Now try for productive!
Edited by NightshrikeN-1 Starfighter: More proof Lucas doesn't listen
Well, the Arc-170 should have at least have barrel roll. Maybe a unique thing to the arc-170 would be if it barrel rolls its the only movement it can do for a turn, maybe a special modification card that cost 0-2 points would solve that. The rear auxillary arc should be smaller than normal, say 30 degrees in stead of the normal 45. maybe 3 hull and 2 shields. Also to use the rear turret it should be an optional upgrade, like the ion cannon on the Y-Wing. Hardly worth complaining about assuming they ever add it with these conditions.
What makes you think it should barrel roll? It's meant to be a big heavy fighter isn't it? If the X-Wing can't barrel roll I don't see why the ARC-170 should be able to. It's unique feature should be a Rear Arc Gunner crew member, for attacking from both arcs in one turn.
I was only making a light hearted jest anyway, don't let me steel your topic! ![]()
I remember making an ARC-170 topic. Suppose I could bring it from the dead if anybody wants.
Well, the Arc-170 should have at least have barrel roll. Maybe a unique thing to the arc-170 would be if it barrel rolls its the only movement it can do for a turn, maybe a special modification card that cost 0-2 points would solve that. The rear auxillary arc should be smaller than normal, say 30 degrees in stead of the normal 45. maybe 3 hull and 2 shields. Also to use the rear turret it should be an optional upgrade, like the ion cannon on the Y-Wing. Hardly worth complaining about assuming they ever add it with these conditions.
What makes you think it should barrel roll? It's meant to be a big heavy fighter isn't it? If the X-Wing can't barrel roll I don't see why the ARC-170 should be able to. It's unique feature should be a Rear Arc Gunner crew member, for attacking from both arcs in one turn.
I was only making a light hearted jest anyway, don't let me steel your topic!
Some people (myself included) feel that the X-wing should have some sort of barrel roll function added to the X-wing, as in the Both movie battles the X-wing was clearly able to do this. However, adding it to the X-wing would upset the game as there would literally be no reason to use the A-Wing at all, since an X-wing with barrel roll is an A-wing+Astromech. I mean you can currently give an X-wing a barrel roll with certain cards, but the stress token/ damage isn't exactly worth the risk right now.
I always felt the Arc-170 was sort of like a precursor to the X-Wing, so maybe we get Wave 7 upgrade cards that give X-wings more moves? Why not add those to the Arc-170 as well? But I guess that's the problem with Jack of all trades fighters, good at everything, master of none. And with out the Barrel roll move the X-wing is still a fun ship to fly.
Fortunately the N-1 isn't a jack of all trade fighter. It pretty much seems to be in the dog fight role.
Speaking of which, was their a manuvere dial for the N-1 in this thread, or did I miss it?
The ARC-170 was a heavy fighter though, not a jack of all trades. It could do multi-role, maybe, but it was meant for heavy assault. I mean that thing was so thick and hard to handle that the designers thought it needed to be crewed by three guys and an astromech to boot- thing is, they weren't wrong. Plenty of torpedoes, big guns, so on and so forth. Really it was a monster of a fighter.No barrel roll, but astromech, torpedo, and crew for sure.
Anyway, about the N1. Again.
It can do Multi-Role. It's more of a Dogfighter, but the ability to carry torpedoes and an astromech makes it able to do far more than say, an A-WIng. It could hit things pretty hard if it needed to. Thing is seriously misunderstood.
I remember making an ARC-170 topic. Suppose I could bring it from the dead if anybody wants.
Nah, far more fun going over the same old things again in a different thread!
Some people (myself included) feel that the X-wing should have some sort of barrel roll function added to the X-wing, as in the Both movie battles the X-wing was clearly able to do this. However, adding it to the X-wing would upset the game as there would literally be no reason to use the A-Wing at all, since an X-wing with barrel roll is an A-wing+Astromech. I mean you can currently give an X-wing a barrel roll with certain cards, but the stress token/ damage isn't exactly worth the risk right now.
I always felt the Arc-170 was sort of like a precursor to the X-Wing, so maybe we get Wave 7 upgrade cards that give X-wings more moves? Why not add those to the Arc-170 as well? But I guess that's the problem with Jack of all trades fighters, good at everything, master of none. And with out the Barrel roll move the X-wing is still a fun ship to fly.
Fortunately the N-1 isn't a jack of all trade fighter. It pretty much seems to be in the dog fight role.
Speaking of which, was their a manuvere dial for the N-1 in this thread, or did I miss it?
I don't see barrel roll as really representing a barrel roll from the films, but representing agility in a more abstract way.
