Kingtiger said:
It's not allowed to assign specialization tokens to squads containing heavy weapons (MGs and mortars), so I'm afraid option 1 is out....
If you do manage to win "At the breaking point" being the Germans, you're definitely no New kid on the Block anymore, but absolutely a very experienced and skilled player! (It's really virtually impossible...)
Did not know that, but of course you are right, heavies can't have specializations. I suppose the strategy is still doable, aka engineer creates the bunker and machine gunner or morter enters it, but certainly tougher.
Yes "virtually impossible" is the reason why we plan to make some minor adjustments to the scenario.
I think we are going to do one of two adjustments.
Either we
1. Remove the 'taking down the beasts' card from the German deck (since its a useless draw).
2. Remove the re-enforcement card that gives the American player 2 squads (in one card) for 4.
3. Lower the value of the 'town objective' to 2 from 3 to give the American player fewer control/objective points (whatever they are called) to play strategy cards with.
Otherwise we will
1. Remove the 'taking down the beasts' card from the German deck (since its a useless draw).
2. Give the German player a second Panzer Tank
I'm leaning more towards the first change, as the second one with the tank will change the scenario too much, as the Panzer really is one of the key advantages in the scenario and having two might be over the top, but not sure. What do you guys think about that?