New Kid On the Block, Just Purchased the Game, a Few Concerns Already.

By gamer4life2, in Tide of Iron

Kingtiger said:

It's not allowed to assign specialization tokens to squads containing heavy weapons (MGs and mortars), so I'm afraid option 1 is out....

If you do manage to win "At the breaking point" being the Germans, you're definitely no New kid on the Block anymore, but absolutely a very experienced and skilled player! (It's really virtually impossible...)


Did not know that, but of course you are right, heavies can't have specializations. I suppose the strategy is still doable, aka engineer creates the bunker and machine gunner or morter enters it, but certainly tougher.

Yes "virtually impossible" is the reason why we plan to make some minor adjustments to the scenario.

I think we are going to do one of two adjustments.


Either we

1. Remove the 'taking down the beasts' card from the German deck (since its a useless draw).

2. Remove the re-enforcement card that gives the American player 2 squads (in one card) for 4.

3. Lower the value of the 'town objective' to 2 from 3 to give the American player fewer control/objective points (whatever they are called) to play strategy cards with.

Otherwise we will

1. Remove the 'taking down the beasts' card from the German deck (since its a useless draw).

2. Give the German player a second Panzer Tank

I'm leaning more towards the first change, as the second one with the tank will change the scenario too much, as the Panzer really is one of the key advantages in the scenario and having two might be over the top, but not sure. What do you guys think about that?

If you change the scenario in any way, it's a different scenario, so it really doesn't matter how much you change it! By making changes, you add to the replayability of the various scenarios. It's a sandbox. Do what you want!

So far I've only played with my brother.

We're playing to have fun so, if we encounter a completely useless card, we throw it out and declare a re-draw. When playing At the breaking point, that means removing "take down the beast".

Aside from horriffic American placement/rolls, I really don't think the Germans can win as is. Try giving the Germans a move 4 Tiger.

My friend and I played "Breaking The Line" today and we finally balanced out the scenario to a point where Germany at least has a good shot at it. In fact my friend who admitadly is a far better 'tactic gamer' then I am managed to pull off a win.

The Scenario Adjustments we used for Breaking the Line where

* Remove the 2 "Taking Down the Beast" cards from the German deck.

* Remove 2 of the 3 cards from the American Renforcement deck (The Battalion Re-enforcement that offers 2 squads for 4) - This still left him one in the deck.

* Added a German Half-Rack to Division 1 to the German side.

The result was that the German player had considerably more mobility with the Halfrack and using 'pincer' like attack (coming from both sides) and very heavily laying down suppression fire he was able to sneak in 2 squads and his tank to the objective areas on turn 5. Very close game, in fact it all came down to three seperate supression rolls of which he had to make all three, but he pulled it of.