N-1 Starfighter: More proof Lucas doesn't listen

By patox, in X-Wing

What do we think?

looks like the rookie pilot's going to get a partner in the furthest corner of the carrying case :P

would definitely advocate for a decrease in cost. If the ps 2 variant is costed higher than the Scyk and higher than the A-wing, there's sadly not much reason to take them.

To be fair, in the films the droid starfighters were one-shotting them it looked like.

In the films though most starfighters could one-shot most starfighters. There is probably a quick shot in Jedi of a B-Wing getting one-shotted by something.

Edited by Forgottenlore

What do we think?

looks like the rookie pilot's going to get a partner in the furthest corner of the carrying case :P

would definitely advocate for a decrease in cost. If the ps 2 variant is costed higher than the Scyk and higher than the A-wing, there's sadly not much reason to take them.

It's the same cost as a Saber Squadron Pilot. Would it help to up the PS to 6?

What do we think?

looks like the rookie pilot's going to get a partner in the furthest corner of the carrying case :P

would definitely advocate for a decrease in cost. If the ps 2 variant is costed higher than the Scyk and higher than the A-wing, there's sadly not much reason to take them.

It's the same cost as a Saber Squadron Pilot. Would it help to up the PS to 6?

at 2 dice offense, it's strictly worse than the saber by quite a massive margin, and it's going to be bulldozed by a 21 point Green Squadron Pilot (PTL, title, Calculation, refit) when it comes to getting a spot in a list

What do we think?

Bravo-Squadron-Pilot-Front-Face_zpsjuqgo

If this is for Mel's minis, Looks good, except I think it needs another hull point (Anakin's took a couple hits and skidded along a metal hanger floor for several yards and was able to fly, Even if some of that may have been plot armor.)

However, the main issue is the Rebel symbol on the card. I'm going to leave my little spill here on that:

Some people want Pre-quel ships in X-Wing, others do not. I have read through the Discussion on this forum, and since Y-wings and Z-95s, First seen in the clone wars, were still used by the Rebel alliance, I don't think that means N-1s are exactly outdated ships, since it was build only roughly 10 years before the clone war start. However does that mean that the N-1 should be added to X-wing?

Currently, I would say no, except for one condition. As a game that focuses on the OT and EU, I don't really think anything that wasn't carried over from the Pre-quels to the OT should be. It's one thing to have E-wings or Tie Defenders, which not only expand upon the same style of Rebel/Imperial ships respectively, but also tactics and looks. While new ships being different things, adding the N-1 to the Rebel tree doesn't fit within the what the Rebel alliance would have used. That's why pirates are allowed to use Z-95s and Y-wings, they are older mass produced fighters, and getting your hands on one would be far easier than getting a 1 planet exclusive fighter.

Now that being said, Pirates use whatever they can find, so I could see it plausible for FFG to maybe do a S&V "Relic find" Ace Pack, with 2 arc-170s and 1 N-1, all scum. Or maybe just release singles of those fighters for the S&V faction. The point is, they aren't fighters that the Rebellion used or record of them using it.

The other thing I could see FFG doing Eventually, is a Pre-quel expansion, including CIS and Republic Epic ships, large ships, and fighters. However this would require Allot of time on FFG's part, and I think they have allot from the OT and EU to explore before doing anything like that, but time will tell.

Overall a neat card.

The N1 was in Rogue Squadron frequently, and I recall someone saying N1s could be seen in The Battle of Endor now. Which if you ask me is neat.

I think it's a perfectly viable ship for The Rebellion- and imagine the implications? Having all those old aces and heroes training Rebel Pilots from the seats of their N1s? Makes The Rebels that much cooler.

and I recall someone saying N1s could be seen in The Battle of Endor now.

Not in the battle of endor, at the end of RotJ. During the celebrations around the galaxy. One of the scenes is on Naboo and there are some N1's flying past in the background.

The N1 was in Rogue Squadron frequently, and I recall someone saying N1s could be seen in The Battle of Endor now. Which if you ask me is neat.

I think it's a perfectly viable ship for The Rebellion- and imagine the implications? Having all those old aces and heroes training Rebel Pilots from the seats of their N1s? Makes The Rebels that much cooler.

and I recall someone saying N1s could be seen in The Battle of Endor now.

Not in the battle of endor, at the end of RotJ. During the celebrations around the galaxy. One of the scenes is on Naboo and there are some N1's flying past in the background.

A) and just because it was unlockable in a video game, doesn't exactly mean its viable material (The outrider has its own comic book series, which was why it was added to X-wing, not because of rogue squadron).

B) The Z-95 Headhunter is the trainer for Rebel pilots. The N-1 doesn't make any sense their either.

Edited by FlyingAnchors

The N1 was in Rogue Squadron frequently, and I recall someone saying N1s could be seen in The Battle of Endor now. Which if you ask me is neat.