Fortunately the N-1 isn't a jack of all trade fighter. It pretty much seems to be in the dog fight role.Speaking of which, was their a manuvere dial for the N-1 in this thread, or did I miss it?
Anyway, about the N1. Again.
It can do Multi-Role. It's more of a Dogfighter, but the ability to carry torpedoes and an astromech makes it able to do far more than say, an A-WIng. It could hit things pretty hard if it needed to. Thing is seriously misunderstood.
N-1 was an interceptor, surely? Too small to be a superiority fighter, but had to get in the air/space quickly in case of attack.
Is it too small? The X-Wing isn't so big and quite frankly The TIE Interceptor is smaller than the TIE fighter. I don't think size matters here. But I said it was an agile multi-role fighter, not a superiority fighter.
Which quite frankly in Star Wars is directly interchangable with Dogfighter.
Some people (myself included) feel that the X-wing should have some sort of barrel roll function added to the X-wing, as in the Both movie battles the X-wing was clearly able to do this. However, adding it to the X-wing would upset the game as there would literally be no reason to use the A-Wing at all, since an X-wing with barrel roll is an A-wing+Astromech. I mean you can currently give an X-wing a barrel roll with certain cards, but the stress token/ damage isn't exactly worth the risk right now.
...The A-wing doesn't have a barrel roll. It has a boost.
Going back to the original post, funny thing, I always thought the tall collar with the astromech head popping out of the back of the cockpit was ugly. It added an odd lump to an otherwise sleek looking ship.
Now try for productive!
Okay. So this maneuver you want to introduce for the N-1, what do you want it to do mechanically in the game? From what you've described so far it might not be easily done with the current templates.
Initially it sounded like you were thinking two opposite facing hard 1 turns in sequence, moving the ship forward and laterally but maintaining the starting orientation, kind of like moving a bishop in chess. An A-wing with Daredevil for example.
Reading the quote from the P-38 pilot gives a slightly better perspective. In that the P-38 turns hard left and the pursuing plane follows the maneuver, then the P-38 pulls hard right but the pursuer isn't able to pull out of the current turn as quickly and loses the P-38.
The closest analogue I can think of in X-wing currently would be a Tie Defender chasing and A-wing. The A-wing pulls a hard 1 left, the Defender follows with a hard 2 left causing stress as the maneuver is red (assuming the distance between the two at the activation phase is such that the hard 2 left will close the Defender to range 1 in the rear of the A-wing after it has moved). In the following turn the A-wing pulls a hard 1 right, the Defender (assuming it hasn't cleared stress) cannot follow as it's hard 1 right is also red. Not that a Defender player is likely to try and pursue an A-wing in this case.
In some respects that kind of repositioning is provided by the barrel roll, in the case above let's assume the A-wing has a barrel roll thanks to Expert Handling. After performing the hard 1 left, the Rebel player then barrel rolls. Depending on the Defender starting position it may find that even after a well placed hard 2 left, the A-wing is still out of arc. Additionally, because the Defender is now stressed, it cannot barrel roll to correct the arc. Again, highly unlikely scenario I know.
Hmm, not so productive after all, I don't really have any good suggestions on how to approach that in game. Best I can think of is after a hard turn, rotate the ship through 90 degrees against the direction of the turn. That'd maintain the orientation of the ship through the maneuver, I don't know how much use it'd be though. After all, you're not much better off over a standard hard turn in regards to shaking a pursuer.
You're all crazy anyway, going on about N1s when you should be whining about ARC-170s...
Someone needs to find and necro that thread... we want our ARCS.
N1s I've actually had a huge change of heart with - as long as they can be repainted from goldenrod.
Going back to the original post, funny thing, I always thought the tall collar with the astromech head popping out of the back of the cockpit was ugly. It added an odd lump to an otherwise sleek looking ship.
Now try for productive!
Okay. So this maneuver you want to introduce for the N-1, what do you want it to do mechanically in the game? From what you've described so far it might not be easily done with the current templates.
Initially it sounded like you were thinking two opposite facing hard 1 turns in sequence, moving the ship forward and laterally but maintaining the starting orientation, kind of like moving a bishop in chess. An A-wing with Daredevil for example.
Reading the quote from the P-38 pilot gives a slightly better perspective. In that the P-38 turns hard left and the pursuing plane follows the maneuver, then the P-38 pulls hard right but the pursuer isn't able to pull out of the current turn as quickly and loses the P-38.
The closest analogue I can think of in X-wing currently would be a Tie Defender chasing and A-wing. The A-wing pulls a hard 1 left, the Defender follows with a hard 2 left causing stress as the maneuver is red (assuming the distance between the two at the activation phase is such that the hard 2 left will close the Defender to range 1 in the rear of the A-wing after it has moved). In the following turn the A-wing pulls a hard 1 right, the Defender (assuming it hasn't cleared stress) cannot follow as it's hard 1 right is also red. Not that a Defender player is likely to try and pursue an A-wing in this case.
