This weekend my players are going to be assulting a remote Mechanicus outpost which has been taken over by tech heretics. The outpost is fairly small, as such things go, but should still be quite capable of defending itself. My question is, what sorts of defenses do you suppose the pcs should run up against - both inside and out - while attempting to take the place? I want the experience to have a strong tech cult feel to it while keeping it challenging, mysterious and disturbing all at once. I have a few ideas, but would love any input the list here can provide.
Thanks,