Surely I'm not the only one...

By cliffetters, in Star Wars: Imperial Assault

...who has wondered when FFG will integrate Imperial Assault and Armada into a campaign series? I can easily imagine Imperial Assault missions to break into an Imperial launch facility to infiltrate an Imperial Star Destroyer.

The next game played might be an Armada game, where depending on the outcome of the IA mission there may be fewer TIE Fighter pilots (you gave them the Star Wars equivalent of the flu) or fewer guns on a particular side of the hull where hidden bombs were detonated! Sabotage!

Or perhaps the Imperials stopped the Rebel saboteurs during the IA game and now has vital intelligence that allows them to redeploy one ship in the Rebel fleet!

I think that there is a crazy amount of interaction that both games could have with each other.

Edited by cliffetters

Don't forget about integrating X-Wing into the mix.

You would start at the Armada level, work out some space battles in X-Wing which would affect Armada, and then maybe some boarding actions or planetary side missions in IA which would affect them both!

Its been done with x wing, and before that with the WOTC games.... just apply a bonus for the winnng x wing player whe it moves to the ground or if you have a group of 4, 2 play each game as teams and you set objectives for both games that need to be met for the overall victory.

I say simultaneous games that affect each other - that way the entire thing doesn't take 4 days to finish. Have 6 people, two at each table, and setup a scenario where all three stations can be playing simultaneously and in real-time, affecting the other 2 games...

I have faith it can be done. I have not the patience for it, however...

I say simultaneous games that affect each other - that way the entire thing doesn't take 4 days to finish. Have 6 people, two at each table, and setup a scenario where all three stations can be playing simultaneously and in real-time, affecting the other 2 games...

I have faith it can be done. I have not the patience for it, however...

The Battle of Endor come to mind.

Simultaneous:

2 players Imperial Assault: Rebels need to blow out the shileds protecting the station.

2 players Armada: Rebel fleet needs to survive until the ground unit blow out the shields.

Once the shield are down:

4 players X-Wing: Make a Team Epic game where the rebels need to destroy the station core.

What would happen in armada if the rebels failed the IA mission?

The galaxy would tumble into darkness under the harsh rule of the sith...

...which is why simultaneous play is troublesome. You could simply provide small bonuses for successes in the other game/games.... though I would leave either Armada or X-wing out, all 3 games is superfluous. Armada already has fighter combat and you wouldn't need to have x-wing if you had Armada running. Or you leave the capital ships out of it and focus on x-wing and IA. You just have to give bonses that, while impactful, do not make it impossible for a team to win on one tabl just because their team lost at a different table.

The better option would be to link them in a campaign. Start on the ground where rebs need to destroy the field generator (Endor)... if they win then you play a trench run scenario in x-wing. If the Imps win on the ground, the x-wing scenario is of a desperate rebel escape, heavily outnumbered by Imperials, for instance.

Edited by Stromboli

What would happen in armada if the rebels failed the IA mission?

You can make it so that the rebels will eventually win no mather what. BUT. The Armada game is in fact the timer. In Armada the rebels are heavily outnumbered and must survive until the rebels win in Imperial assault.

So, the way for the rebels to actually win is to blow out the Shield Generator on Endor.

The way for the Empire to win is to annihilate the rebel fleet before they destroy the Shield Generator on the ground.

I could actually see it playing. You are the rebels in Armada, doing your best to survive. You look at the Imperial Assault table and see that they are still far from blowing the Generator down. ''Come on! What are you doing!?'' You yell. And the only answer you get is ''**** it, I need more time!''... ''Time is a luxury I don't think we can afford anymore, blow that generator down so we can go home!''

What would happen in armada if the rebels failed the IA mission?

Integrating IA and Armada victory conditions could be as simple as a Rebel victory in Armada provides one (not one each) free activation to the Rebel players to be used during the next game of IA. An Imperial victory might garner the Imperial player 4 additional threat at the start of the game.

Going back the other way, maybe an Imperial victory in IA means that during set up for the next Armada game, once all ships have been deployed, the Imperial player can redeploy one of his ships before the first turn, or they get an extra squadron of TIE Fighters, etc.

With the economy of XP/IP, credits, activations, and threat in IA there's a lot that could be use to reward either faction or even particular players that could be generic enough that a campaign could be put together pretty quickly.

Then again, taking the time to build a seriously cool campaign box set and create IA missions that included the use of Armada, and ship styled corridor tiles would be worth it. After all, imagine an Armada scenario that recreated the opening scenes of ANH, and an IA game that recreated ensuing boarding party and corridor battles on the Tantive V .

Edited by cliffetters

I did envision a parallel IA X-Wing hybrid with a disabled CR90 or Raider -class that has an IA map of the interior. You board it with shuttles while the starfighter battle rages around you and battle inside it to capture terminals. One terminal controls the internal doors, one controls the maneuver dial, one the energy distribution, one the weapons systems. The victor is determined by the X-Wing battle but control of the corvette can swing it in your favour.

Edited by TIE Pilot

They can create a campaign book where depending on what happens in the IA/Armada/xwing game dictates he next mission. Exactly like the current IA book but instead of always being a IA mission next you can sprinkle in the other games.