A long while ago, a lot of discussion where going on about how useless combat with "primitive" weapons is if some-one is wearing "non-primitiv" armour. Especially the Flakk-Armour came under fire (everyone wears it, double armour against knifes, swords etc.)
While I do not want to revive this discussions, I wanted to introduce a new type of armour every GM can introduce into his world to "push back" the dominance of flakk (and give this little low-grade bladeboys a chance a new).
Ballistic Armour
Ballistic Armour is designed to stop bullets. It is light, cheap and readly available. This makes them a favorite of everyone who has to equip a high number of armsmen but does not want to spend to many gelt on it (enforcers, some pdf´s, smaller houses, etc).
The stats of "Ballistic Armour" are indentical to the "Flakk Armour" given in the core rulebook, expcept for the following modifications
1) Lightweight
Weight is only 75% of the Flakk-Armour Counterpart
2) Cheap
Price is only 80% of the Flakk-Armour Counterpart
3) Ballistic Armour
The material has been designed to stop bullets. Stop. Against any non-projectile attack, the armour counts as "primitive".
"Why should anyone use this if he/she can buy Flakk Armour?"
The main reason for this item is as an GM-Tool. Based on the fact that it is cheaper there is a "reason" for the guards/combat npc the pc are facing to wear "ballistic" instead of "Flakk".