Let me know how your "ultimate, all-powerful, it breaks the game" deck does against The Master's Malice, then we can talk about errata.
http://hallofbeorn.com/Cards/Details/The-Master's-Malice-HoN
Seriously?
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Well danpoage, if you have readen anything in this threat I'd suppose you would understand that this topic has arisen because by the introduction of Tactics Aragorn the combat part of the game has become 'trivial'. Since Master's Malice has nothing to do with combat, It might be more useful to not reply on the topic if you are not able to contribute anything to the discussion,
Back to the topic, I've been thinking some more about the complete issue and the major issue is the engaging part of Aragorn. Since Merry and Brand always were in trouble on the engaging/defending part it didn't tend to be broken. Now Tactics Aragorn is introduced, this part has been solved and by consequence we are left with some deck mechanic that is too strong for the game. My first thoughts were solving it by just Aragorn, since changing Merry would allow the same combo with Brand, and changing Brand would allow the combo with Merry. So changing Aragorn would definitely be an improvement for the game, but like joezim007 suggested it might be even necessary that all 3 get a change.
Greetings Jban