Ok so with the possible inclusion of the Havoc i think this is a topic worth discussing so here are my ideas for the ships plus some of their upgrade cards.
G400
Firepower 1
Agility 3
Hull 2
Shields 1
Bar: Focus Evade Boost
Dial: 1-3 turns, 2-3 bank green, 2-4 straight 2 and 3 green, 2 and 4 k turn red
Upgrades: illicit
Titles: Cannon Refit You may not perform primary attacks so long as a cannon is equipped, gain cannon slot 1 point
Cartel Cannon Fodder ps 1 points 12 'Cheap and expendable..just like his ship!' Jabba the Hut
Revenant Raider ps 3 points 13 'Despite its age the G400 remains a formidable ship.' Nym
ps 5: at range 1 when you perform a primary attack you may reduce the defenders agility to 0 points 15
ps 7 elite talent: when you execute a boost you may execute a free barrel roll points 17
link to wookipedia page: http://starwars.wikia.com/wiki/G-400
Sigil
Firepower 2
Agility 3
Hull 3
Shields 1
Bar: Focus Evade Boost Barrel roll
Dial: Tie interceptor but with green 1 banks instead of 1 sharps and a 4 k turn instead of a 3 k turn
Upgrades: illicit
Mere Patrol ps 2: The Sigil severs as an excellent police cruiser 19 points
Revenant Outrider ps 4 elite talent: Revenant Outriders are known for their daring raids 21 points
Quentine ps 5: when performing a green maneuver you may gain an evade token 24 points
Sol Sixxa ps 7 elite talent: evade tokens do not go away at the end of turn 28 points
link to wookipedia page: http://starwars.wikia.com/wiki/Sigil_(starfighter)
Freefall Class Bomber
Firepower 2
Agility 1
Hull 6
Shields 2
Bar: Focus Target Lock
Dial: Tie bomber with 3 k turn instead of 5 K turn
Upgrades: system and 2 bomb
Title Unique The Freefall gain 1 system upgrade slot points 3
Outer Rim Merc ps 1: The freefall was a top of the line bomber till the appearance of the y wing 18 points
Revenant Bomber ps 3: The Freefall is known for it's durability and reliability 20 points
elite ps 5: when you drop a bomb you make a free action if you do do not perform an action this turn points 24
Jenkins ps 6: when defending if you have a target lock on your attacker reduce their firepower by 1 points 26
link to wookipedia page: http://starwars.wikia.com/wiki/Freefall-class_bomber
nubian bomber (the class the guardian mantis is a part of)
Firepower 2
Agility 4
Hull 2
Shields 2
Bar: Focus Target Lock Evade Barrel Roll Boost
Dial: A wing with green 1 banks instead of 3 sharps and a 1 k turn instead of a 3 k turn
Upgrades:system bomb salvaged astromech
Title: Unique Guardian Mantis When you reveal a maneuver you may change it to a white 0 or a red 0 K turn points 3
Cartel Bounty Hunter ps 1: 'Nubians know how to make ships' unidentified bounty hunter points 28
Reventant Hunter ps 3: Agility is a hunters pride points 30
elite ps 5 elite talent: in a turn where you dropped a bomb you may make a free boost action after your maneuver points 33
Vana Sage ps 7 elite talent missile slot instead of bomb slot: when attacking a target with an ion token you may spend a focus to inflict 1 critical hit points 37
link to wookipedia page: http://starwars.wikia.com/wiki/Guardian_Mantis
H6 Scurry
Firepower 4
Agility 1
Hull 6
Shields 4
Bar: Focus Target Lock
Dial: y wing with the sharp 2s being red instead of the sharp 3s
Upgrades: 2 bomb 2 crew 2 missile turret
Title: Unique Havoc you may teat crew slots as if they were salvaged astromech slots 4
Cartel Saboteur ps 1: Only the Hutt cartels showed any interest in the H6 Scurry 25 points
Revenant Demolisher ps 3: Nym's personal guard are rather dutiful in their work 27 points
Kole ps 6: when defending at range 3 the attacker reduces their firepower by 1(minimum of 1) points 30
Nym ps 9: place 2 weapons tokens on each bomb and missile upgrade points 40
