Where are the space marines....the rest of the imperial guard etc.

By Manahotep, in Dark Heresy

Ordo Hydra said:

Varnias Tybalt said:

bogi_khaosa said:

cyclocius said:

Princeps. Top that :P

Nightbringer.

It's in the TT and computer games, so I should be able to play it.

Enslaver. (hey they even forced the C'Tan to go to sleep for millenia, so they have to be considered having the drop on the C'Tan gran_risa.gif)

I see your Enslaver and raise you a Tyranid Norn Queen. Enslavers?? I'll have them as an after dinner mint after Ive eaten everything in this poxy galaxy and wiped out all the warp creatures with my tyranid overmind :D

I see your assorted monsters and gribblies and raise you a chaos god manifest. Greater Deamons do not count. I mean Khorne. Standing there. Across the dinner table. With an axe. And a chainsaw firing rocket launcher.

Meh. One word to Win this conversation.

SQUAT

Velvetears said:

Meh. One word to Win this conversation.

SQUAT

I'll see your squat and raise it with a: *drumroll*... Evil Bread-man!

2004-07-03.jpg

Was this moron actually suggesting that Sisters of Battle are Space Marines (oops...sorry...SPESS MUREENS)??? BWAHAHAHAHAHAHAHAHAHA clearly the tool doesn't even play table top!

Varnias Tybalt said:

Psion said:

@Graver: At first I thought you were going to nitpick my preference for floppish merchants and space trading but... that just made my day. I'm at a total loss of words for how hilarious that is... other then this: "I am so saving that picture!"

That pic is pretty epic, isn't it? partido_risa.gif

It's now my background.

I was reading down all the posts and noticed until Illithids reply that no one informed the "experienced" poster that Battle Sisters are not Space Marines. I guess that provides us with his credentials. As for the rest he just has bad manners.

Im looking foreward to RT more than Deathwatch myself.

I'm fine with the absence of Space Marines as a playable option for the time being. They'll be playable in their own standalone game called Deathwatch, right? The only thing that bugs me is the lack of generic NPC Space Marine stats. I've looked around and I can't seem to find any. I take it none have been printed? Not even Chaos Marines? One would think they'd make for great villains for an Inquisitor. That's kind of disappointing, if for no other reason than the fact that I really want to see just how strong a Space Marine is. It'd be nice to know how much a Space Marine can lift, for instance. All the other stats, amount of toughness, initiative/reflexes, etc, would be nice. I just want more specific numbers showing how they compare to normal humans than the game stats. Oh well.

'Ignores original poster'

So, how about Interrogaters, Inquisitors and other such high-ranking members of the Inquisition? Maybe I could simply make an acolyte of maximum rank for the Interrogators, but Inquisitors are off the charts in this game. Sure, if this was some sort of elder god I won't mind, but what if the Acolytes were ordered to arrest or even kill a rogue inquisitor?

Any tips on what kind of stats, wounds and equipment (anything they want) an Inquisitor should have? Isn't 90% of their reputation from experience and the amount of fear they can create?

Even Space Marines can be defeated by normal acolytes with alot of luck and expensive equipment, so why not an Inquisitor, as long as that Inqusitor had lost the support of his organization?

Friend of the Dork said:

'Ignores original poster'

So, how about Interrogaters, Inquisitors and other such high-ranking members of the Inquisition? Maybe I could simply make an acolyte of maximum rank for the Interrogators, but Inquisitors are off the charts in this game. Sure, if this was some sort of elder god I won't mind, but what if the Acolytes were ordered to arrest or even kill a rogue inquisitor?

Any tips on what kind of stats, wounds and equipment (anything they want) an Inquisitor should have? Isn't 90% of their reputation from experience and the amount of fear they can create?

Even Space Marines can be defeated by normal acolytes with alot of luck and expensive equipment, so why not an Inquisitor, as long as that Inqusitor had lost the support of his organization?

If the planet isn't very important, order an exterminatus on the planet/moon/space station and nuke the site from orbit. It's the only way to be sure.

Oh you want an idea of statting an inquisitor and not ways to kill him?

Okay. Inquisitors are simply as mortal as any acolyte. Teens, maybe twenties for wounds, tops. Nothing more than power armor, but that wouldn't apply necessarily to all inquisitors. Only ones that love a good battle and have Space Marine Envy Syndrome (*cough*cough*).

However, even the most blunt and straightforward inquisitor, by the time he went rogue, would probably have a vast empire of contacts, resources, and allies aside from his imperial writ. He'll have acolytes, perhaps dozens of them, all working for him. Unless you're turning your inquisitor into a wanna-be space marine, he's going to be an unconventional warrior. He'll come at you sideways, employing whatever has made him rogue (xenos tech, forbidden tech, mutations, stupid amounts of psychic power, chaos pacts, whatever) to keep him one step ahead of the cell and to set up confrontations heavily, heavily loaded in his favor.

