When I first showed Arkham to my brother, he loved it. We played numerous games in a row. Later, Dunwich was released, and the game became significantly more difficult. Then heralds were released, making the game significantly more difficult. He rapidly started to dislike the game.
It's not at all that he's not up for a challenge, he just seemed frustrated by the huge number of things that screwed you over, and that the game's smooth flow began to get bogged down by all the new stuff, most which screwed you over. Also, this was probably back when we were playing 1 investigator per player, which explains why the game was out-of-control hard.
Anyway, he hadn't seen any of Black Goat or Innsmouth. But since our last (distant) game, in which TWO investigators miraculously sealed Cthulhu with EVERY EXPANSION THROUGH KINGSPORT, he picked up a complete works of Lovecraft and had been reading through it, so I figured I'd offer a game with the two new expansions knowing that he was at least interested in the topic of Lovecraft's work.
I had him pick through all 24 ancient ones, and he picked the one that I knew he would: Bokrug. I'd been reading my own copy of the complete works, and Bokrug was the first of Arkham's AOs that played a significant role in a story: The Doom That Came to Sarnath. Plus the story was great, and I knew he adored any story about vengeance (he once did a "book report" on Ninja Gaiden for the X-box, claiming that it was a classical Japanese tale of revenge. Got away with it too).
Aaaanyway, we rolled into a 3-investigator game (my GF was there too), excited about the new Personal Story feature. I don't remember everyone we started with (he picked Wilson Richards—typical) but I do remember that Amanda Sharpe met an untimely end WITHOUT HER SKIN in Y'ha-N'thlei and that George Barnaby lept off a cliff in Rl'yeh to avoid a monster and died from the fall.
We were having trouble keeping things under control, to say the least. Eventually we managed to lay one seal, but then I noticed that we were one gate away form hitting gate limit—a pile of monsters had obscured from my vision one gate at the unlikely Historical Society! Next thing I knew, we were in a rush to close as many gates as possible. No luck. The 7th gate opened and Bokrug awoke, with all four Ibs on him. I explained to my brother that (with the obvious exception of Azathoth), Bokrug with all four Ibs was the most difficult AO to battle. But I said, "wait! It's not over yet... I've heard a rumor about this guy."
We entered battle.
I used Kevin's new seal-clue-limit rule, which meant that the investigators were allowed a whopping total of 3 dice each round to attack with (one per investigator), assuming they had the clue to spend. In our first round we hit Bokrug for one success. It was the damage equivalent of hitting a charging bull with a chair leg.
Then, Bokrug looked around and sniffed the air, completely ignoring the small pests desparately striking him with their puny guns. He seemed confused for a moment, then turned around and sank back into the ocean.
SUCCESS WAS OURS!
Undue success, but at least Arkham got to sit comfy for another millennia. Or until our next game, at least.
__________________
Just to let everyone know, I've added a "departed" checkbox to the "Special Events" section of the stats site. If anyone wants me to add that bit to any of their games, email me: [email protected] and tell me which entry to add it to. I know Solan has been bailed out by this miraculous turn of events at least once.


!