Inquisitor Quixos states, feedback wanted

By GLV, in Dark Heresy Gamemasters

Hello
I'm looking for some feedback on my NPC, Inquisitor Quixos

I had some very good feedback on my GreyKnight, so...I'll give it another try
Anyway's some background,

Quixos is from the second book in the Eisenhorn trilogy, and he is not a "good guy"
and soon my "group" will be fighting him as a "end boss", they are at the 6th or 7th rank
and will be well Equip

My idea is to have an "Epic" battle with him, Quixos must be able to take all 4 of then and there Inquisitor
at the same time and be able to give then a Challenge, maybe even kill one or 2 of them, but
in the end he cant be imposible to kill
-------------------------------------------------------
To the ppl that dont know who Quixos is:
- He is a Radical and has been tainted by Chaos
- He has a Daemon's claw embedded in to his heart.
- Quixos taps into the Daemon's claw, using its energy to increase his already considerable psychic potential,
though this had the effect of corrupting his body.
- Quixos is 342 years old
- He is Ultra fast, to the point were he killed 2 Inquisitors at the sametime...in 5 seconds
- He also like to control DaemonHosts on his spare time
---------------------------------------------------------
Please Note:
I have removed any skills or Talents that he cant use in Combat


- Inquisitor Quixos
WS BS S T AG Int Per Wp Fel
59(79) 30 52(72) 62(12) 40(8) 52 42 64 20

Movement: 8/16/32/64 Wounds 28

Skills:
Awareness(+20), Dodge(+20[+30]), Intimidate(+10), Shadowing(+10)
Psyniscience, Invocation

Talents:
Assasin Strike, Fearless, Heightened sense(sight), Hard Target
Into the Jaws of Hell, Iron Jaw, Mental Fortress, Resistance(Poisons, Psychic)
Strong minded, True Grit, Combat Master, Swift attack, Lightning attack, Crushing Blow
Hatred(Heretics), Step Aside, Wall of steel, Counter-attack, Talented (Dodge)
PsyRating 6, Touched by the fates(4 fate points)

Traits: - Daemonic, Fear lv1, unnatural speed
- Speed-Distorted Phantom
- He moves with Unatural speed that any ranged attacks suffers a further -40 to hit

Armour: Best Quality PowerArmor (Best Quality) Ap9, Location all
Hexagramatic & Pentagramatic Wards

Implants:
- 2X (Best Quality) Bionic Arms (+2 Toughness bonus against hits taken at that location)
- 2X Bionic Legs (+2 Toughness bonus against hits taken at that location)
- Bionic Respiratory System

Weapons:
The Blade of Kharnager(Daemon Weapon) 1d10+18 pen 8
Sharp as sin: Tearing
Life Bane: Toxic (2d5 damage)
Heart Seeker: (+10 Ws)
Unique Ability: Speed (-20 to Parry)
Best Quality, Balanced, Power Field
--------------------------------------------------
Weapon background:
I took the stats from the unique Power Sword found in Purge the Unclean
1d10+8 pen 8
Add his strenght(7), Crushing blow(2) & Best Quality(1) = +18
-------------------------------------------------

Phychic Powers:
Psyrating 6 = 6d10+6

Psychic Disciplines
Minor:
Precognition

Major:
Seal Wounds
Regeneration
Precognitive Strike
Precognitive Dodge

---------------------------------------------------------
So...give me some feedback...Good or bad

Note: if the feedback is bad...please tell me why

And thanks for your time & consideration

GLV

i like it but he seems like he could kill every alcolyte in one hit...they have to have a chance at least. other than that how do you know he has a demon claw in his heart? ive read Eisenhorn and i dont remember any reference to such a thing

Both the fluff in the Inquisitor game and the DaemonHunters codex for 40K mention Quixos taking the claw of a daemon through the heart and it augmenting his psychic powers (I don't have page references handy today unfortunately).

oh well thank you for the correction i still love that Eisenhorn killed him hes my favorite radical because he does it right. He doesnt like that he's going bad he even realises it but he knows its necessary to the survival of the imperium at large the sacraficing of ones soul for everyone else. but once again if your looking to make a character that will kick the crap out of everyone youve got yourself a winner.

