As promised, here's my Talim deck that I played in the So Cal Regionals this last Saturday. I'd like to get some input from everyone about how to improve on it's speed and how to kill faster with it. It tended to have issues against people with more than about 25 life and got beat in speed a few times.
Character
::Talim
Attacks (16)
4x Omnidirectional Cluster Bomb +1M
4x Mark of the Beast +2M
4x Oratorio Halcyon +2M
4x Melancholic Mercurius +2H
Actions (3)
3x Tag Along
Foundations (41)
3x End it All +3L
3x Natural Leader +1M
3x Whirlwind +3M
3x Return to Southtown +0H
4x Professional Soldier
4x Powerful Style +2m
4x Soul of Ling-Sheng Su +2H
3x Healer +1H
4x Shooting Capoera +2M
3x Tira's Contract +1L
3x Makai High Noble +1H
4x Wind Dance +2M
Sideboard
4x Willful +2H
3x Seal of Cessation +2L
1x Healer +1H
The basic Strategy in the deck was speed. Using Talim's Enhance coupled with Wind Dance I would be able to make the bulk of the attacks unblockable for my opponent. Omnidirectional along with Professional Soldier and Natural Leader would build up momentum either for her R: ability, or for Mark of the Beast/Melancholic as needed. Once I softened my opponent with the initial attacks I would then let loose with the Melancholics and hopefully kill them quickly. On the defense the deck used Powerful Style to keep my health up (or Oratorio if I could get the combo), which it could do easy due to Talim's speed, Healer (or Talim's R: depending), and Tira's contract (coupled with Professional to snag blocks from my staging area.
The deck worked well in many cases, however I ran into a few issues in the regionals as well as prior to them. First and formost is the speed of its kills. I found that Tira ended up winning 75% of the time against Talim due to the fact that she just seemed to whip out attacks faster and seal the deal easier. I would have problems getting through high vitality characters and would often have issues finishing off my opponent before they took me down. I think the issue might be the reliance on Melancholic for the kill. As good as the card is, it can only do 12 damage (most of which can be avoided with healer, holding ground, or fight or flight). Unfortunately the only attack that works better is Menuette Dance, which would be a possibility. The issues I've found in testing though is the difficulty. Melancholic can still be hard checked as the third card while Menuette requires an 8 difficulty in the same situation.
In any case, suggestions are welcome!