Saratai said:
I'm not agree at all with this. With space marines you are able to play as well than with another PC. The only difference is about the power that they have, but I don't hink in a space marine as a killing machine without brain or a stupid ork.
Im not saying that they are stupid. It's just that Space Marines will never plausibly be able to be in other situations than combat or training for combat. THey are bred for war and nothing else. Space Marines are only ever called in when they are expected to kill or conquer something, and when they are not doing that they spend all of their time training, praying and going through routine medical check-ups at their fortress monastery.
This makes them too limited to be interesting as PC's. It would be like Dark Heresy, but the only career path available is the Guardsman career-path, and you don't serve undercover with an Inquisitor but have to follow the orders of your commanding officer, oh and you are forced to have the Chem-geld talent and be pretty much completely unaffected by the varied emotional spectrum of normal humans.
But sure, a GM or FFG for that matter could change these issues. But if a GM or FFG would do that, then they would completely disregard from pretty much every piece of canon descriptions of how the life of a Space Marine is. But if that's the plan then you have to ask yourself, why do Deathwatch in the WH40K setting at all, if your plan is to change pretty much everything that makes it 40K?
Im not saying that Space Marines are inherently stupid, im just saying that in a game about Space Marines, any eventual personalities, thoughts, feelings, philosophical musings etc. (you know, all the important bits of a personality) will play only a secondary role at best, because Space Marines are bred for war, and war alone. They are angels of death, and angels are not human and do not do the same things humans do.
The Emperor doesn't give a crap about a Space Marines possible existential musings, as long as he is killing the enemies of mankind, wherever and whatever they may be...

