So here's the situation that our game faced, which leads to a couple questions:
A Thief was teleported to the Crown of Command via the end of the Dungeon where he met a Knight that was already there. The Knight had a couple strength items as well as the Mercenary (pay 1 gold before battle for +3 strength). With these items, the theif was outclassed in strength, so his plan was to use his special ability that allowed him to take items and gold until the Knight was left with no gold and no strength items, allowing for only a small advantage in strength to the Knight.
That brings the first question: Can the thief do this? We concluded that he could, and reading the forums supports this, but I want to ask it explicitly. The theif's ability allows him to steal an item or a gold from a character that he lands on. We decided that even though the thief didn't roll a dice and actually "land on" the CoC, that he could still use a "lands on" ability, and that this would count as the character encounter for his turn on the CoC.
The thief had some armor that was vexing to the Knight, but the Knight knew that if he took the armor as his combat reward, that the thief would just steal it back. He considered taking it, then dropping it on the ground, but ultimately did not, deciding that it would be pointless, as the following would occur:
Turn 1:
Knight wins combat against Thief; takes Armor from Thief, but then immediately drops Armor on CoC space.
Turn 2:
Thief uses special ability to steal gold (or something) from Knight as his character encounter, then he can take his Armor back from the space, effectively negating the Knight's combat.
So that's the second question: Is that the correct way to play the turns? On a player's turn on the CoC, after the forced encounter, can he then raid the stuff sitting on the space? We decided that you could grab items from the space after the encounter.
For the curious, here's how the end of the game played out:
On his first turns in the CoC, the thief took the Knight's +strength items for himself, but remained at -4 strength to the Knight because of the Mercenary, and the Knight had a lot of gold to pay that Mercenary. The Thief was losing combat, but had the Book of Lore (gain one spell at the beginning of your turn) as his Dungeon reward, so he had a couple healing spells to keep him going. The Thief realized that instead of causing the Knight to burn through gold via combat, he'd just steal the gold and only have to face combat on the Knight's turn, so that's what he did. For several turns, it went as follows: On his turn, the Thief steals a gold as his encounter. On his, the Knight combats the Thief, usually winning (being +4 on the Thief), then facing the Thief's armor. After several rounds, the Knight was finally out of gold, and down to being only +1 on the Thief. Combat then went on back and forth between the two. Both were down to one life each, and in the last combat, the Thief won, and the game was over. (The previously unmentioned third player, a Monk, died after sneaking into the CoC and attacking the Knight, despite being well below the Knight's strength and on her last life. The Knight got one more gold from the encounter, so it worked for him.)
. Neither can any character pick up items droppe/lost on te coc. But if someone gets killed there, the remaning character can pick up everything