Lots of dice, and lots of types!

By DagobahDave, in Warhammer Fantasy Roleplay

I've just noticed that along with the blue and purple D8s, and the yellow and black D6s, there's a green D10. I can't find anything on the cards that indicates what you'd roll though. But it looks like the blue D8s do most of the work.

The 'Ranged Shot' card has a result that looks like it's triggered by two skulls. (They look like skulls to me, but I can't tell for sure.) But I don't see any skull symbols on the dice. Maybe there are some other dice that we haven't seen, like the sneakily placed D10?

The dice-triggered effects remind me of DreamBlade in a good way.

truckloads of dice and cards; itslooking dodgy to me.. whrp- Dungeoneer edition or Warhammer Quest or Whrp Jr lengua.gif .

I nearly have every book in 2nd ed... not sold on the 3rd ed.

I really can't believe the number of dice and cards needed for this game and worry that I would sped more time looking for the correct die or card than actually enjoying the game. What happens when you lose a die or a card is damaged preocupado.gif

Gilead te tuin lothain said:

I really can't believe the number of dice and cards needed for this game and worry that I would sped more time looking for the correct die or card than actually enjoying the game. What happens when you lose a die or a card is damaged preocupado.gif

You spend an exorbitant amount of money replacing it? That would seem to be the model they're aiming for.

Personally I loved the elegant simplicity of EVERYTHING being resolved with either a D10 or a D100. The multiple dice types are probably the single biggest turn off for me with this new game.

At least we can use the new dice to tell stories... preocupado.gif

Personally I prefer using my imagination to tell stories. I kinda thought that was the point of RPGs?

ChaosChild said:

Personally I prefer using my imagination to tell stories. I kinda thought that was the point of RPGs?

Well, it WAS the point, until now.

You used dice previously too no?
Besides there are systems out there that have varying 'freeform' rules.
If you really hate dice in an rpg you should go for that.

And nobody is demanding you change editions. Heck some people still play Advanced D and D.

I like dice, I'm all in favour of dice. If I wasn't I wouldn't own hundreds of them in various sizes, colours and numbers of sides. I think they do a great job of randomising things, like the outcome of tasks in RPGs for instance.

What I don't like is the idea that lots of unique dice with different symbols on give you "unparalleled story-telling options". They don't. A decent imagination does. The dice may act as a crutch for those with a lack of imagination but that's about it.

ChaosChild said:

I like dice, I'm all in favour of dice. If I wasn't I wouldn't own hundreds of them in various sizes, colours and numbers of sides. I think they do a great job of randomising things, like the outcome of tasks in RPGs for instance.

What I don't like is the idea that lots of unique dice with different symbols on give you "unparalleled story-telling options". They don't. A decent imagination does. The dice may act as a crutch for those with a lack of imagination but that's about it.

Even though I've made it clear that I don't think this new direction will appeal to me, allow me to defend the new edition for a second. You could also say that "dice served as a crutch for those with a lock of imagination" for the previous editions of WFRP as well, what with all their random tables and charts. What purpose did they serve if not to tell a story?

Isn't the situation more complex than just black-and-white, you either have an imagination or don't? Some people, many people, have an imagination and enjoy roleplaying, but may not be able to think of a specific idea (such as a type of disease or insanity) off the top of their head, and so the dice and accompanying mechanics exist to help the GM and players tell a better story. There's been plenty of times when I've had troubling thinking of something off the top of my head and was glad I had these things to aid me, especially since WFRP has a very specific flavor that must be emulated at a moment's notice.

Lastly, the unfortunate line about using dice to tell stories is could easily be a marketing gimmick and may not actually perform the function a lot of us our imagining. In fact, it could be little more than the aforementioned random tables. It certainly wouldn't be the first time a company repackaged an old or current idea with a flashy new name and advertised it as something new. Hell, as has already been pointed out, FFG is drawing attention to the new game's 40+ careers as something to write home about, when it's obviously not a big deal to anyone who's played the past games.