Not that it really matters for many but I got my first game of IA in and got to be frank didn't like it.
Let me explain, I have D2E, when I say I have D2E I have it all, and I enjoy it and was looking forward to playing IA, I love star wars and SciFi more generally than Fantasy.
I didn't buy it initially because I hadn't got as much D2E in as I wanted initially and then a friend bought it.
Basically, yes they have improved on D2E rules and I will be stealing a few of the rules for D2E house rules, things like one player then one group etc etc, really shakes things up and kills analysis paralysis. Minis are awesome and artwork is mind blowing.
My issue, Descent mechanics fit the game, its a medieval combat game with some archery and magic, IA is a shooter at heart or thats what star wars should be (with lightsabers occasionally and special mechanics for jedis), and it just doesn't feel like a shooter, Cover plays almost no part in the game like it should in a good shooter past can you see round the corner and I came to the conclusion it is a cheap rip off rather than it's own game experience.
You may say well proper cover mechanics would make the game longer as it is and you would be right, but surely that's the whole point of good game design, make the mechanics fit the genre, they did it with Armada capital combat is different to fighters, this could have been a great game instead it's just a cheap handle turn
Total anti climax. I know this isn't going to go down well on these forums but I just wondered if anyone else had felt the same?
Edited by Lilikin