I have a lot of questions concerning different addons and aspects of the game.
1. What to do when you run out of clues? (for example you get prof. Rice as an ally at the beggining of the game)
a) Stop giving and putting clues until some get spent?
b) Take a piece of paper and start writing it down.
2. Since there are many addons and none of them had additional stamina and sanity tokens, question 1 applies here too. What happens if you run out of them? (For example 8 players play characters with 7 and 6 stamina and items are in the game that require to put stamina tokens on them)
3. Elder Thing - if you lose combat check you must discard weapon or spell if able. What if you have only one weapon which - "cannot be lost or stolen unless you choose to do so"? Do you have to discard it, or do you keep it?
4. As far as I understand combat with monsters happens only in movement phase. (Except when you get card A monster appears). However in FAQ it says:
Q: If a location card tells an investigator that he may move to another location and have an encounter there, what happens if the location has a monster and/or gate on it?
A: First, the investigator must successfully evade or fight any monsters at the location. If successful the investigator has a normal Arkham Encounters phase at the new location, following either the "Gate" or "No Gate" instructions on pages 8-9 of the rulebook.
So correct me if I'm wrong, but if I get sent to Black Cave via Encounter card and there is a gate and a monster I first have to fight monster there and then get sucked into portal and have Other worlds phase encounter?
Personally I think you should get sucked up immediately through gate without fighting monsters...
5. Location card moves me to the street where a monster awaits me and I can pay there to resolve a rumor. Since it is Akrham encounter phase do i fight the monster immediately without waiting for next turn (see question 4). And can I immediately resolve rumor as a part of my Arkham encounter phase?
6. Historical society sends me to woods to draw two cards and have an encounter. Monsters and portal are there. What happens?
If I get sucked into portal after fighting monsters (see question 4), do I get two cards in Other world?
7. Nightgaunt. If all gates are currently closed and you lost combat check against him, do you move at all?
8. Return to Arkham. If a card says to return to Arkham immediately, but your portal is closed, do you have to return to the place where it was open (there is no second opened portal)? If not, can I return to place where there is a portal to another dimension and immediately get sucked in, even with monsters around it?
9. Devoured. If you get devoured you must take new character at random. As far as I understand there is a chance you can pull out same character. Correct?
10. Call friend spell. With it I can move investigator where I am, but that investigator may not move this turn. Does that mean that he doesn't pick up encounter card. If he does pick up card and card says that he moves, does that mean that he dissmisses it without event happening?
11. Ally Dr. Ali Kafour. It says on his card: Search the Unique Item deck, taking the first Tome you find. However it doesn't say "When he joins you"! Does that mean that you can do it every turn (as exaust ally ability). And if you get him as a part of "starting equipment", does the tome counts as a starting equipment too? (I ask that because of Y'Golognac GOO and his tome ability)
Hopefully you guys (and girls) will know the answers to these questions. Can't wait to read them. Thanks.
