Ok, I'm gonna throw this out there for discussion, in it's own thread. Some of it relates somewhat to an interesting discussion revolving around Fear and surge spending in the "Monsters with Dodge" thread.
Firstly, we must be clear. Stacking and Ranking are different terms used in the rules in different places at different times. They appear to be slightly different, but their effects are more or less the same. Some abilities may both rank and stack (Command clearly has ranks from some sources and equally clearly stacks according to it's description).
It is, I suggest, possible that stacking and ranking are in fact the same thing just with two different names due to the inept rules writing skills displayed by FFG. But that is an aside and not really the point.
Anyway...
Who says some effects (Web, Knockback, Poison etc) explicitly do not stack, just because we haven't been told that they do stack? If it is in any rulebook or FAQ answer then I can't find it (if it is then most of this post is probably void). The question simply hasn't come up. Suppose there was a room/area/level effect that said every attack in that area gained Web. Suppose a Master Banespider attacked in that area. Would the target receive two web tokens? Some would say yes, some would say no. I don't see any clear direction in the rules either way?
(In fact, it could already have come up. A 'natural' poison attack hitting a hero standing on Giant Mushrooms! Has this happened to anyone?)
There is a passage in DJitD which states that some effects will generate no extra benefit if triggered more than once - which kind of implies that they can stack, or be triggered more than once (but is rather offhand while referencing something entirely different). Knockback is explicitly given as the example of this, though that has since clearly changed in expansions with the release of weapons which have knockback and can pay for additional spaces of knockback with surges. It is very clear that Knockback now has a stacking type of effect. It seems to be neither a stack or a rank but to be basically the same thing as additional ranks/stacks of Blast. Basically I'm calling that an effective stack, even if it is not clearly named as such.
Before the RtL rulebook or until someone got an answer to a question from FFG) you would have added Reach to the list of special abilities that presumably did not stack because we hadn't had any opportunity to see them stack yet. But when it does come up, the answer every time (so far) is that the ability in question does stack.
I hypothesise that it would be more accurate (or at least a logical conclusion) to state that all abilities stack/rank in some way unless they are specifically mentioned to not stack. In other words, stackability is the default.
Many simply do not or have not had any opportunity to stack/rank and so were not, at the time of writing the rules, mentioned as abilities that do stack.
Is there any ability that has definitively not stacked? (ok, I found one, Stealth, which is explicit in the rules, so covered already in my statement above).
Others by their nature, find stacking meaningless (eg grapple, fly etc), which does not actually preclude them from stacking, just makes it pointless to explicitly state that they do.
Aura - Ranks, and presumably stacks. Anyone played the Aura mage with the Aura skill and not stacked them? Or the Feat and the mage/skill?
Bash - The description of Bash includes it's own rank/stack system and (with FAQ answers) precludes any other ranking/stacking.
Beserk - Ranks
Black Curse - not explicitly clear but you would expect it to stack based on command.
Blast - Ranks and stacks
Bleed - never seen any opportunity to stack, who knows. Putting 2 bleed markers on from 2 sources of Bleed (say weapon + off hand) is not unreasonable, which would be stacking.
Bolt/Breath - meaningless.
Burn - Ranks and stacks
Command - Ranks and stacks.
Dark Prayer - The description of Dark Prayer includes it's own rank/stack system already. No opportunity yet for further Ranking/stacking. Could easily work like Knockback if it did stack/rank (gain/spend an additional surge for each extra rank/stack)
Daze - stacks
Fear - Ranks and stacks
Flying - meaningless
Frost - no opportunity yet to stack. No reason why a stacked/ranked effect couldn't put two Frost counters on at a time.
Ironskin - meaningless
Knockback - stacks, effectively
Leap - meaningless
Leech - no opportunity yet. Tricky to judge due to it's effect taking multiple counters off rather than adding counters on. Could easily work like Knockback if it did stack/rank (remove 1 additional counter for each extra rank/stack)
Morph - meaningless
Necromancy - meaningless
Pierce - Ranks and stacks
Poison - very rare and hasn't come up yet to my knowledge. Could easily work like Leech/Knockback should it stack.
Quickshot - given the Rage ruling could easily be regarded as stacking/ranking. Otherwise unclear or meaningless.
Reach - Ranks (stacks actually, since the sources so far will always be different and sized 1 each, but described as Ranked - more evidence for the ranking=stacking position)
Regeneration - Ranks
Reinforce - meaningless
Shadowcloak - meaningless
Soar - meaningless
Sorcery - Ranks and stacks
Stun - not sure if it has had an opportunity to stack yet (any gold items do multiple stuns? probably not). No reason why it couldn't stack/rank putting on two tokens from one attack
Swarm - No opportunity yet. Seems meaningless since it basically includes it's own style of stacking internally. However, it could possibly stack/rank should an opportunity arise, adding 2 dice per extra figure (or silver dice)
Sweep - meaningless
Trickster - Ranks
Undying - apparently meaningless. There are actually figures who get undying (of a type) from two different sources in one of the expansion quests. Their own undying (if they have it) from their monster card and a quest specific Undying (on a blank IIRC) from the quest rules. And in the Gold Legendary Dungeon (which is just plain old normal undying). There is no indication in either case (AFAICR, maybe there is) as to how to treat creatures that have undying twice. Maybe it ranks, maybe its meaningless and having the ability twice just means you have the ability twice without increased affect (like Reinforce, Shadowcloak etc)
Unstoppable - meaningless
Web - no opportunity yet. No reason whey a stacked/ranked effect wouldn't put two counters on.
Stealth - explicitly does not stack (possibly because there is only one stealth die!)
Ghost - meaningless
Tread Ice - meaningless
Swallow - meaningless. Could possibly stack allowing additional heroes to be swallowed for each rank/stack (multiple stomachs!)
This is a pretty out there post, and may be completely invalidated by a single line in the Rules that I have repeatedly failed to find. So be it.