Frostmarch - New expansion for Talisman

By Nemomon, in Talisman

GregC said:

About the card size thing, I will never re-read it again. I don't want to know, I don't want to know, I don't want to know. happy.gif

Heh, my OCD is so bad, I freak out over different size sleeves (even though my sleeves are all the same brand and size, they still have at least 3 different sizes, difference is in millimeters, but noticeable). After I added Innsmouth Horror, took me about 3 hours to sleeve and re-sleeve cards to that each particular deck had the same size sleeves, so that no cards stuck out clearly.

But that's just me cool.gif .

Hmm, then the German version will probably have the same problem. But in slightly larger sleeves the different length will probably not be noticeable.

Dam said:

That would see the Treasure deck cut in half in most games around here. There is no real use for Gold, so it's just hoarded.

You don't use it to heal or (for neutrals) to replace precious fate? An early sword is a fine thing too, but an axe is even better! Amour plus an axe is seven gold. Then there are lots of cards it seems that offer uses for gold. More often than not I don't have enough gold and have to turn down opportunities.

crimhead said:

You don't use it to heal or (for neutrals) to replace precious fate? An early sword is a fine thing too, but an axe is even better! Amour plus an axe is seven gold. Then there are lots of cards it seems that offer uses for gold. More often than not I don't have enough gold and have to turn down opportunities.

I use the BI board with only the Village errata, so Graveyard is at it was, there is no text for Fate there. As to healing, sure Gold is used for that, but doesn't change the fact that having a character end with 10+ Gold isn't by any means rare and that char might not be the winner either. You can have all the Gold you want, but if you can't land on a healing space, it does nothing for you. If Market/Market Day hits when nobody has 2 Gold, someone probably has 1G and will buy a Sword, but mostly, people will draw a weapon from the Adventure deck, whether normal Weapon or a magical one. Armour is usually bought by the Merchant, others rarely bother to buy one. Again, you can draw one from the Adventure deck, or even better, hit the weak chump with the Armor over the head and take his Armor (win in battle, take Armor, not life). That way, you keep your money AND have Armor.

Yep, exactly. Other things are rarely bought. The really one thing I'm always buying is Mule. As many as I have gold I'm usually buying all the Mules, so my opponentes must live with 4 Ojects (until they will find their own Mule/Horse&Cart/&c).

There are a few opportunities for spending your hard earned (found) cash, but I still wish there were more.

There is one enemy (can't remember which) that will accept 1 gold as a bribe to not fight them, and I think we ought to have more of those. Dragons like gold, so why can't you offer 2 gold to the Dragon not to fight him (even if it may not be worth it compared to the risk of losing a life sometimes, at least its another option)? Or having the option of paying a ranger to take you safely through the Chasm? Again, probably wouldn't be used much (does anyone actually land on that space?), but at least it's another option, depending on what's waiting for you the other way round the board.

wastedyuthe said:

the Chasm? (does anyone actually land on that space?)

Only, when other player cast Barrier, and You roll enough to be able to encounter that space. That happen once per 1000+ talisman games happy.gif

Nemomon said:

wastedyuthe said:

the Chasm? (does anyone actually land on that space?)

Only, when other player cast Barrier, and You roll enough to be able to encounter that space. That happen once per 1000+ talisman games happy.gif

Or misdirectionlengua.gif

Velhart said:

Nemomon said:

wastedyuthe said:

the Chasm? (does anyone actually land on that space?)

Only, when other player cast Barrier, and You roll enough to be able to encounter that space. That happen once per 1000+ talisman games happy.gif

Or misdirectionlengua.gif

True. My mistake. Eventually Transference gui%C3%B1o.gif

*corrected value* That happen once per 750+ talisman games lengua.gif

Today the Minstrel actually got to spend 12 of his 13 Gold toward the end. Hidden Valley had Academy, so he lost quite a few turns boosting. I think maybe The_Warlock inspired our game today, started with Gladiator vs Priest vs Amazon (yeah, poor Priest), ended with Wizard (replacement for Gladiator) winning from Minstrel (replacement for Amazon who got Reapered) and Prophetess (replacement for Priest who died at Pits). Stat-wise, Wizard got a win (moving him to tied 2nd place with Troll and Dark Cultist), 5 other chars got chalked with a loss gran_risa.gif .

Priest, seeing the forces against him, was worried about PvP, but then took an alternate route. First turn, he moved to Woods and drew Axe, then built Raft and went up to the Middle. He then drew Idol at Oasis. Sadly, two things cost him the win. One, he kept rolling 7+ at Idol/Temple, so gained Craft, when you want/need Strength. Two, Minstrel zapped him with the Rod of Ruin, dropping him down to Str 2, he was forced to gather back up to Str 4 and then rush the Crown as the Wizard was looking like a true challenger.

