Ok, so after screwing around with the hero maker tool, I decided to try and whip up a couple of my own that don't follow the editor or use the powers it lists. Right now, I don't have any images or figures that I'm going to use, but I would greatly appreciate some (constructive) criticism in reference to the stats of my characters. Thanks in advance!
Rikimaru (Trying to go with a ninja theme on this character. Very quick and hard to hit)
12 Wounds. 4 Fatigue. 0 Armor. 5 Speed. 2 Melee Dice. 1 Ranged Die. 1 Fighting Card. 2 Subterfuge Cards. 3 Conquest.
When Rikimaru dodges, he may discard his dodge order to regain 1 fatigue and move a number of spaces up to his speed before or after the reroll. If moving in this way causes the attack to go out of line of sight or out of range, the attack misses.
Mitsune (Samurai type character. His special ability is supposed to be in the spirit of Seppuku, the ritual suicide that samurai performed to save honor).
16 Wounds. 4 Fatigue. 1 Armor. 4 Speed. 3 Melee Dice. 3 Fighting Cards. 4 Conquest.
If Mitsune dies from an attack he or an ally made, only 1 conquest token is lost.
Flint (Kind of a faster tank type character. Think swashbuckler).
12 Wounds. 4 Fatigue. 1 Armor. 4 Speed. 3 Melee Dice. 2 Fighting Cards. 3 Conquest.
Flint always starts the game with the "Ambidextrous" skill card. When dual wielding, Flint may exhaust one or both of his weapons just like a shield to negate damage.