In some respects that kind of repositioning is provided by the barrel roll, in the case above let's assume the A-wing has a barrel roll thanks to Expert Handling. After performing the hard 1 left, the Rebel player then barrel rolls. Depending on the Defender starting position it may find that even after a well placed hard 2 left, the A-wing is still out of arc. Additionally, because the Defender is now stressed, it cannot barrel roll to correct the arc. Again, highly unlikely scenario I know.
Hmm, not so productive after all, I don't really have any good suggestions on how to approach that in game. Best I can think of is after a hard turn, rotate the ship through 90 degrees against the direction of the turn. That'd maintain the orientation of the ship through the maneuver, I don't know how much use it'd be though. After all, you're not much better off over a standard hard turn in regards to shaking a pursuer.
There's some good thinking there. Incidentally, I think the actual P-38 pilot was performing a very, very aggressive displacement roll outside of his own turn circle. This maneuver would enable him to actually get on the six of the pursuing German if performed properly, because the displacement roll would lead him right back to the left hand turn he was making, but now a little bit outside the circle, and having taken longer to get there. Assuming the German pilot wasn't expecting the maneuver, because it didn't give itself away on the control surfaces, and assuming it was violent enough, he'd have overshot through the turn circle before he could stop himself, thus spitting out in front of the Lightning. This sort of displacement roll would be more of an advanced sensors barrel roll, I would guess.
Edited by Nightshrike
You're all crazy anyway, going on about N1s when you should be whining about ARC-170s...
Someone needs to find and necro that thread... we want our ARCS.
N1s I've actually had a huge change of heart with - as long as they can be repainted from goldenrod.
Are you sure? Goldenrod is a really pretty color? My car used to be the same color as an N-1, until it died. Poor car.
I've never liked it.
For me i've always preferred dark colours and earth tones. It's personal preference.
Black/Red were my typical, and neutral military gray is a standard both for my TIE Corps and my spehz nazis (I use eisenkern stormtroopers to sub for infinity pan o).
How about a barrel roll using the one turn manoeuvre template?
Rather than the 1 bank? Or do you mean the same as Lieutenant Lorrir?
Rather than the 1 bank? Or do you mean the same as Lieutenant Lorrir?
Yeah, turns instead of banks. If you did it backwards after a 1 turn manouver you could just move sideways, I think?
Rather than the 1 bank? Or do you mean the same as Lieutenant Lorrir?
Yeah, turns instead of banks. If you did it backwards after a 1 turn manouver you could just move sideways, I think?
It'd be an interesting thing to try. I guess the other option would be to boost with 1-hards, but that might be best saved for a pilot ability.
I see this thread has died as the argument has moved back to my old ARC-170 thread. I say we keep them both going, just to annoy the prequel ship haters!
And you think us the unreasonable side?
You don't want to see dissenting views don't post on the net.
And you think us the unreasonable side?
You don't want to see dissenting views don't post on the net.
I was being flippant, I'm not serious! <hugs>
I see this thread has died as the argument has moved back to my old ARC-170 thread. I say we keep them both going, just to annoy the prequel ship haters!
I don't see much point in antagonising, but there is still plenty to discuss about the ship. Like the pilots and their abilities.
I see this thread has died as the argument has moved back to my old ARC-170 thread. I say we keep them both going, just to annoy the prequel ship haters!
I don't see much point in antagonising, but there is still plenty to discuss about the ship. Like the pilots and their abilities.
Yeah, I was only joking about that. I just thought it was a shame that the resurrection of the other thread seemed to have killed this one, I was enjoying this one.
Well, this thread was helpful for me to work on some homebrew ideas for the N-1. Still trying to figure out a cool native reposition action. I may just go with Seignor's loop in place of K-turns. A TIE fighter dial with S-loops in place of K-turns would be fun to play around with, I think.
I see this thread has died as the argument has moved back to my old ARC-170 thread. I say we keep them both going, just to annoy the prequel ship haters!
I don't see much point in antagonising, but there is still plenty to discuss about the ship. Like the pilots and their abilities.
Yeah, I was only joking about that. I just thought it was a shame that the resurrection of the other thread seemed to have killed this one, I was enjoying this one.
My Apologies, I thought it'd be funny to bring it back.
I think the E-wing had the most sensible spot for the astromech: inside the cockpit with all the stuff he needs to fix protected and not making a beautiful target for some gun-happy Imp.