This is a post more so to FFG and the CoC game staff than anyone else. However, I would love to hear comments from anyone who has something to say that is constructive.
I have never designed a game, run a business, or been a part of the maintenance of something as expansive as a world wide distributed game. Nor have any true appreciation of what it takes to do so.
However, I am deeply concerned about the Call of Cthulhu Card game. When it first came out as a CCG I was very excited. I was deeply satisfied when I got to play the game and all of the expansions that came out afterwards. I was of course sad to see that it was stopping, yet again elated to hear of its return in a new format.
In its original CCG format I was a servitor and hosted a number of tournaments and demonstrations at my local game store. As a player I played with friends and in tournaments held in my area. Since its release in an LCG format I’ve not only been doing many demonstrations but I’ve intended to start running tournaments. Unfortunately, I’m having a hard time finding the enthusiasm I once had. What seems to be hitting me the hardest is having to explain away to new and old players what seems to be frequent errors on new cards.
I think everyone who has a good grasp of the game understands what most cards are intended to do and how they are supposed to function. And in terms of friendly play it’s not so bad. But when you’re trying to explain a new game to someone or clarify a mechanic or keyword these types of errors make it exceedingly hard. And even harder to try and make someone invest their money into said game.
I have some questions that I was hoping someone may be able to answer and I apologize if any of them seem offensive to the people whom I sure put in lots of effort and long hours into producing this game that I love.
1. What is occurring in development that we are seeing things like “kneel” and “Any Phase” appearing on cards?
2. Why are cards making it through that use new undefined terms such as “attacker/defender” or “called”?
3. Are the errors with Subtype placement on cards and appropriate rules text such as “Day”, “Attachments” rules truly printing at the press errors or is there something failing in card layout?
4. I know from reading the forums that there are playtesters out there, even outside of FFG (and I’d love to hear from them). I know often their feedback relates to card function/wording, but do they also get information like full card text/faction print/subtypes etc. If so and they catch such an error and report it, is it resolved or what is the process to make a correction like that?
5. Does FFG really care about making a quality product that has what seem to be more and more frequent errors on cards, or does it not matter as long as packs continue to sell?
6. If packs stop selling, would it be a sign that steps need to be taken to correct such errors, or would it just be the death knell for CoC LCG?
I want the Call of Cthulhu card game to be a successful game. But I also want it to be a fun game. Lately I’ve found that I will open an Asylum Pack and at first be excited and then I will be sadder and sadder as I think to myself, “Ok, how do I explain this one.”
I would like to be helpful in making CoC a better game and as only an avid fan and player I don’t know what is in the scope of my ability to help with. But I’d like to know what is going on a little behind the scenes and if there is something I or other players can help to make CoC better and more successful before it gets out of the box.
(j/k)
-yes, we were younger and inexperienced-) and cards which didn't matter at all.