So I got to play 4 games with this list tonight:
48: IG88B w/ VI, FCS, Mangler, Ion, Autothrusters
52: Boba Fett w/ Lone Wolf, Mangler, Tactician, Engine Upgrade, Inertial Dampeners
I built this list basically to combat dual IGs for the most part because I can't seem to beat them. With both my ships being PS 8 I can react to their moves and deployment. Moving and shooting in any order I choose has its own benefits too.
First game was against:
Delta Defender w/ Prockets, Engine upgrade (x2)
Omnicron Shuttle w/ FCS, Fleet officer
This isn't a great list but it does have some interesting shenanigans with passing focus for some focused/TLed prockets.
My opponent deployed centrally and I deployed Boba on the far left and B on the far right. I went 4 forward and boosted with Boba and slow rolled with B to try to draw them toward Boba. It didn't work and he banked towards IG on the second round and forced me into a joust. I banged up the shuttle and a defender before IG went down.
Boba finished off one defender, then the shuttle pretty quickly. The final defender took forever to kill but Boba is a real pain in the end game. I definitely could've flown better and accidentally set my opponent for a beautiful procket shot near the end of the game. But he survived (though he lost his shields) and finished off the defender soon after.
100-48 Win
My next game was against a worse list:
Xizor w/ Wingman, Virago, FCS, Hotshot Blaster, Proton torpedoes, munitions failsafe
IG88C w/ Calculation, FCS, Mangler, Ion, Autothrusters, Proton bomb
He set up centrally and I set IG to joust while Fett flanked. I managed to get the first engagement with IG between two asteroids so neither of them could s-loop behind. I did some damage to Xizor and he bounced a little to IG too. Xizor then put himself on a rock and got blasted off the map. After that it was cleanup. PS 8 made all the difference and my wounded IG killed his before he could shoot.
100-0 Win
My 3rd and 4th games were against this list:
Wild Space Fringer w/ HLC, rec spec
Prototype A w/ Chardaan (x4)
My opponent deployed everything on my left side, facing parallel to his DZ. I set Fett on my far left and IG centrally. My opponent turned all the As towards me while B went slow and Fett went flat out. He exchanged fire with one A wing and stripped its shields. My opponent then turned towards Fett but he went fast again and got behind the formation while IG hit the flank.
Next turn my opponent turned back towards IG but he turned away and boosted while Fett got into range 1 of everything and started doing some re-roll work. Things were going pretty well until Fett suffered a -1 agility crit and IG lost his ability and EPT. Then I forgot to evade with Fett and took a direct hit as a result!
The game came down to both my ships with one hull vs 2 A-wings. B stripped the shields of 1 but died on the return fire. Fett had his work cut out for him. I tried to play cleverly but instead set up a range 1 shot for an A with no shots back and he died! Bummer. I think I would've had it if I hadn't forgotten my action and got a direct hit. 2 ship lists are not forgiving of foolish mistakes...
70-100 Loss
I played the same guy again in a timed 60 minute game to practice for a tournament.
This time he set up for a joust on my right side and I indulged with B and had Fett flank on the left. My opponent went 5 straight with the whole formation to try to catch B before Fett got into the fight. Counting on this, B turned away and boosted. Fett went up the flank, boosted and K turned the turn after to set up a pincer attack. Everything turned toward IG B, and I blasted the wild spacer a bit, but took a few shields from B.
The A-wings first tried to catch Fett for a few turns but his 2 turn, then boost kept dodging arcs and he one-shotted an A-wing. The remaining As broke off and went after B, slowly nibbling away at him, blocking, and taking little damage from the "killer droid". Fett chased after the Fringer, tacticianing and mangling him, until Fett had to break off to avoid asteroids and the board edge. IG88 managed to stumble his way across the board to fire a game winning 3 pointer on the Fringer.
Unfortunately we had to call time here. In the end, it was Fett with one shield and Biggy with 3 hull against 3 untouched A-wings. I think I would've won this as Fett was circling back towards the As and IG was gonna be able to pull some trickier moves to disengage. A-wings just don't have the firepower to take out Fett and a 3 agility ship. They probably could've finished off IG88 but Fett would have them soon after.
As it was: 55-0 win.
So after playing this, I'm dead set on the VI on IG2000, and I love that setup on Fett. His consistency and tactician allow him to just pin down and punish models. He's awesome!
I'm in the air about the ion on IG though. I really like the idea of 2 cannons (that's as it should be), but I don't find myself needing ions that often. Part of that is I haven't found myself facing any Coran Horns or Soontir Feels yet. A small-base, expensive, lynchpin ship forced to choose between taking a crit or taking an ion shot sounds so sweet. On the other hand, I'd like Inertial Dampeners on IG as well, and maybe a seismic charge on one of them.
Anyway, I'm pretty certain I'll be taking some variation of this to the tournament Saturday.