I don't get the pit fiends space in the inner region. You have to fight D6 Pit Fiends one-by-one until all of them are defeated. Fine... But they only have 4 Craft!!!
The problem is that any player who bothers to take the eastern route to the Crown of Command must first navigate the Mines by rolling 3D6 against his Craft. Therefore, such a player almost certainly has at least 12 Craft. If I understand the rules for the Pit Fiends correctly, any player with 10 or more Craft automatically defeats the space, no rolls required. Even if you have 9 craft, your only risk is a draw.
Is it possible you are supposed to add all the Pit Fiends' craft together? That doesn't seem right, either, because then you could be faced with an opponent with 24 Craft.
So the space is broken, right? I honestly can't believe FFG could make such a disasterous mistake on the game's penultimate challenge!
Can anyone propose a fix for the space? My solution is to roll 2D6 for the Pit Fiends' Craft and fight it as you would the Werewolf in the Werewolf's Den.