Varnias Tybalt said:
Kaihlik said:
The fact that the character doesn't even have a Bionic leg makes the first point irrelivant tbh but I dont imagine Imperial Bionics to be especially easy to attatch or detatch. If you have seen Full Metal Alchemist I expect there to be alot of pain when you connect just like in that as the electronics make contact with your nerves so even if you could easily take it off I doubt you would want to. Although it may be practical for replacements or much more likely repairs I dont know that it would be easily doable, IIRC bionics tend to be surgically implanted as the nerves have to be connected up to the relivent sensors and servos to make it work properly.
Kaihlik
Well, to try to make a point here I'll have to raise the question of Zeph Mathuin in the Ravenor omnibus. His left arm was severed sometime during his lifetime, and instead of a bionic, he has a socket which he can attach a rotary cannon to and fire it with his nerve impulses instead of pulling a conventional trigger mechanism.
While firing a heavy weapon is a different story than manipulating a cybernettic hand, the line of thought still seems to indicate that the Imperium of man isn't beoynd bionic mechanisms that can be attached and detached frequently. Just imagine that the leg stump has a grafted metal socket at the end of it with fibre optic ports (or some other means of data-feed) that connects to the bionic leg when it is attached, making the leg's actuators, motivators and pistons respond to the signals from the human brain that are converted to fibre optic signals that are then fed through the stump socket to the leg.
My philosophy for character customization is this: You can have whatever you want as long as it doesnt give any advantages. Any advantages (small or large) should be counteracted with a disadvantage. You can have bionic stuff, they will be of average quality and for the most part wont affect gameplay or make you stronger in any way (unless you want to pay XP for it). Sure the bionics would be subject to EMP but you would feel somewhat less pain from damage to the bionic. It balances out. If you want something that does other things, like say... detatch, then there's a penalty. In this case I would NOT go with your idea of how high tech and nice it was unless he paid XP for the privledge of having those advantages. I said 'sure it can be detatchable' but the downside being that it's little better than a gyro operated peg leg. No damage sensors or fine motor skills since it's not hooked up to his system (should that ever come up, but really, I dont expect that to come up any more often than the need to detatch it so it seems fair), I dont see it providing much in the way of bonus or penalty except in certain curcumstances. It's somewhat balanced and I'm letting the player define his own character. I think that's fair. I also suspect that they would find some way to abuse it, but I reward thinking outside the box. I also electrocute them while swiming