
You have 7 guns, one of which is an obnoxious blocker that's also a turret. A 2 dice turret, but still. Tactical Jammer is just icing on the cake.
After flying the 3x ORS, 3x Intel Agent, 3x Navigator, 3x Anti Pursuit Lasers troll build, I realized a few things:
1.) Running one troll ORS in a build has potential. 3 is definitely funny but not good.
2.) The Intel Agent and Navigator Combo seems good, but generally I knew what was the correct maneuver to do anyways so they were a waste of points. Your base is so large anyways that whatever would be blocked by a 1 bank usually would be blocked by a 2 also, for example. So while it's funny to select a 1 forward and make it a 4 forward, that isn't much of an advantage.
3.) Anti Pursuit Lasers is a meh upgrade. It's not bad per se, it's more that building an entire list around it is not viable, and the opportunity cost of it is too high.
4.) 2 attack is trash, especially when you have 3 ships with 2 attack. However, since you have a turret and a large base it was very easy to get range one shots.
5.) Regardless of how ineffective 3 ORS's are at actually winning games, they are amazing blockers.
So after we trim all the unnecessary crap off one of these, we're left with 73 points. Let's fill that out with swarm ships. We have one point left. Tactical Jammer.
I genuinely think this build has potential, especially after the Phantom nerf. You push the space barge in front of someone's fat turret, that's kind of a problem for them. Or their Soontir, or their fat Corran, etc. You don't necessarily have to fly all the z's behind the ORS for the Tactical Jammer, that's just a bonus.
Edited by ParaGoomba Slayer