I just got done reading that 4 page/~60 post thread about trapmaster from a month or so ago. I have decided that arguing with some people is a pointless and very fruitless venture. For this reason, I want to word my question/thoughts very carefully. I will give you a relatively brief explination as to my conclusions first. The I shall pose my true question. If you do not agree with my conclusions, that's fine. But, I don't really care. Please keep your "rule interpretations" to yourself for this. I only want to discuss the question at the end of this post. Thank you.
My conclusions
I have decided that the Trapmaster card would apply to ALL trap cards except for Paralyzing Gas. Whether it's the card that deals damage, an attack by a "possesed" hero that results in damage being dealt, or some freekish-spell-enchanted-chest-that-hits-like-a-beastman that deals the damage is irrelevant in my eyes. Damage (or wounds, or any other wording you want to substitute) is the result of a Trap Card being played. So, if the card says "Trap" at the top (under the title), the card costs one less threat to play AND every damage-dealing effect of that card (even potentially several turns later in the case of Mimic) gets a +2 bonus to it. The only exception to this is Paralyzing Gas. It still receives a decreased threat cost, since it is a Trap Card, but the +2 damage is not added as this card clearly is not a "Trap card that deals damage". This is the only exception. If you don't agree, please keep your opinions on this matter to yourself for the purposes of this thread
My question
For the purposes of Crushing Block, Explosive Door, Explosive Rune, and the like (cards that can have the damage reduced by rolling a certain number of black power dice), is the +2 damage bonus from the Trapmaster card unavoidable? That is, will any affected heroes take an automatic 2 damage or do they roll additional black power dice to be able to potentially reduce all damage to zero?
If the heroes take an 2 unavoidable damage from these types of cards, would it be feasable to say that this +2 damage is unavoidable for Spiked Pits as well?