Starfighter Ships Lok Revenants

By boomboom517, in X-Wing

Ok so with the possible inclusion of the Havoc i think this is a topic worth discussing so here are my ideas for the ships plus some of their upgrade cards.

G400

Firepower 1

Agility 3

Hull 2

Shields 1

Bar: Focus Evade Boost

Dial: 1-3 turns, 2-3 bank green, 2-4 straight 2 and 3 green, 2 and 4 k turn red

Upgrades: illicit

Titles: Cannon Refit You may not perform primary attacks so long as a cannon is equipped, gain cannon slot 1 point

Cartel Cannon Fodder ps 1 points 12 'Cheap and expendable..just like his ship!' Jabba the Hut

Revenant Raider ps 3 points 13 'Despite its age the G400 remains a formidable ship.' Nym

ps 5: at range 1 when you perform a primary attack you may reduce the defenders agility to 0 points 15

ps 7 elite talent: when you execute a boost you may execute a free barrel roll points 17

link to wookipedia page: http://starwars.wikia.com/wiki/G-400

Sigil

Firepower 2

Agility 3

Hull 3

Shields 1

Bar: Focus Evade Boost Barrel roll

Dial: Tie interceptor but with green 1 banks instead of 1 sharps and a 4 k turn instead of a 3 k turn

Upgrades: illicit

Mere Patrol ps 2: The Sigil severs as an excellent police cruiser 19 points

Revenant Outrider ps 4 elite talent: Revenant Outriders are known for their daring raids 21 points

Quentine ps 5: when performing a green maneuver you may gain an evade token 24 points

Sol Sixxa ps 7 elite talent: evade tokens do not go away at the end of turn 28 points

link to wookipedia page: http://starwars.wikia.com/wiki/Sigil_(starfighter)

Freefall Class Bomber

Firepower 2

Agility 1

Hull 6

Shields 2

Bar: Focus Target Lock

Dial: Tie bomber with 3 k turn instead of 5 K turn

Upgrades: system and 2 bomb

Title Unique The Freefall gain 1 system upgrade slot points 3

Outer Rim Merc ps 1: The freefall was a top of the line bomber till the appearance of the y wing 18 points

Revenant Bomber ps 3: The Freefall is known for it's durability and reliability 20 points

elite ps 5: when you drop a bomb you make a free action if you do do not perform an action this turn points 24

Jenkins ps 6: when defending if you have a target lock on your attacker reduce their firepower by 1 points 26

link to wookipedia page: http://starwars.wikia.com/wiki/Freefall-class_bomber

nubian bomber (the class the guardian mantis is a part of)

Firepower 2

Agility 4

Hull 2

Shields 2

Bar: Focus Target Lock Evade Barrel Roll Boost

Dial: A wing with green 1 banks instead of 3 sharps and a 1 k turn instead of a 3 k turn

Upgrades:system bomb salvaged astromech

Title: Unique Guardian Mantis When you reveal a maneuver you may change it to a white 0 or a red 0 K turn points 3

Cartel Bounty Hunter ps 1: 'Nubians know how to make ships' unidentified bounty hunter points 28

Reventant Hunter ps 3: Agility is a hunters pride points 30

elite ps 5 elite talent: in a turn where you dropped a bomb you may make a free boost action after your maneuver points 33

Vana Sage ps 7 elite talent missile slot instead of bomb slot: when attacking a target with an ion token you may spend a focus to inflict 1 critical hit points 37

link to wookipedia page: http://starwars.wikia.com/wiki/Guardian_Mantis

H6 Scurry

Firepower 4

Agility 1

Hull 6

Shields 4

Bar: Focus Target Lock

Dial: y wing with the sharp 2s being red instead of the sharp 3s

Upgrades: 2 bomb 2 crew 2 missile turret

Title: Unique Havoc you may teat crew slots as if they were salvaged astromech slots 4

Cartel Saboteur ps 1: Only the Hutt cartels showed any interest in the H6 Scurry 25 points