Nemomon said:

Nah, for me more important is Rules sheet than Leprechaun or Ice Queen. As You saw, Goodenough included his stupid idea about getting Treasure card instead of Talisman from Warlock Cave. I wonder about the other variants.

You're wrong Nemomon. The warlock takes cards from the PURCHASE deck not treasure cards.

Dam said:

Today the Minstrel actually got to spend 12 of his 13 Gold toward the end. Hidden Valley had Academy, so he lost quite a few turns boosting. I think maybe The_Warlock inspired our game today, started with Gladiator vs Priest vs Amazon (yeah, poor Priest), ended with Wizard (replacement for Gladiator) winning from Minstrel (replacement for Amazon who got Reapered) and Prophetess (replacement for Priest who died at Pits). Stat-wise, Wizard got a win (moving him to tied 2nd place with Troll and Dark Cultist), 5 other chars got chalked with a loss gran_risa.gif .

Priest, seeing the forces against him, was worried about PvP, but then took an alternate route. First turn, he moved to Woods and drew Axe, then built Raft and went up to the Middle. He then drew Idol at Oasis. Sadly, two things cost him the win. One, he kept rolling 7+ at Idol/Temple, so gained Craft, when you want/need Strength. Two, Minstrel zapped him with the Rod of Ruin, dropping him down to Str 2, he was forced to gather back up to Str 4 and then rush the Crown as the Wizard was looking like a true challenger.

In one game the thief got gold almost every turn. He either draw the gold from a card or stole it from somebody or looted the purchase cards and turned them into gold. He gained almost half the gold in the game and we all wanted him to draw the raiders. Then the academy showed up and he doubled his craft in one turn because he spent all the gold training. He breezed through the portal shortly after that and won the game.

lucky roller said:

In one game the thief got gold almost every turn. He either draw the gold from a card or stole it from somebody or looted the purchase cards and turned them into gold. He gained almost half the gold in the game and we all wanted him to draw the raiders. Then the academy showed up and he doubled his craft in one turn because he spent all the gold training. He breezed through the portal shortly after that and won the game.

Of course, at Academy, you miss 1 turn for each stat gain, so doubling even his Starting Craft (3) would make him miss 3 turns. While he is missing all those turns, everyone should gang up on him and beat the tar from him gran_risa.gif ! At least, that's how we roll. Missing several turns is an invitation for an ass-whupping, unless you're so bad-ass that nobody wants to or can mess with you. Still, going to Academy with 2 Lives (or even 3) is risky, Fireball + Finger of Death can put an early end to one's academic career, not to mention life.

lucky roller said:

Nemomon said:

Nah, for me more important is Rules sheet than Leprechaun or Ice Queen. As You saw, Goodenough included his stupid idea about getting Treasure card instead of Talisman from Warlock Cave. I wonder about the other variants.

You're wrong Nemomon. The warlock takes cards from the PURCHASE deck not treasure cards.

pic542177.jpg

HQ: images.boardgamegeek.com/images/pic542177.jpg

Treasure Cards variant, near Hydra Spell.

QUOTE: John Gooenough:

Whenever players complete a Warlock Quest, they may receive one card randomly drawn from the Treasure deck instead of receiving a Talisman for their reward.

Dam said:

Of course, at Academy, you miss 1 turn for each stat gain, so doubling even his Starting Craft (3) would make him miss 3 turns. While he is missing all those turns, everyone should gang up on him and beat the tar from him gran_risa.gif ! At least, that's how we roll. Missing several turns is an invitation for an ass-whupping, unless you're so bad-ass that nobody wants to or can mess with you. Still, going to Academy with 2 Lives (or even 3) is risky, Fireball + Finger of Death can put an early end to one's academic career, not to mention life.

We thought you only had to miss one turn even if you paid half the gold in the game. I thought something was wrong with the card the way we played it. Thanks for the correction!

Nemomon said:

lucky roller said:

Nemomon said:

Nah, for me more important is Rules sheet than Leprechaun or Ice Queen. As You saw, Goodenough included his stupid idea about getting Treasure card instead of Talisman from Warlock Cave. I wonder about the other variants.

You're wrong Nemomon. The warlock takes cards from the PURCHASE deck not treasure cards.

pic542177.jpg

HQ: images.boardgamegeek.com/images/pic542177.jpg

Treasure Cards variant, near Hydra Spell.

QUOTE: John Gooenough:

Whenever players complete a Warlock Quest, they may receive one card randomly drawn from the Treasure deck instead of receiving a Talisman for their reward.