I think it's a perfectly viable ship for The Rebellion- and imagine the implications? Having all those old aces and heroes training Rebel Pilots from the seats of their N1s? Makes The Rebels that much cooler.

and I recall someone saying N1s could be seen in The Battle of Endor now.

Not in the battle of endor, at the end of RotJ. During the celebrations around the galaxy. One of the scenes is on Naboo and there are some N1's flying past in the background.

A) and just because it was unlockable in a video game, doesn't exactly mean its viable material (The outrider has its own comic book series, which was why it was added to X-wing, not because of rogue squadron).

B) The Z-95 Headhunter is the trainer for Rebel pilots. The N-1 doesn't make any sense their either.

You know what I didn't say? That the N1 was the trainer-fighter for Rebels.

No, I said that it'd be really cool if RNSF pilots were helping train Rebel Pilots, and yes- I did say from their N1s, but I didn't say using the N1 as a Trainer.

The N1 was in Rogue Squadron frequently, and I recall someone saying N1s could be seen in The Battle of Endor now. Which if you ask me is neat.

I think it's a perfectly viable ship for The Rebellion- and imagine the implications? Having all those old aces and heroes training Rebel Pilots from the seats of their N1s? Makes The Rebels that much cooler.

and I recall someone saying N1s could be seen in The Battle of Endor now.

Not in the battle of endor, at the end of RotJ. During the celebrations around the galaxy. One of the scenes is on Naboo and there are some N1's flying past in the background.

A) and just because it was unlockable in a video game, doesn't exactly mean its viable material (The outrider has its own comic book series, which was why it was added to X-wing, not because of rogue squadron).

B) The Z-95 Headhunter is the trainer for Rebel pilots. The N-1 doesn't make any sense their either.

The outrider was added because of Shadows Of The Empire. book, and videogame which is the highest rated canon source outside of the movies.

The n1 is in two movies. I took that as It not being described as a vehicle to pilot, but as something that the pilots who are training flew.

The N1 was in Rogue Squadron frequently, and I recall someone saying N1s could be seen in The Battle of Endor now. Which if you ask me is neat.

I think it's a perfectly viable ship for The Rebellion- and imagine the implications? Having all those old aces and heroes training Rebel Pilots from the seats of their N1s? Makes The Rebels that much cooler.

and I recall someone saying N1s could be seen in The Battle of Endor now.

Not in the battle of endor, at the end of RotJ. During the celebrations around the galaxy. One of the scenes is on Naboo and there are some N1's flying past in the background.

A) and just because it was unlockable in a video game, doesn't exactly mean its viable material (The outrider has its own comic book series, which was why it was added to X-wing, not because of rogue squadron).

B) The Z-95 Headhunter is the trainer for Rebel pilots. The N-1 doesn't make any sense their either.

You know what I didn't say? That the N1 was the trainer-fighter for Rebels.

No, I said that it'd be really cool if RNSF pilots were helping train Rebel Pilots, and yes- I did say from their N1s, but I didn't say using the N1 as a Trainer.

Ah I see, I can imagine that the Rebellion had more than a few Naboo fighter pilots, maybe some who even fought in the movie fight(human life expectancy in star wars is roughly 120 years, so even 30 years later it would be plausible for some to still be flying).

Although I do see what your saying, Ace N-1 pilots flying alongside a rookie Wedge or Biggs or other rebel pilots teaching them how to fly their new Z-95s or X-wings as they handle the aces handle their N-1s with ease in training and in skirmishes with the empire... I understand it, But I still can't see the N-1 as a rebellion craft.

I just picked the rebel symbol on the card because I wasn't going to make it scum initially, but I may for the game I end up running. Having a 3 green K-turn would rock out with unhinged astromech.

Thing is, I really can't see anybody but RNSF pilots using N1s, or putting anything but a proper astromech in their ship.

Does this make it more competitive?

Bravo-Squadron-Pilot-Front-Face_zpsmzwxo

For 18 points you can have this and the R2 astromech, giving it green hard 1s. That's kind of nuts.

For 21 points, you can get this, R2, and PtL. So you can boost and barrel roll, and you can clear stress with a hard 1. You're sure it wasn't properly costed the first time around?

Edited by Nightshrike

There'd be no reason to fly Green Squadron Pilots anymore

Priced too low. Hit it back up to 20, because here's the thing. It has a lower firepower than an X-Wing, but it's got a barrel roll. So it'd be inbetween an X-wing and A-Wing. If you had full Green Squadron Pilots, you could field ONE more of them, or have ships that can barrel roll and have one less- but with wholly different options.

Way, way too cheap. Especially for a reasonably well made and prestigious fighter.

Does this make it more competitive?

Bravo-Squadron-Pilot-Front-Face_zpsmzwxo

For 18 points you can have this and the R2 astromech, giving it green hard 1s. That's kind of nuts.

