requisition

By Peroxis, in Star Wars: Edge of the Empire RPG

I probably should have put this in AoR forum but anyway.

Does anyone have any idea how much would have to pay for soldiers or ships for periods of time?

I know dangerous covenants has some stuff for PCs bit I feel like you would do things slightly differently for NPCs.

But anyways I just thought it would be cool to say to a group of players "you need to take out X encampment, you have 300,000 credits to do this with what are your orders?"

So I guess this would probably be good for a commander, they could decide they want someone to scout which might grant them a more or less limited map.

Maybe they want to spend everything on soldiers, or spend more on equipment like detonite, or they want to have a better equipped transport to the planet.

If they used a scout then maybe they can plan ahead to have a sniper team in the north and some commando like units coming from west then have a larger force to sweep at the correct time.

I feel like could easily be creative and spend the money either to benefit their parties strengths or just cover their weaknesses

Why would the cost be different for a PC versus an NPC? I don't think the chart differentiates. I would use the Dangerous Covenants for hiring soldiers and mercenaries of all kinds.

Would it stay the same if you were in the rebellion and using rebel forces?

Or would that just be down to negotiation and other social checks to convince other commander types to join you?

Would it stay the same if you were in the rebellion and using rebel forces?

Or would that just be down to negotiation and other social checks to convince other commander types to join you?

It would be a negotiation and social checks. If the person is already predisposed to the cause you may want to give blue dice to the negotiation roll to lower the salary, but EVERYONE wants to get paid. They may accept less from the rebellion, but I would be wary of anyone willing to die without a paycheck.

Not that they can use their money if they die.

Yeah I guess just making the rebellion cheaper makes sense.

I guess even if you weren't in the rebellion you could hire the rebellion to do things cheaper as long as it wasn't a conflict of interest.

Not that they can use their money if they die.

Yeah I guess just making the rebellion cheaper makes sense.

I guess even if you weren't in the rebellion you could hire the rebellion to do things cheaper as long as it wasn't a conflict of interest.

No, but that could be said of any military force. They still want payment to purchase things on shore leave, better weapons, armor, and everything else. People in the rebellion still have personal wants and goals that money will help them to obtain. Even if they are just saving their money or sending it home to loved ones.

I am not sure I follow your last sentence though. Who would be hiring the rebellion and why? I could see them doing jobs for political reasons.

I'll give the same answer I gave in another thread:

1) For each "mission" figure out what the players will NEED NEED. Issue them this gear.

2) Figure out what the players can get that will make the mission easier, but is not required. Give them enough credits for that.

3) Figure out what the players want long term. Give them a percentage of that. (you can almost treat things like ranks in Sound Investments)

After the initial briefing, but before they start, they can take all of the above and go shopping.

In theory this will allow them to get what they need, buy what they should want for the mission at hand, and save up for that one toy they really want but don't need specifically for any one mission.

So if they decide to blow the parties night vision devices budget on a single flamethrower for the wookiee they won't die, but they won't have to worry about finding themselves trying to scale a cliff with nothing but their bare hands and pocket lint.