Wrong again Nemomon corazon_roto.gif

The photograph doesn't say anything about completing quests to receive randomly drawn treasure decks instead of talismans. You should wait until the rules are posted before making up stuff.

lucky roller said:

Wrong again Nemomon corazon_roto.gif

The photograph doesn't say anything about completing quests to receive randomly drawn treasure decks instead of talismans. You should wait until the rules are posted before making up stuff.

I think he is talking about this thread:

www.fantasyflightgames.com/edge_foros_discusion.asp

lucky roller said:

Nemomon said:

lucky roller said:

Nemomon said:

Nah, for me more important is Rules sheet than Leprechaun or Ice Queen. As You saw, Goodenough included his stupid idea about getting Treasure card instead of Talisman from Warlock Cave. I wonder about the other variants.

You're wrong Nemomon. The warlock takes cards from the PURCHASE deck not treasure cards.

pic542177.jpg

HQ: images.boardgamegeek.com/images/pic542177.jpg

Treasure Cards variant, near Hydra Spell.

QUOTE: John Gooenough:

Whenever players complete a Warlock Quest, they may receive one card randomly drawn from the Treasure deck instead of receiving a Talisman for their reward.

Wrong again Nemomon corazon_roto.gif

The photograph doesn't say anything about completing quests to receive randomly drawn treasure decks instead of talismans. You should wait until the rules are posted before making up stuff.

Exactly what Dam said. Look at that text from picture above and Goodenough words:

"Players may use this variant if they have The Dungeon expansion and want the Treasure Cards to be more accessible. Whenever players complete a Warlock Quest, they may receive one card randomly drawn from the Treasure deck instead of receiving a Talisman for their reward."

Arent' these words exactly same as on this image?

Nemomon said:

Nemomon said:

"Players may use this variant if they have The Dungeon expansion and want the Treasure Cards to be more accessible. Whenever players complete a Warlock Quest, they may receive one card randomly drawn from the Treasure deck instead of receiving a Talisman for their reward."

Arent' these words exactly same as on this image?

No, they are not Nemomon. The text from the image reads "Variant if they have treasure cards to complete a Warlock's Cave as normal card from their reward."

This may or may not actually refer to the variant posted before. Maybe you get a treasure when you visit the Warlock's Cave? Maybe you get a treasure when you complete four cards like the warlock quest ending card? There isn't enough text shown on the photograph to confirm this.

The rules aren't posted yet so I filed a rules question to fantasy flight to confirm this. The official answer should put an end to Nemomon's speculation.

lucky roller said:

Nemomon said:

Nemomon said:

"Players may use this variant if they have The Dungeon expansion and want the Treasure Cards to be more accessible. Whenever players complete a Warlock Quest, they may receive one card randomly drawn from the Treasure deck instead of receiving a Talisman for their reward."

Arent' these words exactly same as on this image?

No, they are not Nemomon. The text from the image reads "Variant if they have treasure cards to complete a Warlock's Cave as normal card from their reward."

This may or may not actually refer to the variant posted before. Maybe you get a treasure when you visit the Warlock's Cave? Maybe you get a treasure when you complete four cards like the warlock quest ending card? There isn't enough text shown on the photograph to confirm this.

The rules aren't posted yet so I filed a rules question to fantasy flight to confirm this. The official answer should put an end to Nemomon's speculation.

Hi Lucky Roller,

The variant that John Goodenough has been mentioned, has nothing to do with the Warlock character card.

He is talking about the Warlock Cave on the board.

I'm keen to see how that variant will function with the Warlock Quests ending. I'm also interested to see if the new quest cards are meant to be mixed with those from the Reaper expansion.

crimhead said:

I'm keen to see how that variant will function with the Warlock Quests ending. I'm also interested to see if the new quest cards are meant to be mixed with those from the Reaper expansion.

I don't like that varriant, so it's no problem for me..

It looks like that the Warlock quest cards must be shuffled with the quest cards from the reaper expansion..

We have only read one card of them, i wonder what the other cards will say.. ( i hope more difficulty)

So far, I'm against the Treasure card variant at the Warlock's Cave. There are already many freebies in the game. The idea of using the standard "quests," which are just barters and purchases for the most part, makes this option more of the same ol'... another push toward adventurers doing ad-hoc attribute boosting instead of actually seeking to build up and advance through real adventuring. This has nothing to do with the concept of Talisman, alias the "magical quest game."

If they indeed add more difficult quests, and particularly if they introduce a variant for drawing quests randomly instead of freely choosing one, I think one random treasure could be fair and fun for for a quest completed.

I love the idea of getting a treasure from quests. More treasures means more fun!