Yesterday after work I had a little time to play before dinner so I decided to start a solo game. I've recently been playing with AH, KH and IH. Eihort was the AO and my 4 investigator team was Luke, Min Thi Phan, Hank and Finn. All drawn randomly. I thought it was a pretty strong team and anticipated getting a win. Little did I realize that the world would end in 7 turns!
All investigators started out with decent items. Luke had a Yithian rifle, Mihn had a weapon and Eltdown Shards to complement her KiY tome. Hank had a derringer, and had picked up a carbine and a tommy gun in an early encounter. Finn was weaponless, but had a motorcycle and was stealthing his way around the board with virtual impunity. Starting mythos left me with a gate on STL and a couple monsters roaming the streets.
On turn one, Lukes otherworld encounter sent him LiTaS. Boogers. Hank dispateched a cultist which had moved from the gate, and Finn whacked a cultist and another easy monster in the streets with the help of his +1 fight skill. Did I forget to mention that? Luke had the other +1 fight. Mihn had +1 sneak adn Hank had -1 Max Sanity, exhaust instead of a clue. End of turn one a gate opens on the science building (what's with these infrequent location gate openings) and a couple of monsters hopped into the streets.
Turn two, Mihn succesfully read the Eltdown shards to give us an edge on the doom track, Hank whacked a couple of monsters and Finn killed his third of the game. PS passed on turn 2! Woo Hoo! Luke cooled is heels. Another gate opens, I forget whether it was Independence Sq or Witch House.
Turn three, Mihn and Hank are grabbing clues off the board, Finn decides it might be fun to visit Kingsport and Luke drops into one of the gates. Luke's OW encounter? LiTaS! Well, at least he's picking up clues in his otherwordly travels. Dreams are better than reality for him anyway. Anothre gate opens and a relatively benign environment starts. Hmmm, four gates are open and there is no one in position to start closing. Yuck.
By turn the end of 6, we had six gates open, Luke was once again prepared to exit the OW, and had picked up 5 clues from his travels, so he could seal. Mihn also had plenty of clues due to reading KiY, and two tokens on her PS. Woo Hoo! I think there was a monster surge in there so there were plenty of monsters roaming the board, but my boy Hank was making quick work of them with his rather significant personal arsenal. A rumor had opened which required an investigator to discard a blessing and a skill to pass. Hank got himself blessed by selling off some monster trophies and shut down the rumor with that and his -1 Max sanity skill. Everybody gets back to max sanity and stamina (can't remember the name of the rumor.)
Well after that Luke just sat on his gate trying turn after turn to close the darned thing with no success! Mihn was clue heavy, but had an encounter that sucked her into Innsmouth to EOoD and she got stuck over there because she had spent her money.Hank and Finn were trying to get into gates to close ANYTHING. By turn 8, we had 7 gates, Eihort woke up and I decided to call it a day. I was so demoralized that I didn't even want to bother with the final battle. Like Dam, I consider them a draw anyway. I usually discard the AO and the investigators and draw from ones I haven't used recently, but this time I figured I'd just reset the board and try the same combo again. Shucks, I managed to lose in about 40 minutes. I guess tonight after work we'll see if the gang has better luck against Eihort.
I know the big mistake was letting Finn vacation in Kingsport early in the game when he could have been closing. The seven different gate locations in 8 turns really hammered me, though. I peeked at the next few cards in the deck after Eihort woke up, and in the next two turns I would have had 2 additional gates anyway. At the end of the game I had gates on STL, Historical Society, Science Building, Witch House, Independence Square, EOoD (the last one to open, which is why Mohn was no help over in IH) and the Unameable. The next two were going to pop Devils reef and the Woods! Criminey! The terror track and the DOR tracks never budged the whole game. Finn and Hank each had but a single brood token and the doom track was on 6 for cryin out loud!
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