Copy-pasted from the "Indiana Wants Me" thread. Symbols are in ALPHABETICAL order in their tier (if they're in the same tier, I feel they're too close to make a definitive statement as to which is the order they should go in):
Tier 1:
Air - The classic 'glass cannon' symbol lost some muscle with the recent bans/erratas, but that's a good thing, because it was a bit too awesome. Its strengths are its up-tempo momentum generation abilities, its absolutely blistering attack line up (with the likes of Dragon's Flame , Feline Spike , Ira-Spinta , and Jaguar Thousand all making rounds here), and abundance of aggressively inclined characters, this symbol can hit hard and fast.
Standout Characters: Adon:: (7 HS, 19 HP), Andrew Olexa*, Felicia::, Mignon*, Terry***
Death - ...And now, we go from talking about a symbol that got burned by the SOTG's to a symbol who got buffed by them. With most of Evil 's defenses getting a taste of the banhammer, Death now stands at the top of the control symbol heap, with a reinvigorated attack lineup ( Ichi no Tachi --> Midnight Launcher --> Knight Breaker combosauce, anyone?), the most comprehensive tech arsenal of any symbol out there, and a stable of strong characters, Death has come from the ashes as a powerful contender.
Standout Characters: Blanka:: (7 HS, 20 HP), Donovan*** (7 HS, 20 HP), Night Terror* (6 HS, 27 HP), Yang** (7 HS, 19 HP), Zi Mei* (7 HS, 20 HP)
Earth - I admit being biased in favor of this symbol, but no one can deny it's one of the top symbols right now. Earth has always been well versed in the arts of boosting and reducing damage, but now has found itself bolstered by the additions of card drawing, abilities speed boosting/hand damage, and some nifty tech cards (including Inhuman Perception and Torn Hero ), it has been able to bound its way up the rankings. And I haven't even talked about the possibility of full turtle mill and Hanzo*** loops (he can still do them here). The characters here run the gamut from speedy T2-3 artists ( Leona** , with her 8 HS/14 Vitality stats), to full-fledged mega-tanks ( Hugo* 's daunting 40 Vitality) to most things in between, so it's actually a pretty diverse symbol.
Standout Characters: Astaroth* (6 HS, 28 HP), Hanzo*** (7 HS, 18 HP), Hugo* (4 HS, 40 HP), Leona** (8 HS, 14 HP), Yi Shan* (6 HS, 29 HP)
Good - As a longtime Good player, I honestly believe the SOTG's finally placed it on the upper echelon of UFS. Though most decks lost a kill condition as the feared Feline Spike was basically turned into a Felicia Only attack, two major thorns in its side ( Rejection and Bitter Rivals ) also went the way of the dodo, leaving Good decks with much more room to operate, and finally allowing for guilt-free running of Reversals . With a solid attack lineup (the likes of Dragon's Flame , Ichi no Tachi , Mark of the Beast , and Shadow Blade come to mind), a defensive tech lineup second to none ( Holding Ground , Healer , Memories of a Nightmare , Red Lotus , Torn Hero , the list just goes on and on), and a fresh stable of beats-oriented characters, Good looks the best it has in years, perhaps the best it's looked ever.
Standout Characters: Elena** (7 HS, 20 HP), Felicia:: (6 HS, 27 HP), Gen* (7 HS, 24 HP --> them stats should be illegal), Hilde* (sorry Marco, but it's true) (7 HS, 18 HP), Nagase*** (7 HS, 22 HP)
Order - It's been nerfed, to be sure (it lost Forethought , Juni's Spiral Arrow , and Lord of the Maka i , and by extension the Defender loop), but that's because it was run-away-laughing good. Though it can be argued that it lacks a consistent kill button now (and with stuff like Kuzuryu Reppa and Lunar Slash running around, and solid pumps such as Personal Style on board for them, consider me a skeptic on that front), Order packs a sick amount of card drawing (though not as much as All ), combined with a powerful array of tech cards (which All lacks). It won't be as dominant as it has been recently, but by no means diminished.
Standout Characters: Astrid (OMG no dots!) (6 HS, 27 HP), Donovan*** (7 HS, 20 HP), Hilde* (7 HS, 18 HP), Nagase*** (7 HS, 22 HP), Seong Mi-na*** (5 HS, 34 HP)
Tier 2:
All - This is one of the symbols that took the most damage from the June-July SOTG's, with Bitter Rivals , Chester's Backing , Juni's Spiral Arrow , and Lord of the Makai all getting the axe, dramatically changing the symbol's playstyle from grey-wars behemoth to (IMHO) an aggressive symbol that uses superior card drawing and vitality gain abilities to stand and bang with the opposition. The attack line-up varies depending on your concept, but there are a few stand-outs that most decks will be carrying ( Kuzuryu Reppa and Ryu's Shin Shoryuken are the most prominent ones), but you'll find a lot of solid moves here. Hand size is also less of a concern here, since this symbol packs plenty of card drawing to make up for any initial disadvantage you may have. The one thing it has to beware about is that it has absolutely no answer to Martial Arts Champion , and that can throw a pretty nasty wrench in its plans.
