First Hero Death: I understand that it's kinda a pre-requisite that heroes are going to die a lot more than vanilla descent. But how much do you guys tend to see them die? (I mean the first dungeon they explored they nearly gave up on the first level, Throne Room (13 I think) but I gave them some advice and a few misses let them finish it.) Over all I got 32 Conquest tokens from that dungeon alone. Their second dungeon they had to retreat (I blame the fact they released the demon guy right off the bat and then he blocked them from getting further and it just turned into a bottleneck with me hitting harder. That and the fact I frosted their melee guy and he lost his weapon.)
Second Bleed/Frost/Web/Other status inducing effects: "After inflicting at least one damage (Before applying armor)" Does that mean as long as it hits, it effects? So even if I hit a guy, and he blocks all the damage, he'd still get a bleed token? Frost token?
Third Dark Prayer: It says "In addition, the figure gains +1 Range and +1 damage for each surge rolled when attacking." The way it reads, it means that he gets that automatically, without spending the surge... and the prior part of it (which i didn't copy) means he can still spend the surge on hatred. I mean i'm playing titan, which means my Dark Priests are rolling 4 black die minimum. So if I roll 4 surges, would I get +4 Range, +4 Damage and 4 hatred for that attack? Or is it actually spend a surge on one or the other? (I tend to alternate between getting both and spending it one way or the other depending on how well the heroes are doing.)