Well, the old ninja can't run up in yo face and kick you until you die. So, how 'bout we shoot a million fireballs from half a mile away? SOUNDS GOOD!
This whole thing started when someone basically built a deck around Wind Dance, and I looked at THD, filtered by block modifiers and attack zones... when I noticed Prova-Dei-Cervo (reminder: 8/2 5L8 if it hits, +3dmg to all moves you play for the turn) fit... and so did Dio-Cega, and so did a couple other very solid ranged moves. I threw in Kid Sister as a very solid low zone + low block attack that can ready 89% of my foundations for a measly 1 life. It's a hugely underplayed card IMHO.
Attacks: 20
4x Prova-Dei-Cervo 8/2 5L8 +2L Ranged
4x Kid Sister 5/3 4L5 +3L
4x Dio-Cega 4/3 3M3 +3M Ranged
4x Double Reppuken 4/3 3L3 +2L Ranged
4x Light of Virtue 4/3 3M4 +2M Ranged
Basically, the permanents base is built around supporting the attacks; the attacks fill in the damage, while the grey/greens make the checks work out, the blocks difficult, and [hopefully] make sure there's momentum for PDC's effect. And there's a set of Healers, because
maybe
that Hilde/Felicia deck won't have an answer T2?
2x eiserne drossel 3/5 +2M
4x communing with the ancients 3/5
4x wind dance 2/4 +3M
4x shooting capoera 2/4 +2M
4x KOF2006 2/5 +3M
4x soul of ling sheng su 2/6 +2H
2x british subject 2/5
4x end it all 1/6 +3L
4x white magic 1/5 +3M
4x healer 1/4 +1H
4x infected 0/6 +2H
38 foundations
+
2 assets
Questions/comments/concerns/suggestions? This is just a draft I threw down, be merciful :b.
Abelia's Friendship would be really nice to fit in, but I couldn't justify it -- neither effect synergizes exceedingly well with an aggro deck [i might draw an attack, but they might draw a block for it too], and 2/4 is a fatal spread. Aaaaaaand I just noticed that I fit in neither Tag Along nor Inhuman Perception... carp. Probably going to cut a few attacks for Tag Alongs, and shuffle the foundation base around for IhP. Thinking -1 PDC; -2 Light of Virtue; +3 Tag; -1 Bust a Cap -1 Infected -1 End it All; +3 Inhuman