ThenDoctor said:

oh well thank you for the correction i still love that Eisenhorn killed him hes my favorite radical because he does it right. He doesnt like that he's going bad he even realises it but he knows its necessary to the survival of the imperium at large the sacraficing of ones soul for everyone else. but once again if your looking to make a character that will kick the crap out of everyone youve got yourself a winner.


After asking yesterday, My group is rank 7(8000exp), (Hopefully that "Ascension" book comes out soon)
and they work really well together, & by this point they know how to dodge/parry and seal wounds

But they have 2-3 weeks before finding Quixos(and friends) so...i'll probable re-work Quixos some more

GLV

p.s. More Feedback is alwis welcome

If you don’t want to kill everyone with one shot, I would rethink a couple of things.

The sword is going to go through all but Tactical Dreadnaught Armor, which hasn’t been stated officially, like butter and the minimum 19 damage is going to crit every average acolyte every time it hits. Tearing seems like extreme overkill. Then they might get to take 2d5 toxic.

WS and T are really high. S could probably be lowered also.

T 12, Armor 9 for head and torso and T14 Armor 9 for legs and arms is Astartes range. Your players would need to do 21 or 23 points of damage BEFORE he takes any wounds. A bolt gun will never hurt him without His help. Unless you plan on arming your acolytes with Melta weapons or extra special fancy bolt rounds, with extra special fancy bolt guns with all the bells and whistles that would normally never see the unclean hands of lowly acolyte scum, I don’t see how they have any chance of defeating him. And don’t forget your also giving them a -40 to hit before they even start firing.

My view is that he needs to be either hard to hurt or a beast in melee, not both.

GLV said:

My idea is to have an "Epic" battle with him, Quixos must be able to take all 4 of then and there Inquisitor
at the same time and be able to give then a Challenge, maybe even kill one or 2 of them, but
in the end he cant be imposible to kill
-------------------------------------------------------
To the ppl that dont know who Quixos is:
- He is a Radical and has been tainted by Chaos
- He has a Daemon's claw embedded in to his heart.
- Quixos taps into the Daemon's claw, using its energy to increase his already considerable psychic potential,
though this had the effect of corrupting his body.
- Quixos is 342 years old
- He is Ultra fast, to the point were he killed 2 Inquisitors at the sametime...in 5 seconds
- He also like to control DaemonHosts on his spare time
---------------------------------------------------------

- Inquisitor Quixos
WS BS S T AG Int Per Wp Fel
59(79) 30 52(72) 62(12) 40(8) 52 42 64 20

Movement: 8/16/32/64 Wounds 28

Skills:
Awareness(+20), Dodge(+20[+30]), Intimidate(+10), Shadowing(+10)
Psyniscience, Invocation

Talents:
Assasin Strike, Fearless, Heightened sense(sight), Hard Target
Into the Jaws of Hell, Iron Jaw, Mental Fortress, Resistance(Poisons, Psychic)
Strong minded, True Grit, Combat Master, Swift attack, Lightning attack, Crushing Blow
Hatred(Heretics), Step Aside, Wall of steel, Counter-attack, Talented (Dodge)
PsyRating 6, Touched by the fates(4 fate points)

Traits: - Daemonic, Fear lv1, unnatural speed
- Speed-Distorted Phantom
- He moves with Unatural speed that any ranged attacks suffers a further -40 to hit

Armour: Best Quality PowerArmor (Best Quality) Ap9, Location all
Hexagramatic & Pentagramatic Wards

Implants:
- 2X (Best Quality) Bionic Arms (+2 Toughness bonus against hits taken at that location)
- 2X Bionic Legs (+2 Toughness bonus against hits taken at that location)
- Bionic Respiratory System

Weapons:
The Blade of Kharnager(Daemon Weapon) 1d10+18 pen 8
Sharp as sin: Tearing
Life Bane: Toxic (2d5 damage)
Heart Seeker: (+10 Ws)
Unique Ability: Speed (-20 to Parry)
Best Quality, Balanced, Power Field
--------------------------------------------------
Weapon background:
I took the stats from the unique Power Sword found in Purge the Unclean
1d10+8 pen 8
Add his strenght(7), Crushing blow(2) & Best Quality(1) = +18
-------------------------------------------------

