Why aren't more people talking about the Rogue Shadow?

By WonderWAAAGH, in X-Wing

With all this hubbub over wave 7 spoilers, I feel like there should be at least some minute consideration for the Rogue Shadow. Juno Eclipse being a potential Advanced pilot (depending on how much credibility you lend to the photos circulating) indicates that they've at least combed through TFU for a potential source of new material. Is the obvious staring us in the face, or is it just wishful thinking?

Because it was a crappy game with a crappy story and perfect evidence on why Disney did the right thing and put Lucasarts out of its misery.

A DL-44 right to the back of the head.

And I've never seen a Lambda shoot, let alone use a hlc.

Go play just about any game with a Lambda in it then.

The Lambda's well established and ubiquitous, the Rogue Shadow appears in two games, is a transport in both and I can't recall it shooting in either. Comparing the Shadow to the Lambda is a little silly.

Pretty sure he is referring to the lack of shooting the Lambda does in other media as a citation. Rogue shadow didn't shoot in the game, lambda didn't shoot in the movies. That's way I interpreted his point.

I just rewrote a post that trashed the K-Wing and Assault Gunboat. Really just ripped into them and would have offended not only the people who designed them, but the people who like the ship as well.

So let's just leave it at that, instead of being overly harsh/Internet standard. Long story short, I'd be willing to see the Rogue Shadow in the game, even if it was at the expense of the K-Wing and Gunboat (which I don't see it doing, but was mentioned previously).

There is one point I would like to touch on, however. The idea has been tossed around to allow a ship to have 2 sensor slots, both in this thread as well as the TIE Scout thread from long ago. I don't have a problem with that, but in terms of being "worth the points," a ship has to be able to contribute meaningfully to the game. Generally, a ship can't take advantage of multiple sensor slots if it has a low attack value (though I guess AccCorrect/EnhanScope could be a thing), so this almost marries it to a 3 attack value. Not necessarily a bad thing, just something to keep in mind.

K-Wang

Either a great satirical name, or a magnificent typo.

:D

Well, seeing as how the A and the I are nowhere near each other on the keyboard, I'll let you connect the dots for yourself.

Because it was a crappy game with a crappy story and perfect evidence on why Disney did the right thing and put Lucasarts out of its misery.

Objective much?

Edited by WonderWAAAGH

I loved TFU enough to balance it against 3 haters. so all in all I think we are still on the positive here.

The only real crime was not having multiplayer. We need TFU 3. And here's what it needs to have:

  • Fully destructible environments.
  • TFU 1 or longer single player campaign.
  • Comprehensive multiplayer options - with detail on character customization. Allow you to chose from a variety of sabers, short, long, for each hand, double bladed, even nunchucks. Pick color for each one.
  • /dance emotes - because reasons.
  • More levels featuring regular storm troopers.

The last bullet point was my only real gripe with TFU. They make you this incredibly powerful force user - and they did a good job of really showcasing the level of power you had. I really felt like an instoppable beat when playing this game! Until level 2 that is. It seems every time you get a new power, there is an enemy who is immune to it - and you fight nothing but that enemy for the whole next level. After the first level the game really didn't make you feel very powerful. I hated that there were lightsaber immune guys all over... and even more I hated that there were force-immune guys all over as well. I wouldn't mind them once in awhile, but some levels were 99% full of these immune guys.

I'd rather the next challenge be 10 stormtroopers, then 15... then 25... then 300! THAT would be something incredible to play through!

I require an upgrade that makes Stormtroopers force throw themselves whenever I enter their proximate vicinity.

TFU had one of the best stories to come out of the 2000's. I can play it over and over just for the story.

-Cal

I loved TFU enough to balance it against 3 haters. so all in all I think we are still on the positive here.

