Ice cannot be cast in the Inner Region (it forms part of its text).
Thanks Jon 
Anyone have nice ideas for using that spell?
( if you don't know where you land, why should you use that spell then..) ( maybe only so that a other player can't land on that space, for that turn..but then you must really know if he can land there..
Someone got Toaded, dropped their stuff there, you're not within reach of that space (or maybe you're already in the Inner Region), Black Ice the space to prevent another char from reaching the space before your next turn. Black Ice a Healing space when someone with 1 Life is looking to land there, Black Ice their Quest location when they could reach it.
Velhart said:
Nemomon said:
Velhart said:
Another nasty thing is..
If you have some completed Warlock cards, and you draw the False Grail, then you must also discard your completed quests !
Bad luck for you
And if you play with the Warlock ending card, then you still get rewards from the Warlock in his cave, for completing 5th and 6th or more quests.
And normally, you can only accept 1 Warlock quest, but the adventure cards ( like Glory Seeker) overides the rules, and you can draw another Warlock card, if you have one already(or more)
-
Luckily, if you get stuck with some Warlock cards, but you have already 4 completed warlock quests, then you can always try to kill the LOD to land on the (Warlock Ending card)(
So.. there is still a chance to win, if you get very difficult quests, even if the Warlock has close the Portal of Power for you
Hmm... technically yes. While playing Warlock Quests Ending card, we only start the game with 4 Quests, if we will lose them (by Grail), we must collect new 4 one by one. We cannot take 2 Quests at once. More, while having all 4 Quest cards, we cannot accept new ones, until we will complete all of them (or we will lose all of them).
Also, because all drawn Quest cards are not back to its pile, some Characters migh lose the game in their first round, if there is not enough quest cards for them.
Nope,
If you lose all your quests, because of the False Grail, and you get one Warlock quest at the warlock cave,then you can still get another warlock card by drawing the Glory Seeker and kill him.
So you can still have 2 quests at once or more, because of the adventure cards
Only quests that are not completed are returning back to the available warlock deck if they are discarded or if they are killed. ( with a exception of the warlock ending card) Warlock ending card says that if you are killed, then you must still keep the uncompleted quests.
Actually, nope
I''m saying about normal rules, not about special cards that override them
. Also, while playing Warlock Quests ending, all Quests are one use, if Character is dead, the quests are "removed from the game", even that uncompleted ones. Exactly what Youn said. And I previously, if there is big death ratio, new Characters might lose the game before they start it 