Standout Characters: Alex*** (6 HS, 28 HP), Balrog:: (6 HS, 30 HP), Hugo* (4 HP, 40 HP), Sakura:: (6 HS, 27 HP), Zangief::. (6 HS, 32 HP) (go Team SF!)
Evil - Behold the fallen giant. With most of the SOTG smackdown being directed at it ( Bitter Rivals , Chester's Backing , and the infamous Rejection have all bit the dust now), this perennial top-tier symbol has been forced to yield ground to hungry contenders in Death and Void . Still, Evil carries a more powerful attack lineup than the aforementioned symbols (think Death , but add a devastating second option to Ichi no Tachi in Reverse Flayer ), and still reigns supreme in control check hacking shenanigans with Blood Runs True , and should thus not be taken lightly. Look for Evil to turn more aggressive as a means to compensate for its lost grey war potential.
Standout Characters: Akuma::: (7 HS, 20 HP), Andrew Olexa* (7 HS, 19 HP), Ibuki:: (7 HS, 20 HP), Night Terror* (6 HS, 27 HP), Zi Mei* (7 HS, 20 HP)
Fire - Here we have a symbol that was always in the mix, but may be put over the top by the recent bannings. Sure, Bitter Rivals (one of the very few defensive pieces the symbol has ever had) is gone, but so is its hated enemy Rejection (which prompted most decks I saw to carry the bulky No Memories around), so Fire and its well-rounded buffing offense is much more free to operate. Set 12 has brought even more powerful attack lineups to Fire 's always impressive arsenal, as well as a handful of control-hating tech, so look for this symbol to make its presence felt.
Standout Characters: Akuma::: (7 HS, 20 HP), Astaroth (6 HS, 28 HP), Leona** (8 HS, 14 HP), Yang** (7 HS, 19 HP), Zi Mei* (7 HS, 20 HP)
Void - Though some folks are skeptical about this symbol being fully deserving of this tier rating, I can say with a strong degree of confidence that this symbol is every bit as strong as Evil . Although the attack lineup isn't as mighty as the dreaded pitchfork's (and it lost Juni's Spiral Arrow ), it has superior defensive/negating abilities and generally has an easier time making its attacks connect, thanks to discard/speed boosting being more prevalent here than in Evil . Add some Throw -based awesomeness, and you have a very solid symbol, indeed.
Standout Characters: Akuma::: (7 HS, 20 HP), Dhalsim:: (6 HS, 28 HP), Ken:::. (6 HS, 26 HP), Rashotep** (6 HS, 27 HP), Sakura:: (6 HS, 27 HP)
Water - This symbol wasn't the first on folks' "to be nerfed" lists when the SOTG's came down, but it lost a good bit of defense in the departure of Chester's Backing and Rejection . However, Bitter Rivals ' departure has officially made it safe to play a Reversal -based deck. If you don't run committing power, you might find it hard to crack through Water 's defenses, and Water certainly has the tools to commit you down in Program Malfunction and Chinese Boxing . Though you might not find much in the way of buffing here, you'll find plenty of attacks that are lethal all on their own ( Feline Spike , High Plasma Beam , Lunar Slash ), and enough card drawing to get your stuff in hand so you can kill.
Standout Characters: Donovan*** (7 HS, 20 HP), Felicia:: (6 HS, 27 HP), Sakura:: (6 HS, 27 HP), Seong Mi-Na*** (5 HS, 34 HP), Ukyo:: (7 HS, 20 HP)
Tier 3:
Chaos - Another symbol that took a big hit from the SOTG's ( Lord of the Makai was the great Defender loop enabler, after all, and Forethought was just plain nasty), this symbol is in a bit of a weird place right now. Right now, it's hasn't got as many pieces for or as consistent a momentum strategy as Air (and some of the best cards it has for these purposes have Air as well), and its control check shenanigans aren't as powerful as Evil 's, but it has both, and it has something both these symbols somewhat lack in straightforward speed boosts and defensive abilities. True to its name, this is a grab-bag symbol, and you can play it in one of many ways. However, I'm not convinced that versatility is power in this case, since it's basically middling in most aspects instead of specializing in one.
Standout Characters: Andrew Olexa* (7 HS, 19 HP), Blanka:: (7 HS, 20 HP), Fio* (7 HS, 19 HP), Guy** (7 HS, 20 HP), Zhao Daiyu** (6 HS, 25 HP)
Life - And here we are at the basement of unfulfilled potential. Life took two solid shots to the jaw when Forethought and Rejection both went down, and its general lack of answers to problems such as characters (name me ONE CARD that can nerf characters, just ONE, and I'll take it back), and Responses, combined with its general lack of kill condition power (a combination of a lack of strong attacks with lack of damage-oriented buffing), and you see why Life is down here, especially when the other "aggro" symbols ( Air , Chaos , Earth , Fire , and debatably Good , which is more of a hybrid) have all answered most or all of these issues.
Standout Characters: Alex*** (6 HS, 28 HP), Ivy* (6 HS, 26 HP), Leona** (8 HS, 14 HP), Yang** (7 HS, 19 HP), Yi Shan* (6 HS, 29 HP)
*pant, pant, pant* Finally done. Comments, objections, fixes?