Which ones would you select? I'm curious to see what people will take with their lists and their reasons behind their choices of what to take.
Edited by zathras23Now that we can select 3 obstacles for tournament play.....
Corran + stresshog + proxhog.
3 large debris. I'm flying a y that stresses itself all to hell anyways and I want to be able to shoot every turn.
Dual IG's
Three small debris. Obvious reasons. Stress sucks and not firing from a 2-ship list sucks even more.
I've recently been playing with an adaptation of my SC list:
Corran w/ VI, FCS, R2D2
Tycho w/ CR, APT, PTL, DD, EI
Gold w/ ICT, R3A2, BTL-A4
And I've been using the large rock and the two large debris obstacles. In my experience, both Tycho and the Gold end up almost every match with at least a dozen stress tokens, so the gold will never get another action and he knows it, while Tycho will never do a K turn and he knows that. As such, the debris clouds are open space for most of my list, but using all of the large obstacles allows me to make a dense field to fight within.
Any list I am taking with a large base, I will likely take 1 small rock and 2 debri clouds.
If I'm going all small base, then definitely the big rock, and a debri cloud or 2. It will depend on if my small base ships can deal with stress well.
I'll play dual IGs for the regional tournament, so I'll be packing 3 small asteroids. The stress from the debris is actually more damning to me (preventing k-turns and s-loops).
Ive been debating this a ton. I play rebel control, right now I'm leaning towards big rock to maximize thier no fly zone, a little rock to protect my deployment and I haven't decided on a third yet, but probably another rock
If I play small ball, I usually take the big rock and the 2 larger debris.
If I play Dash, all Debris.
Firespray, swarms... the smallest, the better
against 2 ship builds, the biggest fattest pieces you can find
as 2 ship builds, the opposite (because you're boring and you're going to corner them anyway
)
Dash excepted, of course.
really, it depends on the squadron. If you like to play close-range (B-wings, Starvipers) or control, you'll want really huge **** off rocks and debris to help keep more flighty opponents boxed in to help with drawing arcs.
If you play maneuverable small ships, you'll want smaller obstacles to create more open spaces. Even soontir has issues navigating dense obstacles, which a local player found when trying to revive whisper + chiri with soontir in place of the phantom. He thought the fat pieces would be a great deterrent for swarms, but all it did was box the decimator out and make life difficult for the poor baron.
Edited by ficklegreendiceThis is a game changer. I'll still probably stick to the rocks for non-large ship builds. Taking away the ability to attack is huge.
against 2 ship builds, the biggest fattest pieces you can find
as 2 ship builds, the opposite (because you're boring and you're going to corner them anyway
)
Dash excepted, of course.
really, it depends on the squadron. If you like to play close-range (B-wings, Starvipers) or control, you'll want really huge **** off rocks and debris to help keep more flighty opponents boxed in to help with drawing arcs.
If you play maneuverable small ships, you'll want smaller obstacles to create more open spaces. Even soontir has issues navigating dense obstacles, which a local player found when trying to revive whisper + chiri with soontir in place of the phantom. He thought the fat pieces would be a great deterrent for swarms, but all it did was box the decimator out and make life difficult for the poor baron.
Why would you corner your rocks if you're the 2-ship build? One of the advantages of having less ships is that it's easier to maneuver them through obstacles, you want to put your rocks in the middle to break up enemy formations that have you outnumbered.
Any large ship with a turret - Debris (probably small, large for Dash)
Soontir or Whisper - Small Debris
Swarm or mini-swarm - Small Asteroids
BBBBZ - Small Debris
Ion Control - Large Debris
Dual IG-88s - Small Asteroids
Maybe I'm just boring, but I always go with the 3 big rocks. I rarely have issues running into them and I like forcing my opponent to fly flawlessly or be strictly punished. I am completely comfortable with them, It's been a while since I have unintentionally run over one.
I usually fly nimble ships, like the TIE/Int, Corran, and the Aggressor, so that's certainly part of that I guess. The only exception for me would likely be Dash. I'd probably go the big rock and 2 biggest debris fields there, since he can abuse debris so well.
against 2 ship builds, the biggest fattest pieces you can find
as 2 ship builds, the opposite (because you're boring and you're going to corner them anyway
)
Dash excepted, of course.
really, it depends on the squadron. If you like to play close-range (B-wings, Starvipers) or control, you'll want really huge **** off rocks and debris to help keep more flighty opponents boxed in to help with drawing arcs.
If you play maneuverable small ships, you'll want smaller obstacles to create more open spaces. Even soontir has issues navigating dense obstacles, which a local player found when trying to revive whisper + chiri with soontir in place of the phantom. He thought the fat pieces would be a great deterrent for swarms, but all it did was box the decimator out and make life difficult for the poor baron.
