DagobahDave said:
Steerpike said:
Also, if you always have the option to flee when a crit is coming in, it seems to me that substantially changes the lethality of the game. That's another thing that probably bings to mind 4e for a lot of people, because 4e is a more 'carebear' version of D&D when it comes to character death.
I think many WFRP GMs have figured out that it's more realistic and varied if some opponents flee before they're slain. This looks like a decent rule for knowing when it's time to run or if you're going to fight to the death.
Yeah but the moment of critical injury or death is too late to make that decision. Hmmm...I could have my leg lopped off and bleed to death or run away...