Sampson The Survivor

By DaemonLord, in Doom

Me and my friend started playing a campaign 3 days ago, and do to a amazing character roll he is all but invincible at this point. The first three cards I received where (Tactician, Tough, Efficient killer) in other words anything that bellow a pinky would get instant killed by my constant guard orders. So needless to say I walked through the first 3 levels with a total of 3 frags against me. On the second level I choose another point of armor since I had killed 66 exp points worth of enemies by the end of the first level. Long story short I am now on level six, and have 7 armor (Base 4) every single gun (Including 4 BFG's), and currently have Tough, Tech ops, Scout, efficient killer and tactician. It was getting so hard for the GM that we made to 2 house rules for the remainder of that game. 1)Every hellknight card can be summoned as a Cyber Demon. 2)Monsters would be spawned in reveled rooms as if their where 3 players.


So do any of you out their who have played this game think about how my current campaign is going. Also do you have any tips for the GM on how to stop me besides the obvious swarm tactics. (Email me at [email protected])

I seriously doubt you're playing the game correctly. One marine seems like damned near suicide to me. :) Sounds like you're choosing Ready every time because of your Tactician skill. So that lets you get one attack and then a Guard action. One attack isn't going to clear a room. Add to that new spawned monsters and that one marine can't possibly cover everywhere with his LOS and I don't see how you can even live through the first level. Your comments make me think you're abusing the Guard action. You only get ONE attack during the Invader's turn, right? I can't tell you what else you might be doing wrong... but I just can't believe you're playing right.

Me not know the rules? Says they guy that doesn't even understand how tactician works. Using tactician I can move shoot then ready, in theory using weapon abilities I can kill 3+ enemies a turn. Not to mention starting out at 3 amor means most enemies would need a 6 dmg to hurt me for 2 health, and once I got the 4th piece in the 3rd room even pinkys could only do a max dmg of 2 to me. Also with the modifiers for the the shotgun including my cards I can hit a enemy next to me for a max of 8dmg even if I roll zero range. In other words for those that can't rap their heads around it this game has a snow ball effect for the marines. If you play single player (More enemies = more exp for one person), and make it throught the first level (Slowly) you should have 60+ exp which allows for either skill stacking or a armor boast (The most broken of all the exp choices). I mean does anyone realise that if you harvest kills in the first 2 levels you can in theory have base armor 5 if you rolled tough. That makes you tougher then a cyber demon!

I stopped allowing the kill point system beause the 3-marine team I was DMing got too powerful by like level 4. And the two marines that were good at killing and got all the points; the equally important scout/recon character didn't get any points.

DaemonLord said:

Me not know the rules? Says they guy that doesn't even understand how tactician works.

Not understand it? Where do you get that idea from? I didn't mention the move portion of your turn because it's irrelevant to how many creatures you've killed. Is that what you thought was wrong?

That's a good suggetion tibs unlike trump you seem to have experienced how easy it is for marines to abuse the exp system. I will suggest imposing something similiar like only being able to raise base amor to a max of 4.

DaemonLord said:

That's a good suggetion tibs unlike trump you seem to have experienced how easy it is for marines to abuse the exp system.

Hey, you finally got something right! I have no experience with the Doom experience point system. Never will. I've also never played with one marine and I have since read that it's much easier that way so I guess it's not as suicidal as it seems.

DaemonLord said:

That's a good suggetion tibs unlike trump you seem to have experienced how easy it is for marines to abuse the exp system. I will suggest imposing something similiar like only being able to raise base amor to a max of 4.

I've been trying some new stuff that works better, and can't be abused.

Whenever a marine is fragged, deal him a new ability card. He MUST replace one of the cards he already has with the new one.

In between scenarios, each marine gets 6 credits to spend. Unspent credits are lost.

1 credit: heal one wound.
2 credits: gain one bullets/shells ammo (you can't buy anymore if you have at least 3)
3 credits: gain one grenades/rockets ammo (same restriction)
3 credits: repair one broken armor (using my armor-break rules)
4 credits: gain one cell ammo token (same restriction)
4 credits: draw a random ability card. You may choose to replace one of your ability cards or discard it.

Do you have the expansion? It says in some fixes that marines can only get ONE bought armor from the campaign mode.

PS: You don't know trump's been an active forum member for a while, you can't say he doesn't know the rules.

Knuckles Eki said:

Do you have the expansion? It says in some fixes that marines can only get ONE bought armor from the campaign mode.

I assume even with expansion rule in effect it's not so hard. Tough means he starts with 3, buy 1 Armor for base 4 as mentioned, then just collect all the Armor tokens you come across. Since you're not getting fragged, you don't lose any Armor.

You hit it on the nose dam Sampson started with tough, and bought the one armor allowed by the expansion. As to my comment towards trump if you havn't guessed he offeneded me hence my back lash. I mean it is ignorant to assume someone is playing wrong or cheating if they find a hard game easy. I wouldn't have had a problem if he said that a misenterprition of the rules was one possible reason for the charecters survivablitity, but to bring it up as the one, and only possible reason would be offensive to anyone.

I can't see anything offensive about trump's posts really. Well if a game is supposed to be hard and yet you find it easy, it's one of these 3 reasons:

1. Luck was following you and having your rolls good

2. The opponent is either new to the game or showing mercy

3. You're playing one of the rules wrong

DaemonLord said:

As to my comment towards trump if you havn't guessed he offeneded me hence my back lash. I mean it is ignorant to assume someone is playing wrong or cheating if they find a hard game easy. I wouldn't have had a problem if he said that a misenterprition of the rules was one possible reason for the charecters survivablitity, but to bring it up as the one, and only possible reason would be offensive to anyone.

Now you're dead wrong again. You are simply EXTREMELY sensitive. You just joined these forums a few days ago. I've been on these forums SINCE THEY EXISTED as well as having been on the previous forums for a very long time. 90% of the time when someone just starts fussing against a game, it's because they're playing a rule wrong. Anyone with experience is going to assume that first. You say you're playing right. Maybe you are. I have no way to really know since I'm not there. I was playing this game the day it came out, put it away for a while, and have just recently dusted it off again. It's entirely possible that you know some rules better than me, but there has yet to be any evidence of that. I DO believe you have more experience than I do with a solo marine and the campaign sysytem. I have no interest in playing that way and maybe there are special circumstances that really throw off the game balance. At this point, it seems that the campaign system is really the focus of what's giving you grief and since that's not my cup of tea, I'll leave you to discuss this with others.