As far as a storyline to send acolytes after him, it seems plain to me the answer is to have the PCs not as the sole people chasing him, but one of many, many packs of dogs set on the rogue to drive him out of hiding. Perhaps the PCs are lucky to be on the right trails, or perhaps the rogue is so egotistical by this point that he's picked the PCs as his favorite whipping dogs. He plays with them, kills the rest, and enjoys torturing the good guys.

Friend of the Dork said:

Any tips on what kind of stats, wounds and equipment (anything they want) an Inquisitor should have? Isn't 90% of their reputation from experience and the amount of fear they can create?

Even Space Marines can be defeated by normal acolytes with alot of luck and expensive equipment, so why not an Inquisitor, as long as that Inqusitor had lost the support of his organization?

You don't need set stats for an Inquisitor - for one thing, they are all different. Nor do you need to create a rank 15 character, for either an Inquisitor or an Interrogator. This is what you do:

1. Decide on a concept for the Inquisitor. What does he look like, what kind of equipment does he have, what type of work does he do. Alternatively, you can pick one of the Inquisitors from the books.

2. Assign stats that reflect this concept.

There are no hard and fast rules for creating an =I=. He could have a WS of 20 or 60. He could be a poweraxe wielding, power armour wearing scourge of worlds, or he could be a crippled savant who can barely pick up a pen. Decide how bad-ass you want him to be and give him stats to reflect that.

The Holy Emperor of Mankind said:

The only thing that bugs me is the lack of generic NPC Space Marine stats. I've looked around and I can't seem to find any. I take it none have been printed? Not even Chaos Marines? One would think they'd make for great villains for an Inquisitor. That's kind of disappointing, if for no other reason than the fact that I really want to see just how strong a Space Marine is. It'd be nice to know how much a Space Marine can lift, for instance. All the other stats, amount of toughness, initiative/reflexes, etc, would be nice. I just want more specific numbers showing how they compare to normal humans than the game stats. Oh well.

There are stats for a single marine in Purge the Unclean. As for why there aren't stats for Marines or Chaos Marines, it's because they wouldn't really make good villains in a DH game. The space taken up with their stats is better filled with more appropriate enemies, such as cultists, daemons, ships ratings and lictors.

Of all the antagonists possible in the Warhammer 40k setting, chaos space marines rank alongside C'tan avatars as "least suitable antagonists for a DH game". IMO.

Almost no GM would use Space Marines as they should be used when fighting a group, as in they wont just have them mercilessly butcher the group like they should which is why Chaos Space Marines are a bad choice. If you want Chaos Space Marines to be involved have them seen from the shadows and if the PC's make a noise turn it into a chase through some twisted area of the Underhive or something. Do not make the PC's fight him with anything less than rocket launchers.

Kaihlik

Yes I was talking about stats, but not only that, especially for Interrogators. I could probably stat a guy up (I'd like some stats suitable for a Commisar in that case), but I'm also interested in exactly the place of Interrogators in the hierarchy of the =][= , as well as what they do and what training, if any, is common for them. Also, are there other set ranks or just more or less favored and experienced Acolytes?

Macd21 you have some nice tips in statting them out, although it may deviate somewhat from the official line of "Inquisitors are kickass!"

As an example from Purge the Unclean, the Inquisitor the PCs look for is reputedly legendary in combat against demons. However, realistically, an Inquisitor doesen't have to be any good at combat at all. In RL, Inquisitors were frail monks.. but monks with the support of princes and lords nonetheless.

Imagine a "herr flick" type Inquisitor expert at interrogation, psychology, intelligence and the klicking of heels - but weak in combat and wearing maybe a compact las pistol!

Or even the female Hereticus Inquisitor in the main book, Lady Olianthe, which although depicted with both an oversized pistol and a sword of some sort, probably is not master of either.

The bottom line is that although incredibly powerful as leaders, they need not be particularily mighty in combat or even especially hard to kill, if given the opportunity. Some would not even be wearing armor unless going in public I would think.

There are stats for inquisitors in the disciples of the dark gods book.

People need to get over the D&D 24 Strength syndrome. Increasing stats doesn't indicate level. The NPC inquisitors in DotDG have tonnes of skills and talents as well as quite a few fate points each. That doesn't include their contacts and influences.

An inquisitor could have worse stats than a starting hive adept and still be an inquisitor.

Hellebore

Hellebore said:

There are stats for inquisitors in the disciples of the dark gods book.

People need to get over the D&D 24 Strength syndrome. Increasing stats doesn't indicate level. The NPC inquisitors in DotDG have tonnes of skills and talents as well as quite a few fate points each. That doesn't include their contacts and influences.

An inquisitor could have worse stats than a starting hive adept and still be an inquisitor.

