Tactics Aragorn, Ready for Errata!

By Jban, in The Lord of the Rings: The Card Game

And how are you handling situations when there is several enemies engaged with you or when enemies are immune to stuff like feint?

And how are you handling situations when there is several enemies engaged with you or when enemies are immune to stuff like feint?

More that one enemy, you feint one and block the other. Gandalf has 3 defense/5 hit points and a staff that can discard shadow effects, as well as unexpected courage (which I put on Gandalf) and flames of anor to ready. Most of the time, in solo, I am only facing one enemy at a time. With Gandalf/Hama/Glorfindel (spirit) that is 9 attack power. I ussually have a Rivendale blade on Glor for even more. Even if you can't kill every enemy in one hit, you just use feint again next round. Trust me, the deck has no problem with combat.

As for enemies that are immune to player card effects, or what have you, again, Gandalf is a good blocker. I ussually run Warden of Healing to handle any damage over defense, plus I run one copy of Arwen, and she can boost Gandalf defense to four. Again, the situation is super rare, and most of the time it is a boss. By the time you get to the boss you have complete control of the board so you can chump block with Warden of Healing and swing for 9 minimum. I one shot bosses about 90% of the time. The quests where bosses are NOT immune to player card effects are just a joke. Seriously, the deck makes the game boring because it is so dominant. I try not to play the deck unless I am really having a hard time with a quest.

I don't know who said that good cards are great for the game, because they are viable and can be easily playable, and not a trap to be avoided. I agree to a degree.

I think the game has to be balanced, that new cards should expand the possibilities with very low power creep. Power creep is almost impossible to avoid, it is just the nature of the beast. New cards should bring old cards to the spotlight (Weather Hills Watchman), bring new ideas (Ranger Summons, Gather Information), round out new deck (Halbarad), bring new options that are balanced to already viable decks ( Ride Them Down, Tireless Hunters ).

The problem arise when the new options overshadow the old cards by being so generally good that can go in almost any deck, cutting our options (I'm looking at you Quickbeam and Wandering Ents). Yes, we have already OP decks like, for example, Dain Dwarf Army, but that is not an excuse.

I agree with almost everything that was said about Aragorn being OP. He certainly is. LOTR LCG designers have a lot of good ideas, but they should be a little bit more liberal at using "once per phase", "once per turn" and similar.

Aragorn basically has 4 atk, give +1 atk others, pull enemies in one of the best action windows and is easily abusable with readying effects. Him and Quickbeam (maybe Wandering Ents) are the worst offenders in the recent packs. The rest are mostly fine.

And how are you handling situations when there is several enemies engaged with you or when enemies are immune to stuff like feint?

More that one enemy, you feint one and block the other. Gandalf has 3 defense/5 hit points and a staff that can discard shadow effects, as well as unexpected courage (which I put on Gandalf) and flames of anor to ready. Most of the time, in solo, I am only facing one enemy at a time. With Gandalf/Hama/Glorfindel (spirit) that is 9 attack power. I ussually have a Rivendale blade on Glor for even more. Even if you can't kill every enemy in one hit, you just use feint again next round. Trust me, the deck has no problem with combat.

As for enemies that are immune to player card effects, or what have you, again, Gandalf is a good blocker. I ussually run Warden of Healing to handle any damage over defense, plus I run one copy of Arwen, and she can boost Gandalf defense to four. Again, the situation is super rare, and most of the time it is a boss. By the time you get to the boss you have complete control of the board so you can chump block with Warden of Healing and swing for 9 minimum. I one shot bosses about 90% of the time. The quests where bosses are NOT immune to player card effects are just a joke. Seriously, the deck makes the game boring because it is so dominant. I try not to play the deck unless I am really having a hard time with a quest.

Interesting. What about questing? What kind of scores do you get?