The artwork from the Bag Of Carrying looks very good.
It has a cartoony style in it..
It's total different than the other artworks..
so.. finally we have that card..

The artwork from the Bag Of Carrying looks very good.
It has a cartoony style in it..
It's total different than the other artworks..
so.. finally we have that card..

News from FFG: www.fantasyflightgames.com/edge_news.asp
Warlock is known, so I won't tell anything about it.
New quests are hmmm... Literally. Enchantres one is uber easy, Sentinel little harder at the beginning, that S9 for an amount of time is a big value. Dragon quest is almost impossible to do, unless Frostmarch introduces few more. Whole game has something like 6 dragons (base 3, Reaper 1, Dungeon 2). 6 cards versus over 334 cards (base 104, Reaper 90+2, Dungeon 128 +10) is a very high chance of getting one..
Adventure cards are hmmm... as well. Grail show us new mechanincs about "must-take" Objects (like old Poltergeist &c). Rest cards are medium, that Lake of Visions gives us possibility to split Quests deck into two small decks, but that matter only, if we are getting them randomly.
Nemomon said:
but that matter only, if we are getting them randomly.
Yeah, hopefully it's random now though. That printed rule in Reaper about how you can just look through & pick whichever one you want is pretty crazy & would be even more crazy once all these new Quests come out, as you literally would almost always have at least 1 that was incredibly easy to choose for your character out of the 36 Quests.
I'm assuming it will be random now though, & if not, I'm sure that I and 90% of other people out there will just continue to deal them out randomly anyway. /shrug
Argh, Enchantress, I don't want to go there
!!!
Also, I'm curious to see how the False Grail/Glory Seeker interact with the Warlock's Quest alternate ending. I'm assuming they can't discard the ones you've completed? That would suck....
Mattr0polis said:
I'm also curious to see how the False Grail/Glory Seeker interact with the Warlock's Quest alternate ending. I'm assuming they can't discard the ones you've completed? That would suck....
I think that might be the idea behind it. You can always get more at Warlock's Cave, so all is not lost. Alternatively, looking at the card, it says "you may then discard it", meaning you can keep it around for others who might want to take it from you to remove their unwanted Quests
.
Dam said:
Alternatively, looking at the card, it says "you may then discard it", meaning you can keep it around for others who might want to take it from you to remove their unwanted Quests
.
Your logic sometimes is deadly xD 
Nemomon said:
Dam said:
Alternatively, looking at the card, it says "you may then discard it", meaning you can keep it around for others who might want to take it from you to remove their unwanted Quests
.
Your logic sometimes is deadly xD 
I like to think WAY outside the box
! Also, in a game where the Warlock Quests ending is not used, the False Grail is pretty much a useless card; okay, so you can Alchemy it, but still, deck-waste. Same probably goes for the other cards that interact with Quests.
Dam said:
Nemomon said:
Dam said:
Alternatively, looking at the card, it says "you may then discard it", meaning you can keep it around for others who might want to take it from you to remove their unwanted Quests
.
Your logic sometimes is deadly xD 
I like to think WAY outside the box
! Also, in a game where the Warlock Quests ending is not used, the False Grail is pretty much a useless card; okay, so you can Alchemy it, but still, deck-waste. Same probably goes for the other cards that interact with Quests.
Actually False Grail is not useless. That's "must-have" object, so if You already have 4 Objects, You must one of them and take Grail.
Nice cards
But they are not very dangerous if you have not the warlock ending card.
It's only good if you lose the warlock cards. then you can go to the Inner Region if you have already a talisman..
The False Grail is not dangerous to me.. ( you are only getting stuck with that object..(except with warlock ending..)
What's so dangerous about the Enchantress anyway. You are already teleported when you visit the place without doing the things there..
Lake of Visions is a big plus ! You may take a Warlock card per visit if you like, AND you can look at the cards !
Glory Seeker is only dangerous if you have the warlock ending card..(again) On top of that, it gives a big plus for that you may take a warlock card if you defeat him( this works well, if you do not play with the warlock ending card
I wonder if they are also cards that has to do with the Ice Queen 
It looks very good so far !
i never expect to see adventure cards that has something to do with the warlock ending card, to make your game more difficult than ever !
Velhart said:
What's so dangerous about the enchantress anyway. You are already teleported when you visit the place without doing the things there..
Due to the way it's worded & the story text on the card, it sounds like you have to actually roll at the Enchantress. Still is a very easy quest though.
Mattr0polis said:
Velhart said:
What's so dangerous about the enchantress anyway. You are already teleported when you visit the place without doing the things there..
Due to the way it's worded & the story text on the card, it sounds like you have to actually roll at the Enchantress. Still is a very easy quest though.
well, even if you can visit the enchantress easily( if you roll good for your move) then i can not call it a easy quest.
This means that it is possible to transform into a toad or losing a strength or craft ! still dangerous with fate( later in the game)
After looking at the cards, i think you are right.
There is a difference between travel and visit
So.. this means indeed that you must visit the enchantress.
Maybe that she will spare you, if you bring her some flowers
cant wait for this one to come out!
Mattr0polis said:
Velhart said:
What's so dangerous about the enchantress anyway. You are already teleported when you visit the place without doing the things there..
Due to the way it's worded & the story text on the card, it sounds like you have to actually roll at the Enchantress. Still is a very easy quest though.
Depends of the timing
. We already have one Quest - Travel to the City. Whenever we are on the City space, automatically, before we will be able to do something, we are moved to Warlock. Same might be now, when we are on the City space, we can choose one option to visit. If we will choose Enchantress, automatically, before we roll a die, we are moved to Warlock too. Because Warlock Quests has always priority before any other effect in game. However I understand reasons of this Quest (and teleportation after rolling a die) btw but facts are facts... 