For 21 points, you can get this, R2, and PtL. So you can boost and barrel roll, and you can clear stress with a hard 1. You're sure it wasn't properly costed the first time around?

id be tempted to say 1 more shield points up to 20 and a 2 pilot skill rebel sympathizers for 18 points what dial are you thinking heres a link to my take its near the bottom

https://community.fantasyflightgames.com/index.php?/topic/156220-starfighter-ships-lok-revenants/

Edited by boomboom517

That NEGVV quote is silly. It's a starfighter. What else is it for if not combat?

Showing off? Demonstrating that you do at least have a defence force? Ceremony? A toy for little boys to play in while their pods are in the garage?

Yeah, come to think of it, it's rare for an evade action to save me anyway, and when it does, it's down to piloting error. This would be a very fun ship to fly. And I have a native reposition action I'm ready to try with it - an S-turn. It would basically emulate reversing thrust on one engine and maximizing it on the other to yaw the ship hard over, and then reversing it back to straighten out. It would be plotted by making a one hard to the intended direction of travel, and then a one hard back the other way, producing an S-shaped single-side offset.

That's quite a lot of movement for one action, aren't you worried it might be a bit OT? It would be similar to a 2-boost combined with a 2-barrel-roll wouldn't it?

I'd make that S-turn a maneuver rather than a reposition, or make it an EPT with an associated stress cost.

Having a 3 green K-turn would rock out with unhinged astromech.

I think there's a good reason why Salvaged Astro can't be combined with ships with 3Ks.

Showing off? Demonstrating that you do at least have a defence force? Ceremony? A toy for little boys to play in while their pods are in the garage?

It not being good at combat isn't the same as it not being for combat. It's a starfighter. It's a small spaceship with guns. What is it for if not shooting things? It's like having a functioning gun that's not a weapon: it doesn't make sense.

ship card

Based on its statline off the top of my head I'd give it a PS1 cost of 14, so 16 to 18 for your PS4 EPT. Yes it has upgrade slots but you have to to spend further points to fill them. If it has a particularly impressive dial I'd bump it up to 15 PS1 so 19 for the PS4 EPT.

MajorJuggler could probably cost it more appropriately.

Showing off? Demonstrating that you do at least have a defence force? Ceremony? A toy for little boys to play in while their pods are in the garage?

It not being good at combat isn't the same as it not being for combat. It's a starfighter. It's a small spaceship with guns. What is it for if not shooting things? It's like having a functioning gun that's not a weapon: it doesn't make sense.

People in purely ceremonial roles have real guns. What about the guard at Buckingham Palace?

Honour guards are human. They weren't designed and built by an arms manufacturer.

Do you get "purely ceremonial" tanks?

A freighter can not be built for combat because its primary role is transporting cargo. A shuttle can not be designed for combat because it's primary role is transporting people. But all a starfighter does is fight. How can you have a starfighter for which the primary role is not starfighting?

Edited by TIE Pilot

I'd make that S-turn a maneuver rather than a reposition, or make it an EPT with an associated stress cost.

Having a 3 green K-turn would rock out with unhinged astromech.

I think there's a good reason why Salvaged Astro can't be combined with ships with 3Ks.

Showing off? Demonstrating that you do at least have a defence force? Ceremony? A toy for little boys to play in while their pods are in the garage?

It not being good at combat isn't the same as it not being for combat. It's a starfighter. It's a small spaceship with guns. What is it for if not shooting things? It's like having a functioning gun that's not a weapon: it doesn't make sense.

ship card

Based on its statline off the top of my head I'd give it a PS1 cost of 14, so 16 to 18 for your PS4 EPT. Yes it has upgrade slots but you have to to spend further points to fill them. If it has a particularly impressive dial I'd bump it up to 15 PS1 so 19 for the PS4 EPT.

MajorJuggler could probably cost it more appropriately.

Yeah, the S-Turn is not a reposition, it's a maneuver. A red maneuver with no number to be more specific, so it can never be made green by astromechs or what have you.

Edited by Nightshrike

Honour guards are human. They weren't designed and built by an arms manufacturer.

Do you get "purely ceremonial" tanks?

A freighter can not be built for combat because its primary role is transporting cargo. A shuttle can not be designed for combat because it's primary role is transporting people. But all a starfighter does is fight. How can you have a starfighter for which the primary role is not starfighting?

Whether you do or do not get purely ceremonial tanks, quite clearly you could, which answerers your second question.

If you're rich enough to be able to afford to build a star-fighter primarily aimed at showing off rather than meeting genuine military requirements then maybe that's what you do. Myself I'd imagine that money could be better spent improving the lives of your citizens (or perhaps stop being selfish, use your wealth to go and free the slaves on Tatooine), but that's a different subject.

Yeah, the S-Turn is not a reposition, it's a maneuver. A red maneuver with no number to be more specific, so it can never be made green by astromechs or what have you.

Then isn't that the same as doing a forward followed by a bank (maybe a two bank)?

I'm sorry to sound so negative, it just sounds like a slightly convoluted way of achieving something we can already do (or that would be simpler to introduce by way of a speed two baller roll manoeuvre).