Why would you corner your rocks if you're the 2-ship build? One of the advantages of having less ships is that it's easier to maneuver them through obstacles, you want to put your rocks in the middle to break up enemy formations that have you outnumbered.
Any large ship with a turret - Debris (probably small, large for Dash)
Soontir or Whisper - Small Debris
Swarm or mini-swarm - Small Asteroids
BBBBZ - Small Debris
Ion Control - Large Debris
Dual IG-88s - Small Asteroids
fat base = oh ****, obtsacles
it's the #1 weakness of ships such as the aggressor and incredibly debilitating to fatties who need their action to turtle or maneuver out of arc, because it is very difficult to fit 4 small ship bases through the gaps of obstructions without limiting your movement options. Small bases have a far easier time, especially with ships that can barrel-roll to orientate themselves for future turns.
have yet to see a two ship build without a fat base, and though I have heard of whisper + echo I think that ship's sailed with the errata
anyone else kinda wish they could take one Rebel Transport as their 3 obstacles?
against 2 ship builds, the biggest fattest pieces you can find
as 2 ship builds, the opposite (because you're boring and you're going to corner them anyway
)
Dash excepted, of course.
Why would you corner your rocks if you're the 2-ship build? One of the advantages of having less ships is that it's easier to maneuver them through obstacles, you want to put your rocks in the middle to break up enemy formations that have you outnumbered.
fat base = oh ****, obtsacles
it's the #1 weakness of ships such as the aggressor and incredibly debilitating to fatties who need their action to turtle or maneuver out of arc, because it is very difficult to fit 4 small ship bases through the gaps of obstructions without limiting your movement options. Small bases have a far easier time, especially with ships that can barrel-roll to orientate themselves for future turns.
have yet to see a two ship build without a fat base, and though I have heard of whisper + echo I think that ship's sailed with the errata
That's why you fly around the clusters and not into them? That's the thing about having a turret, you don't have to point your ship at the enemy, you only need to be in the vicinity and strafe them. And if you can keep the asteroid cluster between your turret and the enemy swarm, you can force them to fly into the asteroids to get their arcs on you while you fly in circles around the asteroids pooping out red dice at whatever's in range. Putting the rocks in the corner also make the outside edges of the map more difficult to traverse, which is where turrets like to fly.
And describing moving a large ship as being the same as moving 4 small ships together is inaccurate. It's impossible to move 4 ships together with banks and turns and keep them in a perfect square the same size as a large ship's base. Not to mention that there's a huge difference between a turret and a forward arc in how it affects your maneuvers.
I agree that Dual Aggressors dislike obstacles since they can't strafe around them like a turret can and should probably corner them.
Edited by Tvboyagainst 2 ship builds, the biggest fattest pieces you can find
as 2 ship builds, the opposite (because you're boring and you're going to corner them anyway
)
Dash excepted, of course.
really, it depends on the squadron. If you like to play close-range (B-wings, Starvipers) or control, you'll want really huge **** off rocks and debris to help keep more flighty opponents boxed in to help with drawing arcs.
If you play maneuverable small ships, you'll want smaller obstacles to create more open spaces. Even soontir has issues navigating dense obstacles, which a local player found when trying to revive whisper + chiri with soontir in place of the phantom. He thought the fat pieces would be a great deterrent for swarms, but all it did was box the decimator out and make life difficult for the poor baron.
Yea, you try that against Dash. Lol ![]()
against 2 ship builds, the biggest fattest pieces you can find
as 2 ship builds, the opposite (because you're boring and you're going to corner them anyway
)
Dash excepted, of course.
really, it depends on the squadron. If you like to play close-range (B-wings, Starvipers) or control, you'll want really huge **** off rocks and debris to help keep more flighty opponents boxed in to help with drawing arcs.
If you play maneuverable small ships, you'll want smaller obstacles to create more open spaces. Even soontir has issues navigating dense obstacles, which a local player found when trying to revive whisper + chiri with soontir in place of the phantom. He thought the fat pieces would be a great deterrent for swarms, but all it did was box the decimator out and make life difficult for the poor baron.
Yea, you try that against Dash. Lol
I think you missed the part where he mentioned Dash as the exception.
If a large ship does not go near obstacles, it will still be limited between them and the greatest obstacle of all: the table edge
Keeping turrets or big ships away from the middle via obstacles is a massive boon for small bases and especially the slower ships ala bwings. Reason being, a large ship circling the outside is constantly kept in check by the nearest table edge so you'll have a Much better idea of where it's going and a much shorter route to take to catch up to it.