Visiting the enchantress is an option you take in the city BY rolling a die. Until you roll, you haven't visited her. It's not as though the enchantress is a space you land on - she is optional action you take. Before roling you haven't actually visited the echantress, you've merely declared intentions.
This my interpretation, and I think it makes good sense.
crimhead said:
Visiting the enchantress is an option you take in the city BY rolling a die. Until you roll, you haven't visited her. It's not as though the enchantress is a space you land on - she is optional action you take. Before roling you haven't actually visited the echantress, you've merely declared intentions.
This my interpretation, and I think it makes good sense.
I completely agree.
There is a difference between travel and visit.
Warlock card says: visit the enchantress. And you can only do that by rolling the die and complete the task.
It looks like, that most warlock cards are very dangerous and difficult to complete.
Also for the discarding 2 magic objects from the old images.
FFG did a good job for making these cards.
Most of the old cards from the reaper expansion are very easy to complete, and everything will changed with the Frostmarch expansion..
I am already very satisfied from what i have seen so far !
But again, they won't see the game, if rule about choosing one instead of randomly won't be changed. And it won't be changed anytime soon based on Lake card. Rather I could give a house rule, that Warlock will forbid any Character from entering to Inner Region, if it won't complete at least one random Quest.
I think one thing needs to be remembered here... this is an expansion and thereby optional in all of its components. It is not a patch for the game as a whole and you are not required to use it in every game nor to use every piece of it in every game. Try thinking outside of the box... literally.
Some of the new quest cards look like improvements to avoid the old purchase and trade nonsense for a Talisman. And since there are cards that make up a sizable deck now, it doesn't matter what the rules might say. You can play to draw randomly, always, if you find that better... and it is. However it looks like we still have that lame ol' teleport back to Warlock upon completion. Cest la vie, and I can only hope I'm wrong... and if not, my group will still play that you have to hoof it back to Warlock to claim your reward.
Nemomon said:
But again, they won't see the game, if rule about choosing one instead of randomly won't be changed. And it won't be changed anytime soon based on Lake card. Rather I could give a house rule, that Warlock will forbid any Character from entering to Inner Region, if it won't complete at least one random Quest.
I think you can still not enter the inner region as long you have uncompleted warlock cards.
The other thing what i am wondering about is:
Glory Seeker and False Grail says that you must discard all your warlock quests. i wonder if this also means for completed quests cards..
That would be really difficult then !
Everyone can still draw random cards i think.
Lake of visions is just a special adventure card that give you the option to peek at the warlock cards that are laying on the lake, so that you can choose one that you like.. ( very good card)
I was working on two next my expansions, and additionally I made this.. (not to mention, also because of discussion on my Talisman forum about that only one cold thing in Frostmarch will be Ice Queen):

Very funny, but i think she is overpowered
Anyway, i see that people are complaining about the Warlock character that he is overpowered.
But i think he is not..
The only thing what people makes to worry about is his spell gaining.
And it's sure dangerous, but actually he is almost equal to the druid..
The warlock has only 1 fate, no psychic combat ability
The druid has more fate, and he has a optional ability to change allignment. He get his completement of spells only by landing on woods.
Off course, the warlock ability is better, but that's the best ability he has, and a dangerous one, while the druid has one more powerful ability
How about if he can never run out of spells if you fight with each other on the crown..( he can better increase his strength then)
(warlock)
The other ability of him is good, if you complete warlock cards.
So.. i think that the warlock is alright. He needs all the spells, to survive the battles that are coming. And he needs to complete warlock cards to get faster purchase cards is he has bad luck with his money gaining of some sort.
I also think the Ice Queen is overpowered... and in bad form to use a concept and art directly taken from a commercial expansion... double so for one that hasn't even been released yet. An alternative concept to commercial one is okay, or a take off of one that is already out, but that card... I really don't know if you should be doing that, especially here on the company's own forum. FFG has been more than gracious in working with Jon New to give us access to card templates, but this card... I think you've gone too far.
As for the visting Enchantress we must wait for city expansion. Then this quest would be much difficult ![]()
I think you've gone too far.
Yeah, let's TOAD him !
Edit : Pouah, damning quotes. These forums are like so crappy.
Arfi said:
As for the visting Enchantress we must wait for city expansion. Then this quest would be much difficult ![]()
Good call, didn't think of that!