Hi there,
we would be six players in total and are wondering if there is any possiblity to play a campaign with five heroes. Has anyone of you ever thought about it? Any ideas? Or is totally impossible on the balancing side?
Br
Stefan
Hi there,
we would be six players in total and are wondering if there is any possiblity to play a campaign with five heroes. Has anyone of you ever thought about it? Any ideas? Or is totally impossible on the balancing side?
Br
Stefan
I would imagine you could do it - would just take some house rules... I know I have seen threads with proposals for how to continue to scale up the monsters.
Simply - in my opinion - find a way to make it work so everyone finds it fair. You will gain more threat each turn as an overlord - which will make cards more playable quicker - but you should look to add some more HPs to the monsters... so for a group of five - it isn't too easy.
There should be a thread on here though with some suggestions about scaling monsters for more players - it is likely 4-6 pages deep now... hopefully a forum search will find it for you.
SoylentGreen said:
There should be a thread on here though with some suggestions about scaling monsters for more players - it is likely 4-6 pages deep now... hopefully a forum search will find it for you.
Finding that won't be easy, best guess is to look at the topics per page rather then to find it using the search option.
Ontopic: There are indeed quite a few ideas posted on this as you are not the first one wanting to play the game with more then 4 heroes
A few "obvious" changes: The monsters would again become 1 health stronger, and the OL would gain another Threat (as there are 5 heroes).
- You could enlarge the max. handsize of the OL (instead of 8 perhaps 1 or 2 more max).
- An extra card for the OL per turn
One idea that i saw kinda jumped out was to lengthen all the corridors/hallways with a few spaces. This would result in the heroes having to move more, thus needing more turns. This gives the OL more room to spawn and more turns.
Whatever you do, make sure everyone agrees, and do NOT use ALL of the above together!
I'd entertain the notion of choosing one hero who can NOT use LoS to prevent spawning. The RtL dungeons are very small, making spawns hard enough already.
Having tried this before I recommend allowing the OL one additional spawn each turn and draw one additional card. Hand size can stay the same, as the additional threat pays off. You may want to try limiting the characters to a total Conquest Value of 16-18 so they don't over run the OL with beefy characters.
Alternatively, you could limit loot drops.
4 players draw treasure cards per the rules, the 5th player must take a 50% cash out. The 5th player must be chosen by the party. A player cannot be the "5th" player is any other players have a treasure card of equal or greater value.
For example, if Rob has a bronze treasure and Sally does not. Then when the next Bronze treasure chest is opened Sally is not eligable to take the 5th player cash out.
I actually found that five was not terrible if you strictly adhere to all limits set forth by a four player group. The main problem is the avatar battle. Loot becomes really valuable if you only give out four treasures per draw, and limit gold piles to 400 gold. Adhere to the fatigue token limit, etc and the resource problem is exacerbated.
I don't really have a good suggestion for the avatar battle, other than win before it, which you should probably be attempting anyway.
Another option that might work is to have 2 OL players instead of 5 heroes. They just share in strategies for the OL and can take turns moving monsters etc.... Also can help with dungeon setup time etc...
I don't know how fun it would be but you wouldn't have to worry about any balance issues other than those inherent in the game
Oboewan said:
Another option that might work is to have 2 OL players instead of 5 heroes. They just share in strategies for the OL and can take turns moving monsters etc.... Also can help with dungeon setup time etc...
I don't know how fun it would be but you wouldn't have to worry about any balance issues other than those inherent in the game
This is how I am attempting my first RTL session. This also leaves open the option that if someone can't make it to a gaming session the extra person can fill in for them.
I spent a bit of time looking for 5 hero guidelines even found the journal diary of someone that was running a 5 person. For a first play through I wasn't wanting to attempt it would rather prefer myself to just side and assist both sides of the team or co overlord with someone from my play group that hasn't played the OL yet so they could learn.
Thanks for all the answers! It's ridiculous that the 2-OL-players-option hadn't come to my mind earlier ^^