Revenant Demolisher ps 3: Nym's personal guard are rather dutiful in their work 27 points

Kole ps 6: when defending at range 3 the attacker reduces their firepower by 1(minimum of 1) points 30

Nym ps 9: place 2 weapons tokens on each bomb and missile upgrade points 40

link to wookipedia pages:http: //starwars.wikia.com/wiki/Scurrg_H-6_prototype_bomber, http://starwars.wikia.com/wiki/Havoc_(starfighter)

unkown ship class (zoomer)

Firepower 3

Agility 2

Hull 4

Shields 2

Bar: Focus Target Lock Barrel Roll

Dial: b wing with the sharp 2s being red instead of the sharp 1s

Upgrades: cannon missile system

Title: Unique Zoomer after performing a red maneuver you may perform a free boost action points 2

Toydarian Junk Dealer ps 1: These light transports are frequently used by the scum of the galaxy 23 points

Revenant Dealers ps 3: these dare devil pilots deal in the Revenant's stolen goods 25 points

elite ps 5: after performing a barrel roll you may acquire a target lock points 28

Reti ps 6: after performing a red maneuver you may lose 1 target lock points 30

link to wookipedia pages: http: http://starwars.wikia.com/wiki/Zoomer

Cannons

Cannon: Rotary laser cannon range 1-2 firepower 1 effect: after each attack increase rotary laser cannons firepower by 1 points 4

Cannon: Charge Cannon range 1-3 firepower 8 effect: reduce the cannons firepower by twice the targets agility points 5

Cannon: Chain Gun Range 1 Firepower 3 effect: when this attack hit the defender suffers 1 faced down damage card the cancel all dice results points 6

Missiles

Missile: Nano Missile Reacquires target lock not spent missile does no expend when used range 1-2 firepower 2 if the target has an ion token cancel all dice and inflict 2 hits points 5

Missile: Cruise Missile Range 2-3 Firepower 6 attack spend target lock you may change 1 blank result to a crit points 7

System

System: Attack Drones Action: choose a target at range 1-3 that you have a target lock on roll 3 attack die the target receives a hit for each focus result points 5

System: Ion Encumbrance system Action: target 1 ship at range 1-2 roll 1 attack dice for each shield the target has on a crit remove the shield then give the target 1 ion token points 5

Bomb

Bomb: Unique Energy bomblet generator action: discard 1 munitions token then place one energy bomb template anywhere up to range 3 within your primary fireing arc Action: place 1 munitions token on Energy bomblet generator. Detonation: any model under the template at the end of the activation phase defends against 4 attack dice then remove the template (template is 4 interlocking circles) points 10 if not more

Elite

Elite: Go evasive discard this card you may spend focus tokens as if they were evade tokens till the end of turn points 3

illicit

illicit:Overcharged Cannons when performing a primary attack roll a attack dice on a crit suffer a weapons overcharge increase firepower by 1 points 3

illicit:Overcharged Engines before you reveal your maneuver dial roll a attack dice on a crit suffer a engines overcharge perform a free boost action points 3

illicit:Overcharged Shields at the start of the turn roll a attack dice on a crit suffer a shields overcharge restore all shields points 3

Salvaged Astromechs

Mod 3 Unique When you perform a red maneuver roll 1 defense die on a focus result do not take the stress points 4

Crew(all unique scum only)

Reti at the beginning of the activation phase flip 1 crit with the ship trait face down points 1

Nym after hitting with a secondary attack you may roll 1 attack die if a cit is rolled you may perform a primary attack on the defender points 7

Kole gain 1 action points 6

Vana Sage remove 1 ion token at the end of the combat phase points 4

Jenkins gain 1 systems slot points 5

Sol Sixxa when you spend an evade token roll a defence dice on an evade result gain 1 evade token points 5

Quentine discard this card to evade 3 or more hits points 4

Revenant Commandos action discard this card chose a large based or bigger ship at range 1 deal 3 faced down damage cards to that ship

New rule

Overcharge

Edited by boomboom517