The only real crime was not having multiplayer. We need TFU 3. And here's what it needs to have:

  • Fully destructible environments.
  • TFU 1 or longer single player campaign.
  • Comprehensive multiplayer options - with detail on character customization. Allow you to chose from a variety of sabers, short, long, for each hand, double bladed, even nunchucks. Pick color for each one.
  • /dance emotes - because reasons.
  • More levels featuring regular storm troopers.

The last bullet point was my only real gripe with TFU. They make you this incredibly powerful force user - and they did a good job of really showcasing the level of power you had. I really felt like an instoppable beat when playing this game! Until level 2 that is. It seems every time you get a new power, there is an enemy who is immune to it - and you fight nothing but that enemy for the whole next level. After the first level the game really didn't make you feel very powerful. I hated that there were lightsaber immune guys all over... and even more I hated that there were force-immune guys all over as well. I wouldn't mind them once in awhile, but some levels were 99% full of these immune guys.

I'd rather the next challenge be 10 stormtroopers, then 15... then 25... then 300! THAT would be something incredible to play through!

After II we really don't need a III. The story was really, really bad in II.

'cuz I am not even remotely interested in it. :mellow: Though I find the illustration on page one somewhat interesting, I am still not really attracted to it. I was never a player of whatever video game it came from and thus do not have any "fond memories". Then again, I never "flew" the TIE Defender (or Avenger) in any video game either, but have always found those designs... inspiring. I have always found the (original) Rogue Shadow design to be rather unappealing- just not into the asymmetrical nature of those fins/solar panels/radiator thingies. Don't really see what it would bring to the game, and would much rather have FFG prioritize a more interesting and useful ship (IMO) like GAT-12 Skipray, YT-2000, XG-1 Starwing Assault Boat, Mist Hunter, etc... I tend to put it the same category as Slave-2 and the K-wing... not just ugly... but f*^&ing ugly! :blink:

If FFG makes it, I probably would not buy it just on GP.

'nuff said.

I guess you don't like the B-Wing or Falcon either, owing to their lack of symmetry. Personally, I find the Rogue Shadow more evocative of traditional Imperial aesthetics than even the Decimator. It just captures that iconic feel for me.

I guess you don't like the B-Wing or Falcon either, owing to their lack of symmetry. Personally, I find the Rogue Shadow more evocative of traditional Imperial aesthetics than even the Decimator. It just captures that iconic feel for me.

*meakly raises hand*

I uh, I actually don't think The Milennium Falcon is all that great looking of a ship, honestly. I always thought The Lambda was just gorgeous, awesome, beautiful however. I always compared the two when I was younger. For some inane reason.

So long as The Rogue Shadow looks how it did in TFU II and not TFU- that strange, bulky messy design, then yeah- it's cool.

There's nothing wrong with having an aesthetic preference. Not like we didn't already know that you're something of an odd duck, right?

Anyways, I think we're starting to move beyond the initial point, which had less to do with aesthetic preference than it did probability of inclusion. Some people might want it to be in the game, others might not. The question is, will it be?

There's nothing wrong with having an aesthetic preference. Not like we didn't already know that you're something of an odd duck, right?

Anyways, I think we're starting to move beyond the initial point, which had less to do with aesthetic preference than it did probability of inclusion. Some people might want it to be in the game, others might not. The question is, will it be?

Haha, yeah, I've never denied being a bit of an odd guy. After all, my most favorite starship in all of Science Fiction is indeed The Moldy Crow.

But, yeah I don't know if the Rogue Shadow will buy. if it is, hey, that's great. It's not a terrible design (II at least) and I think a large ship that could cloak would be great. The thing is, I'm not even sure the ship actually has a stealth field generator. Last I checked it really didn't have that kind of thing going on. But if it does, that's excellent. A turretless large ship with 3 firepower and cloak could be a serious game changer.

Thing is, I don't know if The Rebels should have something like that...

The question is, will it be?

Yes, yes. Yes it will. Or my name's not Turd Ferguson.

You mean Turr Phenir?

After II we really don't need a III. The story was really, really bad in II.

