Ordos Inquistoral

By Tex245, in Dark Heresy

In the current campaign my team was forced to kill their radical inquisitor who was going to eliminate a massive well-armed cultist head quarters. Are job was to retrieve the items needed to complete the ritual. After hunting down seemingly harmless things; a ragged doll, a dead bird from a massive underground chaos temple, and a ring we had to "retrieve" from a rogue trader. With these random things and our nameless inquisitor become bounded with a daemon and with his new power attacked the city with his psychic powers destroying heretics and civilians alike. We together decided to stop him, and after three continuous sessions of fighting we manage to kill him with Blessed Bolt Gun found in a Chapel (we literally where running through the town going in and out of building avoiding warp fire blasts). When the Daemon Host died he released a massive wave of energy and we all blacked out. And we awoke on a Inquistorial Cruiser. We where then asked to have council with a Grand-Inquisitor West, an elderly man with a soft face and is always smiling. We then briefed him on the events and he assured us that whilst asleep we where cleansed. And he has recruited in a secrete branch of the inquisition with the soul purpose in hunting down corrupt inquisitors and acolytes before they can use their knowledge of chaos lore or relics stolen from the Inquisitions vaults. So what do you all think of our new task?

Tex245 said:

Are job was to retrieve the items ...

'Our job was ...' I don't know if you're a native english speaker, but the word you were looking for there is "our". Sometimes it sounds like "are" do to regional accents, but it is incorrect. You don't want to do that on an resume.

Now that my anal english major itch has been scratched I can move on. The new mission sounds fine ... difficult as hell considering you are no doubt much less powerful than an Inquisitor, but it forces you to be creative and imaginative. I have a campaign idea floating around my head in which the players are tasked with eliminating a number of "heretical" Inquisitors only to find out later that it was, in fact, merely a power play by the Inquisitor they were working under.

I do find it strange that there need be a secret order within the Inquisition that does this, however. From what I've read the Radical and Puritan members seem entirely willing and capable of killing one another for perceived heretical behaviors ... it happened a number of times in "Eisenhorn". It seems like, in the matter of killing Inquisitors you deem heretical, the organization has a "don't ask, don't tell" kind of policy. The situation becomes stickier when your foe is powerful and has a lot of friends (as in Eisenhorn) but they still seemed entirely prepared to take it upon themselves in many occasions.

Now, if they are assassins, meant to kill the perceived heretic without causing any political ripples within the Inquisition, I guess I could see that to an extent. (as Inquisitional politics seem both informal and labyrinthine I don't know that a "mysterious assassin" excuse would really fool anyone whose fur might otherwise be rubbed the wrong way)

For eliminating an inquisitor, it would seem that their own inquisitor would come along, no? Maybe even try and arrest the target, in at all humanly possible. At very least some resources/authority would be granted to make it possible.

its certainly a challenging idea, though im now having vissions of a secret but bloody inquestrial civil war

Before Gav Thorpe split the inquisition into factions in the narrative wargame Inquisitor, the Ordo Malleus was the only ordo within the inquisition and it's main purpose was internal policing with a side order of daemon killing. The ordo malleus were the ones that hunted down and killed rogue inquisitors.

Now it's a bit of a freeforall.

hellebore