Does anyone else think the Sentinel is too strong? I find the game starts to drag on while players are trapped in the outer region, forced to build up enough strength to take on the Sentinel and constantly going back and forth over the same spaces. By the time players do take on the Sentinel, they are almost ready to push into the inner region. The middle region doesn't get much play in our game.
I wonder if the game would be better if the Sentinel had a Strength of 6 or 7. Then players could take more risks in the middle region.
? That was a rather verbose post.