It was. No argument from me. It was fun, but far too short. I'd actually say that the lack of story in II is why we need a III: for the legacy of the first TFU. It was a great game, brilliant scope and scale, and was good fun. II was lacklustre, and so a third is needed to properly see the series off.

I did make these

Starkiller2_zpstbkmjzpv.png

Proxy_zpspkczw2sl.pngJunoEclipse_zpsdpzfruol.png

Dude.

No.

30 points for a 4 attack turret with 5 actions at PS8..... lmao

Points for trying, but I think the transport is waaaaaay to cheap for what you are giving it. First off, its a transport, so probably loose the Evade and barrel roll actions, Ysanne on that ship would break it even more. The thing does no even look like it has a turret, and 4 shots to? Also boost and PS 10 for 2 points? last you did not even give Starkiller a special ability ;) I think the idea of a cloaking Imperial big ship is interesting and I hope we see it one day.

Rouge doesn't exactly ring the same bell as Rogue.

I guess you don't like the B-Wing or Falcon either, owing to their lack of symmetry. Personally, I find the Rogue Shadow more evocative of traditional Imperial aesthetics than even the Decimator. It just captures that iconic feel for me.

While I do find the B-wing a rather "silly" design... I do enjoy its aesthetics, otherwise. What I do not like about the (original) Rogue Shadow are the fins.., whatever. If the port side fin thingie mirrored the starboard side or vice versa I'd be more than happy with it and like the design even more than the Decimator. :) The Falcon is... well... the Falcon. Its "oddness" and asymmetry is just fine.

The sight of 4 attack on any non-epic ship, let alone a 4 attack turret is almost always a sign the person who made that card doesn't know what they're doing. The actual designers have only ever made one 4 attack ship, its design pushes it towards only attacking every other round, and they still describe 4 dice as "scary" from a design perspective.

So yeah, if you want your custom card taken seriously, don't put 4 attack on it.

The Eclipse crew card also has a problem in that it can be combined with VI for a pilot skill boost of 4. See Roark Garnet and Carlist Rieekan for why you can't do that.

There's nothing wrong with having an aesthetic preference. Not like we didn't already know that you're something of an odd duck, right?

Anyways, I think we're starting to move beyond the initial point, which had less to do with aesthetic preference than it did probability of inclusion. Some people might want it to be in the game, others might not. The question is, will it be?

TFU paved over by Rebels, so unlikely. It's gotta be something the CEO wants to make, that they can design to their satisfaction and that LFL's got to sign off on it. And that last one I can't really see happening. Pilot names are one thing, they could just make them up and LFL'd probably be fine with it (they did with three of the four phantom pilots, only Sigma is actually sourced from somewhere) a whole ship displayed on the shelf is another.

And even if it were a possibility, I can't see it being high up their priority list.

Edited by TIE Pilot

thanks for the input I'll make changes I had a feeling the ship and skill were too cheap. It's funny what you can do at 3 am with no sleep.

(I didn't read all the posts so if i am duplicating something already said - suck it).

The Rogue shadow was a one of a kind ship, sure the mil falcon was, but the 1300 wasn't, nor was the 2400. Because of that uniqueness it's a little out of place. Every other ship we have were either mass produced or otherwise constructed in number. Even the Firespray 31 had like 6 around at least in the GCW.

The Rogue Shadow and the Missileboat are both ships that belong to project:mothballed, lets hide it under mount tantiss, which is why I doubt we'll see them. The Phantom at least seemed to have some stored in the maw, and t he Defender keeps coming back in the EU enough times to make the Avenger redundant.

It's not as if the Imperials don't have a huge list of ships for future waves. Ships like the Assault Gunboat, then Scimitar Bomber, the Assault Gunboat, the TIE Avenger, the Assault Gunboat, the TIE Hunter, the Assault Gunboat, the Stormtrooper Transport, and of course the Assault Gunboat.