I've been thinking of a good way to introduce a couple of new characters into the campaign (and lose a couple of others whose players have left) which doesn't seem too stilted. The players screwed up their last mission rather spectacularly (Ambulon has since been limping noticeably), and, having been debriefed, rebuilt and let out of ICU, have been assigned a new one with a minder to report on them. They have already been sent on this mission and I have two new people wanting to join the campaign.
Rather than have them take over the 'spare' characters, or have to hang around until it makes sense to introduce more acolytes (either as official reinforcements or random people they have just met and hired), I've decided to essentially just go 'screw continuity'.
The party will, in the course of its' investigation, stumble across something deeply weird and heretekal (for reference, I've given it the working codename of 'the Alternity Device'). Being player characters, the odds are that they'll ****** it from the strangely affluent (and deeply miserable) lowlife owning it (either with or without killing him doesn't matter). While my players are rather genre-savvy and aware of the CoC advice (stay in the middle of the group, keep your eyes closed, don't read anything, don't touch anything, and if you hear a noise point your shotgun at it and pull the trigger), I'm fairly certain that one of them will fiddle about with it before handing it over to the Inquisition/AM. If they don't, then their minder, or possibly the former owner/one of his friends will. There will be a flash of bright black light, and when they can see again the Alternity Device, and all traces of the bad guys and any recent combat will be gone. If they thought of taking one of the 'spare characters' along as muscle, that character will also be gone.
When they get back to their base of operations, the new PCs will be there, with full knowledge of the investigation up until the trip the others had just made. The Minder, Interrogator ibn Stein, will treat it as if nothing is out of the ordinary, and will be confused by the suggestion that something is wrong. Every NPC (and the two new PCs) will be convinced (and may even have evidence to the effect) that the replacement characters have been with the group from the start. The Minder will have been assigned to them to evaluate their potential, rather than sit as judge and executioner, and the events of their recent failure will have acted out differently- they will have succeeded handily, with little collateral damage and injury. The bionic rebuild the psyker received will apparently have been for something completely different.
Essentially, I want to see how the existing party reacts to this, see if they figure out what happened, and whether or not they will try and find a way to change it back.
As for the Alternity Device- I see it as being either a form of Halo device (unlikely), or some form of warp technology which shifts its' target into a timestream/parallel universe which is the 'best' outcome/sequence of events that could plausibly lead up to their current physical state. However, I'm not particularly sure about that part.
Thoughts and comments, anyone? I'd especially appreciate better ideas for the 'alternity', and I'm not 100% wedded to it being an item- a daemon/psyker/warp rift/alien could work too.
Basically, is this a good idea? Thanks in advance.