Hellebore

Huh? D&D syndrome? You mean the king is a level 20 fighter syndrome? The difference in DH and WH is that stats (characteristics) IS skills, more or less. Yes you can get bonuses by training, but the main way of increasing your aptutude for say, forbidden lore [warp] is to increase your Intelligence characteristics. Thus I think we can safely assume that an Inquisitor will generally be competent in some kind of skill or ability, otherwise the person probably wouln't be raised to Inquisitor in the first place. AFAIK, the Inquisition is a meritocracy.

Still my point was that they need not be combat specialists.

Friend of the Dork said:

Yes I was talking about stats, but not only that, especially for Interrogators. I could probably stat a guy up (I'd like some stats suitable for a Commisar in that case)

For a Commisar, I believe you can get away with having a highly ranked IG, with LOLHUEG advances in Fellowship scores (and moderate upgrades in Ballistic Skill)

Expect him (or her, <shudder>) to have full advances (+20) in:

Charm

Command

Interrogation

Intimidate

Inquiry

C.L. Tactica Imperialis

C.L. Imp. Creed

Remember, it's not only *what* the Commisar does, but how he (or she) appears. They must portray the utmost resolve in everything they do. They must show the pinnacle of faith in the righteousness of the Emperor's Cause. They must maintain appearances, right down to the buffed and shiny coat buttons and rank flash. Even in the most sweltering heat, the Commisar wont remove either his (or her) long coat nor hat. To do so would reveal him (or her) to be just as human as the next soldier, and that simply wont do. There was a conversation with a unit commander and a Commisar sent to *watch* him in one of the books (I'll ask about it next game, the paperback wasn't mine, but loaned to me by a friend) that illustrated this beautifully. If I find it I'll refer the book simply on that conversation.

Im kicking off another campaign soon due to school starting up and summer kicking the crap out of my old group. but im starting with the first tattered fates book what my alcolytes dont know is that their inquisitor is one of them well he is in his second rank while the others are in their first but i tried to make him as young and weak as possible.

What most people dont see is that inquisitors are them, they are just in a much better situation than them. my inquisitor (Shiv Cromwell) is a hiver, he will got reclimator and gunslinger (my favorite combo) so he will have intelligence and combat prowess but he will grow thats what i like about him unlike any other npc inquisitor set in the backround that is elluded to as being "terrifying". Im trying to portray them as humans who are trying their best as stopping the clock from stricking midnight for just a little bit longer, they fight die bleed and even cry in anguish...only it doest mean he cant find a halo device...hehe

As for the original poster...please if your going to complain do it correctly or go cry to mommy no offense but it is pretty childish to whine to everyone that you dont get what you want out of a game thats what a suppliment is for. heck i want a book of straight tech but im probably not gonna get it do you see me whining NO i just wait patiently and hopefully RT and DW (deathwatch) will have some good tech i can transpose because thats what these three games will do fairly easily TRANSPOSE TO THE BRETHREN GAMES they are making them that way...

anywho i raise your SQUAT with a corpse god...try roleplaying that

ThenDoctor said:

anywho i raise your SQUAT with a corpse god...try roleplaying that

I see your Corpse God Emperor and raise with a Zoat.

ok i raise an omnisiah try playing something that doesnt even exist

ThenDoctor said:

ok i raise an omnisiah try playing something that doesnt even exist

Meh, for that then i see your Omnissiah and raise with "The Greater Good".

Crud.. this tower's getting pretty tall, it's gonna hurt when it falls...

ok i raise your "greater good" with a good old fashioned "WAGHHHHHH"

Eh, CSM are indeed more powerful then anything a band of DH characters can expect to handle. Especially if we're talking about one of the four specialists like the Plague or Noise Marines. Heh, maybe a Noise Marine.... *Imagines one approaching the players in a gravely voice saying "Are you ready to rock?"*

ThenDoctor said:

ok i raise your "greater good" with a good old fashioned "WAGHHHHHH"

And I thus raise your Waaagh with a plain and simple attempt to roleplay Nurgle. And Vaul. Yep, I'll do two characters too.

With regardsto accurately representing a Commissar, I always felt that the Cleric Career did the most sensible justice, perhaps with the Guardsmen starting kit though. Fudging things a bit always helped a little.

Necronis said:

Im looking foreward to RT more than Deathwatch myself.

I wholeheartedly agree. I mean, they are already going to release a Space Marine video game, and it will fulfill everything I could possibly want out of Space Marines and better than Deathwatch will ever be able to do. Space Marines are meant for video games, board games and Table Top battle games, not RPG's. That's my opinion and im sticking to it! demonio.gif

I'm not agree at all with this. With space marines you are able to play as well than with another PC. The only difference is about the power that they have, but I don't hink in a space marine as a killing machine without brain or a stupid ork.