Phychic Powers:
Psyrating 6 = 6d10+6

Psychic Disciplines
Minor:
Precognition

Major:
Seal Wounds
Regeneration
Precognitive Strike
Precognitive Dodge

---------------------------------------------------------

Jesus! At the moment I dont see how Quixos can lose. As Itsuncertainwho mentioned the amount of damage that he can absorb coupled with the high number of wounds and 4 fate points that he has means hell be able to outlast the acolytes.

The super fast movement rates, coupled with both the special ability, hard target and precognitive dodge mean its both exceptionally difficult to land a ranged blow against him.

In close combat, once he has precog strike running, combined with sword hell be hitting practically every time he swings the sword. And the sword is not going to leave anyone alive when it hits them.

So what I would suggest is Turn the power armour to Carapace Armour, lose the Daemonic toughness bonus (his flesh has been corrupted but he was still human at the end). Now the characters can actually wound him. Lose the speed distorted phantom so shooty characters have something to do. Drop the fate points down to 1 or 2 just in case you cock up a dice roll or someone gets lucky.

On the sword I would either go with the vast amount of damage and no abilities or give it lots of extras but drop the extra damage down to +6/8 so it takes a couple of swings to completely wipe someone out.

I would from a story telling perspective give a lot more pyrotechnic pyschic abilities to him, so you can really let loose and create a memorable scene, rather than the short fist fight it will be at the moment.

Also you might not want him to have both arms and legs bionic. A simple accident on the phenomena table can leave him completely incapicatated.

Also the Inquisitor going in with them, he needs to die before this fight one way or another. Seriously if theres one thing that players hate its an npc sharing the limelight with them on the big finale boss fight.

Other things to consider would be putting some mooks in with the chamber to keep some of the players busy while (a less powerful) Quixos fights each of them one at a time. This way Quixos dosnt just get ganged up on, and each of your players are doing something important.

Thanks, "ItsUncertainWho" & "DivinatorVictus"

For your feedback, I have alot to think about now...

So...
- I need to relook at his weapon probable take out the Toxic and ajust the weapon back to a base d10+5 pen 6
- I'll probable keep "Daemonic" most of my Acolyte has spent the Money in upgrading some of there weapon to "Holy"
- I'll look into changing his armor...maybe carapace, maybe Light Power armor

"Also you might not want him to have both arms and legs bionic. A simple accident on the phenomena table can leave him completely incapicatated"

- I didn't even think about that...Uhmmm...I need to change that too

"Also the Inquisitor going in with them, he needs to die before this fight one way or another. Seriously if theres one thing that players hate its an npc sharing the limelight with them on the big finale boss fight."

- Yea I know, I try my very best not to have a Npc helping them,
- so...I dont want him to die(this is there 3dr one), but maybe he will be "Busy"

"Other things to consider would be putting some mooks in with the chamber to keep some of the players busy while (a less powerful) Quixos fights each of them one at a time. This way Quixos dosnt just get ganged up on, and each of your players are doing something important."

- I like that Idea...I just haft to think how I can pull that off...Uhmmm...

Anyway's back to work

Thanks for the Feedback!

GLV




i might have a way you can have the "mook" problem solved, as you said in the information Quixos likes to control daemonhosts, merely create a few thrice or twice bound daemonhosts for them to deal with DO NOT MAKE THEM UNBOUND no offense but an unbound could probably rip Quixos a new one no problem

ThenDoctor said:

i might have a way you can have the "mook" problem solved, as you said in the information Quixos likes to control daemonhosts, merely create a few thrice or twice bound daemonhosts for them to deal with DO NOT MAKE THEM UNBOUND no offense but an unbound could probably rip Quixos a new one no problem


Uhmmm...some thrice or twice bound daemonhost sound like fun...
But about the "unbound" well...Hopefully his...Pentagramatic Wards hold...
(probable not, But Quixos can dream)

GLV