Arrgh! Descent can be so frustrating. I am playing my first Road to Legend Campaign and I am haveing a grand time. However, what is left unsaid and vague (or just plain obscure) in the rules books is killing me.
1) Here's my first question on experience: When the heroes kill a leader, they receive experience points collectively (such as two experience points per hero). The rules don't say this, but I am assuming this is not the case when a glyph is activated is it? The hero activating the glyph gets three conquest tokens. Each hero doesn't get three conquest tokens do they? If that is the case, and indivudual heroes can earn experience independant of other heroes, then do heroes have to spend experience seperately or can they spend it collectively? For example, to this point in the campaign, I have just added the total experience of the heroes collectively...let's say 80 experience points. So, when the heroes go to town, can any of the heroes draw from that experience pool to learn new stuff, or should each hero have his own experience to draw from? Clarification would be great.
2) My second question is about dungeon levels. I read an obscure rule in the FAQ that the Overlord does not generate a new Overlord Deck each dungeon level. When I played a dungeon, when one level is complete, I would re-shuffle the Overlord Deck. I guess this is wrong, and the Overlord continues using the same deck, re-shuffling it once he goes through the whole thing, right? Does this apply to threat tokens, too? From one level of a dungeon to the next, does the overlord keep threat, or does he loose it at the end of a level, needing to start over at a new level?
3) Final question. If three heroes leave level two of a dungeon, and the fourth is still fighting his way to the exit, does the Overlord get threat for the heroes that exited, or just for the remaining hero. Thanks in advance!