So, I was originally going to ask some potentially stupid question about how much Profit Factor is enough? You will always want more, and the doing more endeavors will gain that, but you reach a point where you might feel "big enough", and can make the rolls for more of what you want then you fail, even for cool stuff, but then I hit a different, maybe better, maybe just as dumb question:
Once you get your group to a certain point, how do you prep loot for an area? More to the point, I'll use my RT silly guy, Aedan Qel-Drake, for this example. Aedan wears BQ enforcer light carapace, has a good field rating item, a coat that is, for all intents and purposes, a Salamanders Hero Mantle, from DW, a BQ inferno pistol, and a BQ unique Eldar power sword. While some of the weapons might not be the best that I might choose, much of his gear is in some way iconic to or for him, and he's not likely to change any of it, regardless of "better options" he might find in some wreck.
Once your group gets to a point where they feel they've cherry-picked the ideal gear set for themselves, what's good to leave them to find? Certainly, another BQ plasma pistol is a great little treasure, but not worth a PF, maybe not even several crates of them, and the way sales work in RT is usually bulk goods that make even Sam's Club, or some gov'ts gag, so I'm not sure what they'd do with some of them, once procured. Another box in the hold might get another plasma pistol dropped into it, or you might prop it up on another table in your cabin, but that might not even be a show piece. As with Aedan, you (the GM) might even have something on offer you think is better, like a BQ plasma pistol might seem to be superior to a BQ inferno pistol, if only because RT doesn't use Melta, and the clip size of an inferno pistol can hurt, but if Aedan's Dragon's Ire is his iconic gun, he/I might not care. He might get ahead wearing that suit of artificer armor found in the Tomb of St. Cognatius, but it's power armor, for the most part, and might not fit under is spiffy coat. Have you run into this problem, and how did you endeavor to resolve it? It would be boring to find no loot, but equally so if you don't see any of that loot as worth using, and it can't be converted into money on the scale that a Rogue Trader and Co. care about. Thoughts?