Alas, Greyjoy. It was love at first sight when I first picked up AGoT. Sadly, we just weren't good together. But I'm a new man; I've turned over a new leaf. How about you take me back for old time's sake, eh?
My focus here was to stick to what I liked about the Ironborn (stealth, warships, saves) and avoid what I didn't (intimidate, deck discard).
Plots (7)
Fury of the Kraken
Rise of the Kraken
After the Mummer's Ford
Siege of Riverrun
Power of Arms x2
Valar Morghulis
Characters (30)
Theon Greyjoy (KotS)
Balon Greyjoy (KotS)
Randyl Tarly
Sea Raiders
Euron Crow's Eye
Victarion Greyjoy
Fishwhiskers
First Mate x2
Dagmer Cleftjaw
Asha Greyjoy
Maester Wendamyr
Wex Pyke
Alannys Greyjoy
King Balon's Host
Salt Wife x3
Stowaway
Carrion Bird x3
Jack of All Trades x3
Overzealous Scout x2
Island Refugee x3
Locations (18)
Gatehouse x2
Iron Island Fiefdoms x3
Bloody Gate
Sunset Sea x2
Aeron's Chambers
Street of Steel
Bay of Ice
The Iron Mines x2
Scouting Vessel x3
Longship Foamdrinker
Longship Iron Victory
Attachments (4)
Veteran Marauder x2
Support of Harlaw x2
Events (8)
The Price of War x2
Kingsmoot x2
Risen from the Sea x2
To Be a Kraken x2
The premise is very simple. Lots of high claim plots to make with warships in support.. The Jacks of All Trades are there to help support the war crest effort. The Scouts are there to let me consistently go first. The rest is location hate, saves, and the Ironborn punching people in the face.
I welcome any and all comments.