Dariya vs. Multiples

By aslum, in UFS Rules Q & A

dariya-large.png

From the AGR:

Multiple: X (Enhance) - E Discard up to X momentum: Place the momentum discarded to pay for this ability face down into your card pool to the right of the Multiple attack. Each of the cards placed into your card pool counts as a copy of the Multiple attack with a blank text box and speed and damage values equal to the printed values of the original attack. No control check is required to play these cards, and each copy has its own Enhance Phase, Block Step, and Damage Step. Players must go from left to right, resolving each attack in turn. If a multiple copy would go to a player’s momentum for any reason, it is discarded instead. If you attempt to create a “multiple copy” of a “multiple copy,” the “copy of the copy” is discarded.

Before it was at least difficult to make a multiple copy of a non-printed card... I'd just like to be clear on what happens here. From previous rulings it's my understanding that you can play the multiples, and they become 0 speed, no zone (so unblockable), 0 damage attacks. Is this correct?

2.14.2.4.3 Multiple copies have no printed values of their own. The
face down card is only the representation of an attack, and
anything that references printed values of the attack will return a
“null” (or “zero” for a number).

So your copy of a multiple becomes 0 across the board.

I should have been more clear, I meant when she copies a multiple attack (say her opponent plays Hurricane Kick) and then uses the multiple ability herself. I assume it's still the same practical result, multiple copies with no zone, and 0s for all stats...

Follow up question, regardless of the values of the multiples if both players use the multiple, I assume it resolves in the following order:

Hurricane Kick, Dariya's HKcopy, HK multiple(s), Dariya's HKcopy multiples(s).

Do I have that right?

aslum said:

I should have been more clear, I meant when she copies a multiple attack (say her opponent plays Hurricane Kick) and then uses the multiple ability herself. I assume it's still the same practical result, multiple copies with no zone, and 0s for all stats...

Ah! Yes... that is correct. If Dariya copies an attack with the multiple ability, and then creates multiples, those multiples will be 0 all around.

aslum said:

Follow up question, regardless of the values of the multiples if both players use the multiple, I assume it resolves in the following order:

Hurricane Kick, Dariya's HKcopy, HK multiple(s), Dariya's HKcopy multiples(s).

Do I have that right?

Not quite

HK - DHKc - DHKcm - HK M

Dariya's copy creates a new attack sequence that resolves prior to resolving the attack sequence created by the attack that she is copying.

One other thing -- attacks with [undefined] zone can be half-blocked by any block.

8.3.2.2.1 A high zone attack may have high or mid zone blocks played against it.
8.3.2.2.2 A mid zone attack may have any block zone played against it.
8.3.2.2.3 A low zone attack may have low or mid zone blocks played against it. [note that undefined blocks are not mentioned, and blocks are restricted on a case-by-case basis]

8.3.2.6.1 If the zone of the block matches the zone of the attack, that attack is completely blocked. This is synonymous with fully blocked.
8.3.2.6.2 If the zone of the block doesn’t match the zone of the attack, that attack is partially blocked.

8.3.2.6.2 will always kick in when a [undefined] zone attack is blocked, except by Criminal Past or Tycho or whatevers

Except the AGR explicitly defines the situations where you can block, meaning any other situations are not allowed. Considering the ease with which undefined zone attacks can now be created, I think that undefined zone attacks should default to mid in the same way that undefined X defaults to 0. Hopefully something along those lines can be added in the next rules update.

Explain to me again how we're getting an attack with an undefined block zone?

isnt if you make multiples off turnabout, if it makes multiples there is no printed zone or dmg?

After careful rereading I see my mistake. I was thinking everything on the multiple was a copy of printed. But it's actually only Speed & Damage, everything else can copy copied stats. Including attack zone. Awesome. I was worried for nothing.

^Ditto what he said, I keep thinking "multiples are printed copies of everything! so if it's a printed copy of a face-down, everything is null or 0." Noooo

@Hayamachop: No, the attack zone, control check, difficulty, block modifier... will all be the same as the original attack. However, since the speed and damage come from the printed value of the attack with the Multiple keyword, the multiple copy of Turnabout will have 0 speed and 0 damage.