link to wookipedia pages:http: //starwars.wikia.com/wiki/Scurrg_H-6_prototype_bomber, http://starwars.wikia.com/wiki/Havoc_(starfighter)
unkown ship class (zoomer)
Firepower 3
Agility 2
Hull 4
Shields 2
Bar: Focus Target Lock Barrel Roll
Dial: b wing with the sharp 2s being red instead of the sharp 1s
Upgrades: cannon missile system
Title: Unique Zoomer after performing a red maneuver you may perform a free boost action points 2
Toydarian Junk Dealer ps 1: These light transports are frequently used by the scum of the galaxy 23 points
Revenant Dealers ps 3: these dare devil pilots deal in the Revenant's stolen goods 25 points
elite ps 5: after performing a barrel roll you may acquire a target lock points 28
Reti ps 6: after performing a red maneuver you may lose 1 target lock points 30
link to wookipedia pages: http: http://starwars.wikia.com/wiki/Zoomer
Cannons
Cannon: Rotary laser cannon range 1-2 firepower 1 effect: after each attack increase rotary laser cannons firepower by 1 points 4
Cannon: Charge Cannon range 1-3 firepower 8 effect: reduce the cannons firepower by twice the targets agility points 5
Cannon: Chain Gun Range 1 Firepower 3 effect: when this attack hit the defender suffers 1 faced down damage card the cancel all dice results points 6
Missiles
Missile: Nano Missile Reacquires target lock not spent missile does no expend when used range 1-2 firepower 2 if the target has an ion token cancel all dice and inflict 2 hits points 5
Missile: Cruise Missile Range 2-3 Firepower 6 attack spend target lock you may change 1 blank result to a crit points 7
System
System: Attack Drones Action: choose a target at range 1-3 that you have a target lock on roll 3 attack die the target receives a hit for each focus result points 5
System: Ion Encumbrance system Action: target 1 ship at range 1-2 roll 1 attack dice for each shield the target has on a crit remove the shield then give the target 1 ion token points 5
Bomb
Bomb: Unique Energy bomblet generator action: discard 1 munitions token then place one energy bomb template anywhere up to range 3 within your primary fireing arc Action: place 1 munitions token on Energy bomblet generator. Detonation: any model under the template at the end of the activation phase defends against 4 attack dice then remove the template (template is 4 interlocking circles) points 10 if not more
Elite
Elite: Go evasive discard this card you may spend focus tokens as if they were evade tokens till the end of turn points 3
illicit
illicit:Overcharged Cannons when performing a primary attack roll a attack dice on a crit suffer a weapons overcharge increase firepower by 1 points 3
illicit:Overcharged Engines before you reveal your maneuver dial roll a attack dice on a crit suffer a engines overcharge perform a free boost action points 3
illicit:Overcharged Shields at the start of the turn roll a attack dice on a crit suffer a shields overcharge restore all shields points 3
Salvaged Astromechs
Mod 3 Unique When you perform a red maneuver roll 1 defense die on a focus result do not take the stress points 4
Crew(all unique scum only)
Reti at the beginning of the activation phase flip 1 crit with the ship trait face down points 1
Nym after hitting with a secondary attack you may roll 1 attack die if a cit is rolled you may perform a primary attack on the defender points 7
Kole gain 1 action points 6
Vana Sage remove 1 ion token at the end of the combat phase points 4
Jenkins gain 1 systems slot points 5
Sol Sixxa when you spend an evade token roll a defence dice on an evade result gain 1 evade token points 5
Quentine discard this card to evade 3 or more hits points 4
Revenant Commandos action discard this card chose a large based or bigger ship at range 1 deal 3 faced down damage cards to that ship
New rule
Overcharge
Edited by boomboom517